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Xel'nara the Pale - AI-generated fantasy Character

Xel'nara the Pale

Human · Warlock (Great Old One) · Level 20 · Acolyte

Xel'nara the Pale

Xel'nara is aloof and hauntingly calm.
AC14
HP163/163
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 163 · 30 ft.
AlignmentNeutral EvilGenderFemaleAge24
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • DeceptionCHA
  • InsightWIS
  • PersuasionCHA
  • ReligionINT

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons

Tools

Calligrapher's Supplies

Languages

Common,
Deep Speech,
Celestial

Features

13 features

Always on

  • Pact MagicLevel 1

    You can cast warlock spells using your Charisma. You regain all slots on a Short Rest.

  • Pact Boon: Pact of the BladeLevel 1

    You can conjure a magical scythe. You use your Charisma for attack and damage rolls with it.

  • Eldritch InvocationsLevel 2

    You have 8 invocations: Agonizing Blast, Lifedrinker, Thirsting Blade, Eldritch Smite, Devil's Sight, Lessons of the First Ones, Otherworldly Leap, Visions of Distant Realms.

  • Awakened MindLevel 1

    You can touch the minds of others. You can speak telepathically to any creature you can see within 30 feet.

  • Clairvoyant CombatantLevel 3

    When you cast a spell that deals psychic damage, you can make a creature vulnerable to your attacks.

  • Eldritch HexLevel 6

    Your Hex spell makes the target more susceptible to your cosmic influence.

  • Mystic ArcanumLevel 11

    You can cast one 6th, 7th, 8th, and 9th level spell once per Long Rest.

  • Eldritch MasterLevel 20

    You can entreat your patron to regain all your Pact Magic slots once per Long Rest.

  • Epic Boon of FateLevel 20

    Increase your Charisma to 22. When another creature you can see makes a roll, you can add or subtract 2d4 from it.

  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice (Persuasion).
  • VersatileHumanYou gain an extra Origin feat (Tough).
  • Magic Initiate (Cleric)Acolyte

    You know the Guidance and Spare the Dying cantrips, and the Cure Wounds spell.

Spells

7 spells

Spellcasting. Xel'nara the Pale casts with Charisma (spell save DC 20, to hit with spell attacks).

Cantrips (at will): ,

1st level: ,

5th level (4 slots): ,

9th level:

Gear

4 items

Weapons

  • Pact Scythe
    A wicked, obsidian blade curved into a scythe, dripping with shadows.

Armor

  • Studded Leather Armor
    Reinforced black leather with silver studs.

Gear

  • Arcane Focus
    A pulsating, eye-like crystal embedded in a ring.
  • Scholar's Pack
    A backpack containing books, ink, and parchment.

Appearance

Xel'nara is a striking woman with porcelain-pale skin that looks almost translucent. She wears a tight black velvet corset over a frilled, high-low miniskirt that exposes her long legs. Her clothes are a bizarre fusion of modern goth fashion and occult regalia, accented by fishnet stockings and heavy boots. Her hair is ink-black, often hiding the faint, moving shadows that seem to crawl beneath her skin. Her eyes are a piercing, unnatural violet that occasionally flickers with a vertical slit pupil.

Mannerisms

She often tilts her head at unnatural angles when listening, as if hearing a second, secret conversation.

Personality

Xel'nara is aloof and hauntingly calm. She speaks in a melodic but hollow voice that sounds as if it is echoing from a deep cavern. She is unashamed of her sexuality, using it as just another tool to manipulate the weak-minded mortals around her. She finds humor in things others find terrifying and rarely shows genuine empathy.

Ideals

Nihilism. The universe is a cold, empty place, and I am the only thing that matters within my own experience.

Bonds

The Whisperer in the Stars. My patron has promised to spare me from the final consumption so that I may watch the universe go dark.

Flaws

I occasionally lose track of whether I am speaking aloud or telepathically, leading to disturbing public displays.

Quirks

She hums dissonant tunes that make animals flee.
She rarely blinks, staring intensely during conversations.

Background

Raised in a secluded abbey of the Silent Shroud, Xel'nara was once a devoted acolyte of a forgotten god of death. While cataloging the forbidden depths of the temple's library, she discovered a tome bound in shimmering, wet-looking leather that pulsed with a heartbeat. Opening it shattered her perception of reality, revealing the vast, cold indifference of the Great Old One that slumbers in the void between stars. She realized the gods were but flickers in a much larger, darker fire. She abandoned her order, burning the abbey to the ground to hide the knowledge she had stolen. Since then, she has traveled the world as a harbinger of the inevitable end. Her modern, daring attire is a rejection of the stifling modesty of her youth, while her scythe is a mockery of the harvest. She does not serve the void to destroy the world, she serves it because she knows that resistance is merely a delay of the inevitable embrace of the Great Dreamer.

“Opening it shattered her perception of reality, revealing the vast, cold indifference of the Great Old One that slumbers in the void between stars.”
From their backstory
Background
Acolyte

Connections

Species

Human

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