Skip to content
CreatePricing
Dr. Reginald Blackwood - AI-generated fantasy Character

Dr. Reginald Blackwood

Human · Wizard (School of Evocation) · Level 6 · Sage

Dr. Reginald Blackwood

Reginald is analytical, dryly humorous, and intensely curious.
AC10
HP45/45
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 45 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge57 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Quarterstaffs,
Slings,
Light Crossbows

Tools

Calligrapher's Supplies

Languages

Common,
Draconic,
Elvish,
Gnomish

Features

18 features

Always on

  • Fire Bolt

    When When a creature is within 120 feet

    A mote of fire, lightning, or another elemental force strikes a creature within range, dealing 1d10 damage of the chosen type.

  • Mage Hand

    When When a remote manipulation is useful

    A spectral hand appears at range and can manipulate objects, open doors, stow or retrieve items, and perform other simple tasks.

  • Minor Illusion

    When When distraction, concealment, or examination is useful

    You create a harmless sensory effect that lasts for up to 1 minute, such as a sound, image, odor, or other minor phenomenon.

  • Chill Touch

    When When a creature is within 120 feet

    A ray of sickly green energy deals 2d12 necrotic damage to a creature within range, and the target cannot regain hit points until the start of your next turn if it is hit.

  • SpellcastingLevel 1

    You can cast Wizard spells using Intelligence as your spellcasting ability. You have a spellbook containing your known spells, and you can use it as an Arcane Focus. You can cast Ritual spells from your spellbook without expending a spell slot when they have the Ritual tag.

  • Arcane RecoveryLevel 1

    You can recover some expended spell slots during a Short Rest. After finishing a Long Rest, you can use this feature once to recover expended spell slots with a combined level equal to three, with no slot of level 6 or higher restored.

  • ScholarLevel 2

    You gain expertise in one of your proficient Arcana, History, Investigation, Medicine, Nature, or Religion skills. Your proficiency bonus is doubled for ability checks using that skill. Arcana is chosen.

  • School of EvocationLevel 3

    You gain the Evocation Savant feature and the Sculpt Spells feature from the School of Evocation subclass.

  • Ability Score ImprovementLevel 4

    You gain the Ability Score Improvement feat. Your final ability scores already include the chosen background increases and this feat allocation.

  • Memorize SpellLevel 5

    Whenever you finish a Long Rest, you can study your spellbook and replace one prepared Wizard spell with another Wizard spell in the book.

  • Sculpt SpellsLevel 6

    You can create pockets of relative safety within the effects of your Evocation spells. When you cast an Evocation spell that affects other creatures you can see, you can choose a number of those creatures equal to 1 plus the spell's level. Chosen creatures automatically succeed on their saving throws against the spell and take no damage if they would normally take half damage on a successful save.

  • Evocation SavantLevel 6

    You have learned to manipulate the fundamental forces of magic. Your Evocation spells can deal full damage to creatures that would normally take half damage on a successful saving throw if the spell permits a saving throw, as determined by your subclass progression.

  • ResourcefulHumanWhen you fail a D20 Test, you can expend Inspiration to add 1d6 to the roll, potentially turning failure into success.
  • SkillfulHumanYou gain proficiency in one skill of your choice. Investigation is chosen.
  • VersatileHumanYou gain an Origin feat of your choice. Magic Initiate, Wizard, is chosen.
  • TraitHumanCommon language and one additional language from your species, with additional languages gained from background and character choice.
  • TraitHumanMedium Humanoid with a walking speed of 30 feet.
  • ResearcherSage

    You have studied extensively and know how to locate information. If you do not know a piece of information, you usually know where and from whom it can be obtained, whether through libraries, scholars, archives, guilds, or other experts. Your background also grants the Magic Initiate origin feat, with Wizard chosen as the spellcasting class.

Spells

18 spells

Spellcasting. Dr. Reginald Blackwood casts with Intelligence (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , ,

1st level (4 slots): , , , , , ,

2nd level (3 slots):

3rd level (3 slots): , , , ,

5th level:

Gear

9 items

Weapons

  • Quarterstaff
    A polished ash walking stick that doubles as an arcane focus and bears tiny engraved formulae along its length.

Tools

  • Ink
    A bottle of black ink used for both ordinary writing and the preservation of necromantic formulae.
  • Small Knife
    A sharp steel knife used for cutting parchment, preparing specimens, and mundane camp tasks.

Gear

  • Spellbook
    A spellbook containing Reginald's Wizard spells, research notes, diagrams, and coded evidence against the rival cabal.
  • Component Pouch
    A pouch containing prepared material components and mundane objects used in spellcasting.
  • Scholar's Pack
    A backpack containing parchment, ink, quills, sealing wax, a lamp, oil, rations, and other scholarly necessities.
  • Letter from a Dead Colleague
    A sealed letter from a deceased colleague warning that the society has been infiltrated.
  • Common Clothes
    Plain but well-maintained academic clothing suitable for libraries, laboratories, and travel.

Purse

  • 8×
    Gold Pieces
    Loose coin retained from his academic stipend and research grants.

Appearance

Dr. Reginald Blackwood is a lean, pale-skinned human man with a high forehead, iron-gray hair brushed straight back, and a neatly trimmed beard that has begun to silver at the chin. His long fingers are permanently stained with ink, charcoal, and faint gray residue from alchemical powders. He dresses in layered academic robes beneath a weatherproof dark coat, with copper spectacles hanging from a chain and a battered spellbook secured by three brass clasps. Within a minute of meeting him, most people notice his voice first, a low, dry murmur interrupted by deliberate pauses and a soft throat-clearing before especially precise statements. His clothing smells faintly of old paper, rain, and mineral dust.

Mannerisms

Before answering a difficult question, he inhales through his nose, pauses for exactly two beats, and clears his throat softly. He often adjusts his spectacles with one finger while staring at someone as though revising their argument in his head. When excited, he writes equations in the air with a smoldering fingertip.

Personality

Reginald is analytical, dryly humorous, and intensely curious. He treats nearly every conversation as an informal examination, though he is more compassionate than his detached manner suggests. He has a habit of defending unpopular scholars and dangerous research if he believes the criticism is based on ignorance rather than evidence. His chaotic nature appears in his refusal to respect academic hierarchy, legal restrictions, or social customs that he considers obstacles to the truth.

Ideals

Knowledge must be testable, reproducible, and protected from those who would falsify it. Truth is not sacred because it is comforting, but because reality eventually punishes every convenient lie.

Bonds

When members of the society were accused of murder, grave robbery, and forbidden experimentation, Reginald recognized details in the charges that could only have come from someone with access to their private records. A rival cabal has been framing the society to seize its research and destroy its reputation. Reginald carries a fragment of the original evidence in his spellbook and intends to expose the conspirators, even if doing so forces him to reveal the society's existence to the wider world.

Flaws

He is so convinced that evidence will vindicate him that he dismisses emotional testimony, instinct, and moral objections as unreliable data. When cornered, he becomes pedantic and cruelly precise, correcting terminology even while allies are in danger. He also has a private fear that the society's enemies may be right about one thing, that his research has made him unable to recognize where inquiry ends and desecration begins.

Quirks

He labels every potion, corpse, and suspicious document with a date and confidence rating.
He refers to undead creatures as specimens until they demonstrate independent intelligence.
He keeps a running list of false accusations in the back of his spellbook.
He taps his quarterstaff three times before entering an unfamiliar room.
He refuses to use the phrase 'black magic,' calling it imprecise and historically contaminated terminology.

Background

Reginald Blackwood began his career as a lecturer in comparative anatomy and funerary chemistry, the sort of scholar who believed that even death could be studied without superstition. His work eventually brought him into contact with a discreet society of scientific necromancers who treated animation, memory, and the boundary between life and death as problems to be investigated rather than evils to be condemned. Reginald joined them after discovering that several supposedly impossible medical recoveries were actually the result of carefully controlled necromantic procedures. He became a field researcher, archivist, and reluctant practitioner of battlefield magic, using evocation and necromantic theory to protect his colleagues and preserve dangerous evidence.

Background
Sage

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Dr. Reginald Blackwood into a sheet

A high-res, share-ready sheet you can post or print.