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Finnan Fingers Greenbottle - AI-generated fantasy Character

Finnan Fingers Greenbottle

Lightfoot Halfling · Rogue (N/A) · Level 1 · Criminal

Finnan Fingers Greenbottle

Finnan is incredibly talkative and prone to using humor to deflect tension.
AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 10 · 25 ft.
AlignmentChaotic NeutralGenderMaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • DeceptionCHA
  • InsightWIS
  • InvestigationINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Gaming set (Dice set)

Languages

Common,
Halfling,
Thieves' Cant

Features

8 features

Always on

  • ExpertiseLevel 1

    Double proficiency bonus for Stealth and Sleight of Hand.

  • Sneak AttackLevel 1

    Deal 1d6 extra damage once per turn to a target hit with an attack using finesse or ranged weapon if you have advantage or if an ally is within 5 feet of the target.

  • Thieves' CantLevel 1

    Hidden code language used to convey messages in seemingly normal conversation.

  • LuckyLightfoot HalflingReroll 1s on attack, check, or save.
  • BraveLightfoot HalflingAdvantage on saves vs being frightened.
  • Halfling NimblenessLightfoot HalflingMove through space of creature larger than you.
  • Naturally StealthyLightfoot HalflingAttempt to hide even when obscured by creature one size larger.
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.

Spells

Spellcasting. Finnan Fingers Greenbottle casts with N/A ( to hit with spell attacks).

Gear

10 items

Weapons

  • Rapier
    Finesse weapon, 1d8 piercing damage.
  • Shortbow
    Ranged weapon, 80/320 ft, 1d6 piercing damage.
  • 2×
    Dagger
    Finesse, light, thrown weapon. 1d4 piercing.

Armor

  • Leather Armor
    Light armor providing 11 + Dex modifier AC.

Tools

  • Thieves' Tools
    Set of tools for picking locks and disarming traps.

Gear

  • 20×
    Arrows
    Projectiles for a shortbow.
  • Burglar's Pack
    A backpack containing tools for breaking and entering.
  • Crowbar
    Grants advantage on Strength checks to open things.
  • Dark Common Clothes
    Inconspicuous dark clothing with a hood.
  • Belt Pouch
    Contains 15 gold pieces.

Appearance

Finnan is a lithe halfling with a messy shock of sandy blonde hair and mischievous hazel eyes. He wears snug, dark leather armor over muted green garments that help him blend into shadows. He has remarkably dexterous fingers that never seem to stay still and he wears a thin silver ring in his left ear.

Mannerisms

Finnan tends to stand on his tiptoes when talking to taller folk. He often glances over his shoulder at every entrance when entering a new building.

Personality

Finnan is incredibly talkative and prone to using humor to deflect tension. He is fiercely observant and possesses a nervous energy that translates into high agility. While he is a thief by trade, he maintains a certain sense of professional pride and despises those who are cruel for no reason.

Ideals

Freedom. No one should be allowed to lock another person up or tell them where they can go.

Bonds

I still send a portion of my earnings to the orphans living in the cellar where I grew up.

Flaws

I am a sucker for a pretty face and an even bigger sucker for a shiny gold trinket. My greed often outweighs my caution.

Quirks

Always flips a copper coin across his knuckles when thinking.
Whistles a very specific, low bird-call when he finds a trap.

Background

Finnan Greenbottle did not grow up in the pastoral fields of the Shire. He was raised in the smog-choked gutters of the lower city, where he quickly learned that his small stature was a gift from the gods. As an orphan, he was taken in by a local gang known as the Velvet Shadows. They taught him how to whisper to locks and how to move through a room like a draft of cold air. Finnan spent his youth lifting purses from distracted merchants and slipping through transom windows that were thought to be too small for any man. His quick wit often got him out of trouble when his hands failed him. After a heist went sideways and his mentor was arrested, Finnan decided it was time to leave the city and try his luck on the open road. He carries his tools and his secrets with him, looking for the score that will finally grant him a life of luxury and peace.

“He was raised in the smog-choked gutters of the lower city, where he quickly learned that his small stature was a gift from the gods.”
From their backstory
Background
Criminal

Connections

Species

Lightfoot Halfling

Media

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