Kaltbrik Vargun
Kaltbrik Vargun
Sheet
AC 9 · HP 5 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingSTR
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Languages
Features
13 featuresAlways on
- Fire Bolt
When Action
Kaltbrik releases a crackling mote of flame that strikes one creature or object within range.
- Minor Illusion
When Action
Kaltbrik creates a harmless sensory effect, such as a faint sound, small image, scent, or brief mark.
- Ray of Frost
When Action
Kaltbrik hurls a small spark of frost at a creature, dealing cold damage and slowing its movement briefly.
- Magic Missile
When Action
Kaltbrik sends a bolt of force toward a creature within range. The spell automatically hits for force damage.
- Mage Hand
When Action
Kaltbrik creates a spectral hand that can manipulate objects, open doors, retrieve items, and perform other simple tasks at a distance.
- SpellcastingLevel 1
Kaltbrik can cast wizard spells using Intelligence as his spellcasting ability. He has a spellbook containing six 1st-level wizard spells and can prepare a number of wizard spells equal to his Intelligence modifier plus his wizard level, with a minimum of one spell.
- Arcane RecoveryLevel 1
Kaltbrik can recover some of his expended magical energy during a short rest. Once per day, when he finishes a short rest, he can recover spell slots with a combined level of 1.
- DarkvisionDwarfKaltbrik can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though he cannot see color in darkness.
- Dwarven ResilienceDwarfKaltbrik has advantage on saving throws against poison and resistance against poison damage.
- Dwarven Combat TrainingDwarfKaltbrik is proficient with battleaxes, handaxes, light hammers, and warhammers.
- StonecunningDwarfWhenever Kaltbrik makes an Intelligence (History) check related to the origin of stonework, he is considered proficient in the History skill and adds double his proficiency bonus to the check.
- TraitDwarfDwarven Toughness is not included because no dwarf subrace was specified. The generic 2014 dwarf traits grant no additional hit points.
- Shelter of the FaithfulAcolyte
Kaltbrik can call upon the aid of temples, shrines, and other religious communities of his faith. Fellow worshipers will usually provide basic assistance, such as food, shelter, and healing, though they will not risk their lives for him.
Spells
10 spellsSpellcasting. Kaltbrik Vargun casts with Intelligence (spell save DC 9, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (2 slots): , , , , ,
Gear
10 itemsWeapons
- QuarterstaffA plain ash staff used as both a walking aid and arcane implement.
Gear
- Component pouchA leather pouch containing the material components required for many wizard spells.
- Scholar's packA pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
- SpellbookA leather-bound volume containing six 1st-level wizard spells, copied in Kaltbrik's careful block hand.
- Holy symbolA small bronze symbol of Kaltbrik's temple, polished smooth from years of handling.
- Prayer bookA small volume of devotional prayers and temple teachings.
- 5×Incense sticksFragrant incense used in daily rites and funerary observances.
- VestmentsCeremonial clothing in charcoal, blue, and muted copper.
- Common clothesSimple travel clothing suitable for a temple acolyte.
Purse
- 15×Gold piecesCoin kept in a plain leather purse.
Appearance
A broad, compact dwarf with iron-gray hair braided close to the scalp and a beard bound with plain copper rings. His eyes are dark brown and heavily lidded, giving him a perpetually contemplative expression. He wears layered charcoal robes reinforced with leather at the shoulders and elbows, practical traveling boots, and a faded blue stole marked with the geometric knot of his temple. Before speaking, he usually draws a quiet breath through his nose and clears his throat once, a habit that becomes a rapid, dry series of coughs when he is anxious.
Mannerisms
He pauses to inhale through his nose before answering difficult questions, then clears his throat in a soft, papery rasp. When reading, he silently traces lines of text with one blunt fingernail. When frightened, his breathing becomes shallow and his throat-clearing turns into several clipped coughs, though he insists he is perfectly calm.
Personality
Kaltbrik is deliberate, observant, and unfailingly formal with strangers. He treats books and tools with reverence, dislikes wasteful displays of emotion, and prefers to solve problems by cataloguing them into smaller, manageable pieces. Beneath his reserved manner is a deeply compassionate person who remembers the names of the overlooked and always makes room beside the fire for anyone traveling alone.
Ideals
Knowledge. The dead entrusted their words to the living, and preserving those words is a sacred duty. No truth should be lost merely because it is difficult, obscure, or inconvenient.
Bonds
The mountain shrine that raised him is struggling to preserve its library, and Kaltbrik has sworn to recover a stolen codex containing the names of generations of dwarven dead.
Flaws
Kaltbrik mistakes caution for wisdom and often delays action until the safest moment has already passed. He is quietly resentful of naturally brilliant scholars and may become pedantic or evasive when he feels intellectually outmatched.
Quirks
Background
Kaltbrik Vargun was raised beneath the stone vaults of a mountain shrine where his clan maintained sacred records, burial ledgers, and the lamps that marked the passage of the seasons. He was never a strong miner or a gifted smith. His hands were too slow for fine metalwork and his shoulders too narrow for hauling ore, but he possessed a patient eye for patterns in old inscriptions. When a visiting wizard discovered that Kaltbrik could memorize entire pages after a single reading, the temple agreed to sponsor his education in arcane history. His training was conducted in cramped scriptoria, where divine commentary and magical theory shared the same shelves. Kaltbrik became fascinated by the boundary between prayer and spellcraft, especially the way both demanded discipline, exact language, and faith in invisible structures. He left the shrine with a borrowed spellbook, a temple blessing, and strict instructions to return every text he copied. He now travels to recover lost fragments of dwarven magical history, though he privately fears that his weak intellect and poor reflexes will eventually expose him as an impostor among more naturally gifted wizards.
“His training was conducted in cramped scriptoria, where divine commentary and magical theory shared the same shelves.”
- Background
- Acolyte
Connections
Species
Dwarf
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