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Varkesh Blackmaw - AI-generated fantasy Character

Varkesh Blackmaw

Human · Druid (None at level 1) · Level 1 · Outlander

Varkesh Blackmaw

Varkesh is watchful, contemptuous, and strangely patient.
AC14
HP10/10
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 10 · 30 ft.
AlignmentChaotic EvilGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

INTWISSTRDEXCONCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields, druids will not wear armor or use shields made of metal

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears

Tools

One musical instrument, bone flute

Languages

Common,
Druidic,
Giant

Features

9 features

Always on

  • DruidicLevel 1

    You know Druidic, the secret language of druids. You can speak it and use it to leave hidden messages. You and other druids automatically notice such messages.

  • SpellcastingLevel 1

    You can cast druid spells using Wisdom as your spellcasting ability. You use a druidic focus, such as a sprig of mistletoe or a totem, in place of non-costly material components when appropriate.

  • Ability Score IncreaseHumanYour Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma scores each increase by 1.
  • AgeHumanHumans reach adulthood in their late teens and commonly live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment, and this character is an exception shaped by his devotion to Malal.
  • SizeHumanMedium.
  • SpeedHumanYour base walking speed is 30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one extra language of your choice. This character knows Giant.
  • WandererOutlander

    You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided the land offers those resources.

Spells

6 spells

Spellcasting. Varkesh Blackmaw casts with Wisdom (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , , ,

Gear

11 items

Weapons

  • Scimitar
    A curved blade used by hunters and ritual executioners.
  • Wooden staff
    A gnarled walking staff used as a druidic focus and weapon.

Armor

  • Leather armor
    A set of worn leather armor, kept deliberately free of metal fittings.
  • Shield
    A wooden shield carved with the symbol of a black, snarling beast.

Tools

  • Bone flute
    A crude bone flute used to imitate animal calls and perform ritual melodies.

Gear

  • Explorer's pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Hunting trap
    A metal trap used to catch small or medium creatures.
  • Trophy from a slain animal
    A preserved black bear claw mounted in bone, taken during a moonlit rite.
  • Traveler's clothes
    Rough traveling clothes suitable for long journeys through wild country.
  • Pouch
    A small purse containing the character's remaining travel money.

Purse

  • 10×
    Gold pieces
    Coins retained from the Outlander starting equipment.

Appearance

A broad-shouldered human man with a weather-beaten face, yellowed eyes, tangled black hair, and a thick beard threaded with bone charms. His skin is marked by old claw scars and ritual cuts. He wears battered leather armor beneath a dark, fur-lined cloak, carries a wooden shield painted with a crude black beast symbol, and keeps a collection of severed heads fastened to a heavy belt. His posture is hunched and predatory, as if he is always restraining something enormous beneath his skin.

Mannerisms

Varkesh constantly sniffs the air before speaking, tilts his head like a listening animal, and strokes the severed heads on his belt when considering a decision. He addresses trees, corpses, and animals as though they are senior members of his faith.

Personality

Varkesh is watchful, contemptuous, and strangely patient. He speaks softly even when describing violence, treating murder as a practical form of natural philosophy. He is fascinated by fear, respects creatures that defend their territory, and shows open disdain toward anyone who claims to be civilized. Around animals, he becomes almost gentle, though his affection is possessive and unsettling.

Ideals

Ruin. All order is a lie, and every law, kingdom, and sanctuary deserves to be torn apart so that the strongest truth can emerge from the wreckage.

Bonds

The first wilderness shrine where he swore himself to Malal still calls to him in dreams. He will return there one day to present the greatest head he has ever taken.

Flaws

He believes mercy is merely cowardice wearing a clean face. He cannot resist humiliating the weak, desecrating symbols of authority, or escalating a situation when a crueler choice is available.

Quirks

Names each severed head and occasionally asks one for advice.
Collects black feathers, bear claws, and pieces of broken lawman's badges.
Sleeps with his back against a tree and wakes at the slightest unfamiliar birdcall.
Refuses to eat food prepared by anyone who has not first offered some to the wilderness.
Laughs quietly whenever someone mentions justice or civilization.

Background

Before he learned the secret names of roots and storms, Varkesh was a hunter from a remote woodland clan. He lived by tracking elk through snow, sleeping beneath rock overhangs, and reading the language of broken branches. During a winter famine, his clan sacrificed their weakest members to appease the spirits of the forest. Varkesh discovered that the spirits were not benevolent guardians at all, but hungry powers that rewarded cruelty and punished weakness. In the aftermath, he abandoned his people and began wandering beyond the known trails, seeking a god who embodied the savage truth he had witnessed. He found that god in Malal, whom Varkesh worships as the black beast of contradiction, hatred, and ruin. Through forbidden rites, Varkesh has gained the form of a black werebear. In his human form, he hunts those he considers hypocrites, tyrants, and prey pretending to be predators. He preserves the severed heads of his victims on his belt as trophies and offerings, whispering their names to the wilderness before moving on. As an Outlander, he has crossed countless borderlands, learning every trail, ravine, and hidden spring, while carrying the promise that civilization will eventually be dragged back into the dark.

“He lived by tracking elk through snow, sleeping beneath rock overhangs, and reading the language of broken branches.”
From their backstory
Background
Outlander

Connections

Species

Human

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