Jamie Tea
Jamie Tea
Sheet
AC 11 · HP 8 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
13 featuresAction
- SpellcastingLevel 1
When When you take the Magic action and cast a Wizard spell
You can cast a Wizard cantrip or a level 1 or higher Wizard spell using Intelligence as your spellcasting ability.
- Healing HandsAasimarAs an action, touch a creature and restore hit points equal to your Proficiency Bonus times a d4. You can use this trait a number of times equal to your Proficiency Bonus, regaining all uses after a Long Rest.
Bonus action
- Celestial RevelationAasimarAt level 3, you can use a Bonus Action to reveal your celestial nature and gain a transformation option. This trait is not yet available at level 1.
Always on
- Ritual AdeptLevel 1
When When casting a Wizard spell with the Ritual tag
You can cast a Wizard ritual spell from your spellbook without preparing it, and you can use your spellbook as a spellcasting focus.
- Arcane RecoveryLevel 1
When Immediately after finishing a Short Rest
After a Short Rest, recover expended spell slots with a combined level of two, once per Long Rest.
- Alert
When When rolling Initiative
Add your proficiency bonus to Initiative rolls. After rolling Initiative, swap your result with a willing ally's result if neither of you is Incapacitated.
- Creature TypeAasimarHumanoid.
- SizeAasimarMedium or Small, chosen when selecting this species. Jamie is Medium.
- SpeedAasimar30 feet.
- DarkvisionAasimarYou have Darkvision with a range of 60 feet.
- Celestial ResistanceAasimarYou have Resistance to Necrotic and Radiant damage.
- Light BearerAasimarYou know the Light cantrip. Charisma is your spellcasting ability for it.
- AlertCriminal
You gain the Alert Origin feat. You add your proficiency bonus to Initiative rolls. Immediately after rolling Initiative, you can swap your Initiative with that of a willing ally in the same combat, provided neither of you is Incapacitated.
Spells
9 spellsSpellcasting. Jamie Tea casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (2 slots): , , , , ,
Gear
9 itemsWeapons
- 2×DaggerTwo simple melee weapons with the Nick property, useful for self-defense and misdirection.
Tools
- Thieves' ToolsA set of specialized tools for picking locks and disabling traps.
Gear
- CrowbarA sturdy iron bar useful for forcing doors, prying containers, and improvising as a lever.
- 2×PouchSmall containers for coins, gems, spell components, or other stolen goods.
- Traveler's ClothesDurable clothing suitable for travel and avoiding attention.
- Arcane Focus, QuarterstaffA quarterstaff used as an arcane focus and walking stick.
- SpellbookA Tiny, three-pound book containing six level 1 Wizard spells and Jamie's personal notes.
- Scholar's PackA collection of practical supplies for scholars and adventurers, including a backpack, books, ink, parchment, and other study materials.
Purse
- 21×Gold PiecesUnspent starting money from the Wizard's and Criminal's equipment packages.
Appearance
Jamie is a slender, medium-sized aasimar with warm brown skin, pale silver eyes, and dark hair cut unevenly around their jaw. A faint celestial glow gathers around their irises when they cast spells, and a small constellation-shaped birthmark rests beneath their left eye. They dress in a well-worn scholar's robe beneath a dark travel coat, with hidden pockets sewn into nearly every seam. Their spellbook is bound in patched burgundy leather and secured with a lock they picked themselves.
Mannerisms
Jamie constantly rolls a small brass lockpick between their fingers while thinking. They speak quickly when discussing magic, lower their voice when discussing crime, and instinctively glance at windows, exits, and unattended pockets whenever they enter a room.
Personality
Jamie is curious, irreverent, and intensely observant. They treat every mystery as an invitation and every rule as a puzzle that has not yet been solved correctly. Beneath their sarcasm is a genuine desire to protect outsiders from institutions that hoard power. Jamie is generous with practical help, but deeply uncomfortable with emotional intimacy.
Ideals
Knowledge should be free. Any secret powerful enough to ruin a life belongs in the hands of the person willing to uncover it, not the person rich enough to hide it.
Bonds
Jamie still carries a silver key taken from the old burglary crew that raised them. Its lock belongs to a hidden archive containing the names of powerful people who have profited from stolen magic. Jamie intends to open that archive before anyone else can destroy it.
Flaws
Jamie cannot resist opening a locked container, even when doing so is reckless, immoral, or obviously a trap. They also assume that anyone claiming to be virtuous is concealing a more interesting crime.
Quirks
Background
Jamie Tea was born beneath an omen of falling stars, to a family that believed their celestial heritage demanded a life of virtue. Jamie found the expectation unbearable. They were fascinated not by sermons or heroic legends, but by locked reliquaries, forbidden grimoires, and the elegant logic behind magical wards. Their first act of burglary was meant to expose a corrupt collector who had purchased a stolen spellbook. Jamie kept the spellbook, sold the collector's jewels, and discovered that crime was an easier path to knowledge than respectable apprenticeship.
“They were fascinated not by sermons or heroic legends, but by locked reliquaries, forbidden grimoires, and the elegant logic behind magical wards.”
- Background
- Criminal
Connections
Species
Aasimar
Media
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