Skip to content
CreatePricing
Inara - AI-generated fantasy Character

Inara

Human · Sorcerer (Storm Sorcery) · Level 6 · Hermit

Inara

Inara is observant, patient, and quietly compassionate.
AC12
HP26/26
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 26 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationINT
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Herbalism kit

Languages

Common,
Primordial

Features

16 features

Always on

  • Tempestuous MagicLevel 1

    When Immediately before or after casting a spell of 1st level or higher.

    Inara gains a flying speed of 10 feet until the end of her turn immediately before or after casting a spell of 1st level or higher. This movement does not provoke opportunity attacks, but she falls if unsupported at the end of the turn.

  • MetamagicLevel 3

    When When casting a spell.

    Inara can spend sorcery points to alter a spell, using options such as quickening a spell, extending its range, or imposing disadvantage on a target's saving throw.

  • Storm GuideLevel 6

    When When subjected to lightning or thunder damage.

    Inara can spend 1 sorcery point to gain resistance to lightning or thunder damage from an incoming effect, then damage the source with storm energy.

  • Heart of the StormLevel 6

    When When casting a spell that deals lightning or thunder damage.

    Inara can add extra lightning or thunder damage to one target of a spell that deals lightning or thunder damage, and can discharge storm energy against nearby creatures once per turn.

  • SpellcastingLevel 1

    Inara can cast known sorcerer spells using Charisma as her spellcasting ability. She knows four cantrips and seven sorcerer spells, and can use a spellcasting focus or component pouch for material components when appropriate.

  • Wind SpeakerLevel 1

    Inara's magic comes from an innate connection to elemental air and storms. She can speak Primordial, and she can cause harmless sensory effects associated with storms, such as a faint scent of rain, a distant rumble of thunder, or a breeze around her.

  • Font of MagicLevel 2

    Inara gains one additional sorcery point, which she can use to fuel Metamagic or other sorcerer features. She also regain all expended sorcery points when she finishes a long rest.

  • Ability Score ImprovementLevel 4

    Inara increases her Charisma score by 2, raising it from 18 to 20.

  • Sorcerous VersatilityLevel 4

    Inara can add or remove material components from a spell when a Metamagic option permits it, and her innate storm magic becomes more flexible as she learns additional Metamagic techniques.

  • Ability Score IncreaseHumanEach ability score increases by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment. The best and worst are found among them.
  • SizeHumanHumans vary widely in height and build. Inara is Medium.
  • SpeedHumanInara's walking speed is 30 feet.
  • LanguagesHumanCommon and one additional language, Primordial.
  • DiscoveryHermit

    Inara possesses a unique and powerful discovery from her years of isolation, a fragmentary understanding of an elemental phenomenon connected to her bloodline and the storms surrounding her island. She can usually find a place to begin researching related mysteries, provided the discovery is not immediately obvious or impossible to access.

Spells

13 spells

Spellcasting. Inara casts with Charisma (spell save DC 16, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , ,

2nd level (3 slots): ,

3rd level (3 slots): ,

Gear

10 items

Weapons

  • Light crossbow
    A light crossbow suitable for carrying while traveling between coastal settlements.
  • 2×
    Dagger
    Balanced blades used as both tools and weapons.

Tools

  • Herbalism kit
    A portable kit containing herbs, mortar, pestle, and drying cloths.

Gear

  • 20×
    Crossbow bolts
    A bundle of twenty crossbow bolts.
  • Arcane focus
    A polished fragment of black coral used as an arcane focus.
  • Explorer's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Scroll case
    A small case containing notes on elemental currents and the Eye Below the Waves.
  • Winter blanket
    A thick blanket made for sleeping outdoors in damp coastal weather.
  • Common clothes
    Simple, serviceable clothing worn beneath her traveling gear.

Purse

  • 5×
    Gold pieces
    Starting money retained from her mother's stores and occasional work.

Appearance

Inara is a slender human woman with sun-browned skin, dark auburn hair usually braided with bits of blue sea glass, and clear gray-green eyes. She stands with one foot slightly forward and rests her weight on the balls of her feet, as though perpetually balancing on a deck in rough water. Before speaking, she takes a quiet breath through her nose and briefly looks toward the nearest window, even indoors. Her clothing is practical island wear beneath a weathered blue traveling cloak, and faint sparks sometimes gather around her fingers when she is emotional.

Mannerisms

Before answering, Inara inhales softly and glances toward the sky or the nearest opening. When waiting, she stands with her weight forward and fingers loosely curled, as if feeling for changes in wind pressure. She speaks in a low, careful voice that becomes unexpectedly sharp when discussing reckless uses of magic.

Personality

Inara is observant, patient, and quietly compassionate. She prefers listening to speaking, especially when someone is describing a problem she can solve with careful preparation. She is most comfortable near water or open sky, and she approaches civilization like an unfamiliar weather pattern, studying its pressures before deciding how to move through it.

Ideals

Knowledge should shelter people, not elevate the person who possesses it. If a secret can prevent suffering, it must eventually be shared, no matter how dangerous the truth becomes.

Bonds

The deserted island is still Inara's home, and she will risk almost anything to protect it from exploitation. She is determined to discover what happened to her mother and recover the truth hidden in the journal.

Flaws

Inara assumes that solitude is safer than trust, and she can become evasive or controlling when people ask about her mother. She has an unhealthy certainty that every disaster is her responsibility to prevent, even when accepting help would be wiser.

Quirks

Collects small pieces of sea glass and sorts them by color when thinking.
Names approaching storms after people who have taught her important lessons.
Refuses to sleep with her back to an uncovered window.
Keeps her mother's brass astrolabe wrapped in sailcloth and checks it whenever the weather changes.

Background

Inara was born on a deserted island where the only permanent inhabitant was her mother, Seressa, a brilliant but secretive sorceress who had withdrawn from the mainland after a magical disaster. The island was small enough to cross before noon, yet strange enough to occupy a lifetime. Tides moved against the moon, seabirds gathered in perfect circles before storms, and thunder sometimes answered when Seressa spoke. Inara grew up learning to fish, mend nets, read weather, and recognize the difference between ordinary lightning and the blue-white flashes that crawled across her mother's hands. When Inara was nineteen, Seressa vanished during a storm that rose from a cloudless sky. All that remained was a ring of blackened sand, her mother's brass astrolabe, and a journal filled with incomplete references to a place called the Eye Below the Waves. Inara spent years alone, studying the journal, tending the island's old shrine, and trying to understand the storm magic awakened in her own blood. Her experiments eventually revealed the discovery that storms were being drawn toward the island by an ancient magical current beneath the sea. Realizing that the phenomenon might consume the island and threaten distant shores, Inara left her home to seek knowledge, allies, and the truth about her mother's disappearance. She remains a hermit at heart, but now carries the island's silence into crowded rooms and treats every new companion as a possible answer to a question she has been asking since childhood.

“The island was small enough to cross before noon, yet strange enough to occupy a lifetime.”
From their backstory
Background
Hermit

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Inara into a sheet

A high-res, share-ready sheet you can post or print.