Tylar Masters
Tylar Masters
Sheet
AC 11 · HP 7 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
5 featuresAlways on
- SpellcastingLevel 1
You can cast sorcerer spells using Charisma as your spellcasting ability.
- Wild Magic SurgeLevel 1
Once per turn, the DM can have you roll a d20 after you cast a sorcerer spell of 1st level or higher. If you roll a 1, roll on the Wild Magic Surge table.
- Tides of ChaosLevel 1
You can gain advantage on one attack roll, ability check, or saving throw. You must finish a long rest before you can use this feature again.
- TraitHumanAbility Score Increase (All scores +1)
- City SecretsUrchin
You know the secret patterns and flow to cities and can find passages through the urban sprawl that others would miss.
Spells
6 spellsSpellcasting. Tylar Masters casts with Charisma (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): ,
Gear
9 itemsWeapons
- Light crossbowRange 80/320, loading, two-handed.
- 2×DaggerFinesse, light, thrown (20/60).
Tools
- Small knifeA simple blade for utility.
Gear
- 20×Crossbow boltsStandard bolts for a crossbow.
- Component pouchA pouch containing various material components for spells.
- Dungeoneer's packContains a backpack, crowbar, hammer, 10 pitons, 10 torches, tinderbox, 10 days of rations, and a waterskin.
- Map of the CityA rough map of your home city streets.
- Pet mouseA small grey mouse named Scraps.
- LocketA tarnished locket containing a blurred portrait of two people.
Appearance
Tylar is a lanky young man with olive skin and dark, perpetually messy hair that he keeps back with a fraying leather cord. He has striking eyes that shift from hazel to a bright, unnatural azure whenever he feels a surge of magic. He wears dusty, layered street clothes and a heavy hooded cloak to hide his face in crowds.
Mannerisms
He has a habit of scanning for the nearest exit whenever he enters a room and frequently checks the seams of his pockets.
Personality
Wary and pragmatic, Tylar views the world through the lens of survival. He is quick with a joke or a lie to defuse tension, but he harbors a deep-seated fear of the power sleeping in his blood. He values his freedom above all else and treats every stranger as a potential threat or a mark until proven otherwise.
Ideals
Freedom. Chains are meant for those who do not know how to pick locks or bend light.
Bonds
The urchins I grew up with are the only family I have left, and I would risk everything to keep them safe.
Flaws
I am prone to panicking when things go wrong, which often causes my magic to flare out of control.
Quirks
Background
Tylar was born in the shadow of the border wars, his early childhood a blur of fire and screaming. When his parents were lost to the initial invasion, he was swept up into the tide of refugees, eventually settling into the gutters of a distant trade city. Survival was a matter of stealth and speed, learning to navigate the rooftops and sewers to avoid both the guard and the gangs. He never knew why he was different until a confrontation with a local bully triggered a violent surge of energy that shattered a nearby stone wall. That moment of terror revealed his innate sorcery, a gift or a curse born of the chaos that destroyed his home. Now he survives by using his magic for small tasks while searching for the truth of his heritage. He fears that the same magic that kept him alive might one day be his undoing, or worse, cause the same destruction he fled as a child.
“Survival was a matter of stealth and speed, learning to navigate the rooftops and sewers to avoid both the guard and the gangs.”
- Background
- Urchin
Connections
Species
Human
Media
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