Kettik
Kettik
Sheet
AC 14 · HP 15 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
10 featuresAction
- Magical CunningLevel 2
As an action, you can regain half your expended Pact Magic spell slots, rounded up. Once you use this feature, you cannot use it again until you finish a Long Rest.
Bonus action
- Draconic Cry
When As a bonus action
As a bonus action, you unleash a cry that gives you and your allies advantage on attack rolls against enemies within 10 feet of you until the start of your next turn. You can use this trait a number of times equal to your proficiency bonus, regaining all uses after a Long Rest.
- Draconic CryKoboldAs a bonus action, you can let out a cry that gives you and your allies advantage on attack rolls against enemies within 10 feet of you until the start of your next turn. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a Long Rest.
Always on
- Eldritch Blast
When When a creature is within 120 feet
You cast a ray of crackling eldritch energy at a creature within range. Make a ranged spell attack. On a hit, the target takes 1d10 force damage.
- Pact MagicLevel 1
You draw on an otherworldly bargain to cast spells. Charisma is your spellcasting ability. You have two level 1 spell slots, and you regain all expended Pact Magic spell slots when you finish a Short or Long Rest.
- Eldritch InvocationsLevel 2
You gain two Eldritch Invocations of your choice. Kettik knows Agonizing Blast and Pact of the Tome.
- DarkvisionKoboldYou can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
- Kobold LegacyKoboldYou have advantage on saving throws to avoid or end the frightened condition on yourself.
- SmallKoboldYou are a Small creature.
- Criminal ContactCriminal
You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even across considerable distances, though the contact cannot risk their life for you.
Spells
6 spellsSpellcasting. Kettik casts with Charisma (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , ,
Gear
10 itemsWeapons
- SickleA light martial weapon suitable for close combat
- 2×DaggerSimple finesse weapons carried as concealed blades
Armor
- Leather armorProtective light armor
Tools
- CrowbarA sturdy iron bar useful for forcing doors and lifting objects
- Gaming setA small set of weighted gaming dice used for gambling and coded meetings
- Thieves' toolsA set of thieves' tools
Gear
- Arcane focusA spellcasting focus used for Warlock spells
- Scholar's packA pack containing writing materials, books, and other scholarly supplies
- Common clothesPlain clothing suitable for blending into crowds
Purse
- 15×Gold piecesLoose starting currency
Appearance
Kettik is a small, wiry kobold with rust-red scales, a cream-colored muzzle, and sharp amber eyes. One horn is chipped near the tip, and a narrow leather cord holds several stolen brass keys against his throat. He wears fitted leather armor beneath a patched burgundy coat, with a blackened silver charm hanging from his belt as the focus for his pact magic. His claws are stained with ink, lamp oil, and soot from years of lockwork and clandestine errands.
Mannerisms
Kettik tilts his head sharply when listening, clicks his claws together while thinking, and lowers his voice to an intense whisper whenever he believes a plan is especially clever. He frequently checks the brass keys at his throat to reassure himself that they are still there.
Personality
Kettik is quick-witted, suspicious of authority, and intensely loyal once someone has earned his trust. He treats every room as a puzzle and every conversation as a possible con, but he is unexpectedly gentle with frightened people and small animals. He enjoys dramatic entrances, even when his version of drama is dropping from a ceiling beam and announcing that everyone should remain calm.
Ideals
Freedom. No creature should be owned, cornered, or told that its only purpose is to serve someone stronger.
Bonds
The kobold warren that raised him is still threatened by a ruthless gang that wants the tunnels for smuggling. Kettik will risk almost anything to keep his clutch safe and eventually buy them a legitimate home aboveground.
Flaws
Kettik cannot resist proving that a supposedly impossible lock, trap, or security system is not actually impossible. He also lies reflexively when frightened, often inventing elaborate stories that become harder to escape than the original danger.
Quirks
Background
Kettik grew up beneath the streets of a river city, in a kobold warren wedged between old foundations and forgotten drainage tunnels. His clutch survived by taking what larger folk left unguarded, then by taking what they guarded badly. Kettik became the smallest and quickest of the tunnel runners, a talented pickpocket who could slip through a market crowd, a barred window, or a chimney flue without making more noise than a rat. His criminal work was never entirely selfish. He stole medicine from wealthy apothecaries, food from predatory merchants, and once an entire locked chest of blankets for a family whose home had burned.
“His clutch survived by taking what larger folk left unguarded, then by taking what they guarded badly.”
- Background
- Criminal
Connections
Species
Kobold
Media
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