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Sahesh Tzinthel - AI-generated fantasy Character

Sahesh Tzinthel

Elf · Sorcerer (Aberrant Sorcery) · Level 13 · Outlander

Sahesh Tzinthel

Quiet, observant, and unsettlingly patient.
AC10
HP67/67
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 67 · 30 ft.
AlignmentNeutralGenderNonbinaryAgeAround 183 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows

Tools

Musical instrument, bone flute,
Navigator's tools

Languages

Common,
Elvish,
Undercommon,
Deep Speech

Features

25 features

Bonus action

  • Quickened Spell

    When After casting a qualifying Sorcerer spell

    You can cast a Sorcerer cantrip as a Bonus Action after using your action to cast a Sorcerer spell of level 1 or higher.

  • Telepathic SpeechLevel 3

    As a Bonus Action, you can establish telepathic communication with one creature you can see within 30 feet. For 1 minute, you and that creature can communicate telepathically while within a number of miles equal to your Charisma modifier, though the creature must know at least one language.

Reaction

  • Ability Score ImprovementLevel 8

    You gain the Mage Slayer feat. When a creature within 5 feet of you casts a spell, you can make a melee attack against it as a Reaction, and you have Advantage on saving throws caused by creatures within 5 feet of you.

Always on

  • Subtle Spell

    When When casting a spell

    You can cast a spell without speaking or making gestures.

  • Distant Spell

    When When casting a spell

    You can cast a spell at a distant range, doubling its range or converting a touch spell into a 30-foot range spell.

  • Extended Spell

    When When casting a spell with a duration of at least 1 minute

    You can extend a spell's duration, up to a maximum of 24 hours.

  • Careful Spell

    When When casting a spell that forces saving throws

    You can choose creatures to automatically succeed on saving throws against an area-effect spell.

  • Empowered Spell

    When When rolling damage for a spell

    You can reroll a number of damage dice equal to your Charisma modifier, though you must use the new rolls.

  • SpellcastingLevel 1

    You can cast Sorcerer spells using Charisma as your spellcasting ability. You know seven Sorcerer cantrips and prepare thirteen Sorcerer spells of level 1 or higher. You regain all expended spell slots when you finish a Long Rest.

  • Innate SorceryLevel 1

    For 1 minute, you can unleash the magic roiling within you. You gain Advantage on the attack rolls of Sorcerer spells, and the Sorcerer spell save DC increases by 1. You can use this feature twice per Long Rest.

  • Font of MagicLevel 2

    You have thirteen Sorcery Points, regain them on a Long Rest, and can convert spell slots into Sorcery Points or create spell slots by spending Sorcery Points.

  • MetamagicLevel 2

    You know six Metamagic options. Chosen options are Careful Spell, Distant Spell, Empowered Spell, Extended Spell, Quickened Spell, and Subtle Spell. You can use only one Metamagic option on a spell unless another feature allows otherwise.

  • Aberrant SorceryLevel 3

    You gain the Aberrant Sorcery subclass. Your alien origin grants Psionic Spells and Telepathic Speech.

  • Psionic SpellsLevel 3

    You learn the cantrips Mind Sliver and Arms of Hadar, and always have Dissonant Whispers, Detect Thoughts, Hunger of Hadar, and Sending prepared. These spells count as Sorcerer spells for you.

  • Psionic SorceryLevel 6

    You can use Sorcery Points to cast certain Psionic Spells without verbal or somatic components, and without material components unless they are consumed or have a cost. The Sorcery Point cost equals the spell's level.

  • Sorcerous RestorationLevel 5

    You regain up to six expended Sorcery Points when you finish a Short Rest.

  • Sorcery IncarnateLevel 7

    While Innate Sorcery is active, you can use up to two Metamagic options on each spell you cast.

  • Ability Score ImprovementLevel 4

    You gain the Alert feat. You add your Proficiency Bonus to Initiative rolls, and you can switch your Initiative with a willing ally after rolling Initiative.

  • Ability Score ImprovementLevel 12

    You gain the Skilled feat, gaining proficiency in three skills or tools. Chosen proficiencies are Arcana, Investigation, and Navigator's Tools.

  • TraitElfDarkvision, 60 feet.
  • Elven Lineage, High ElfElfYou know Prestidigitation, can replace it after a Long Rest with another Wizard cantrip, and always have Detect Magic and Misty Step prepared. Charisma is your spellcasting ability for these lineage spells.
  • TraitElfFey Ancestry, Advantage on saving throws to avoid or end the Charmed condition.
  • TraitElfKeen Senses, proficiency in Perception.
  • TraitElfTrance, no need for sleep, immunity to magical sleep, and a Long Rest can be completed in 4 hours of trancelike meditation.
  • WandererOutlander

    You have an excellent memory for maps, terrain, and landmarks, and you can usually find food and fresh water for yourself and up to five other people each day, provided the land offers natural sources. Your wilderness experience also lets you recognize signs of nearby creatures and settlements.

Spells

19 spells

Spellcasting. Sahesh Tzinthel casts with Charisma (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , , , , , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , ,

3rd level (3 slots): ,

4th level (3 slots): no spells

5th level (2 slots):

6th level (1 slot):

Gear

7 items

Weapons

  • 2×
    Dagger
    Light blades balanced for throwing or close defense.

Tools

  • Musical Instrument, Bone Flute
    A bone flute whose notes produce a faint echo several seconds after being played.

Gear

  • Arcane Focus, Crystal
    A polished black crystal that contains a slow-moving point of silver light, used as an arcane focus.
  • Traveler's Clothes
    A weathered cloak, boots, belt, and practical garments suited to extended travel.
  • Hunting Trap
    A compact steel trap used to catch small and medium creatures.
  • Pouch
    A small leather pouch containing starting coin.

Purse

  • 10×
    Gold Pieces
    Starting currency from the Outlander background.

Appearance

Sahesh is a tall, unnervingly composed elf with ash-brown skin, long black hair threaded with silver, and eyes that reflect no light when viewed from the side. Their teeth are slightly too narrow and numerous, giving their smile a faintly predatory quality, especially while eating. They stand with most of their weight on the balls of their feet, perfectly still until they move with sudden, fluid precision. Their dark traveling cloak is lined with shifting constellations that do not match any known sky. A crystal focus hangs at their throat, cold enough to frost the skin around it.

Mannerisms

Sahesh pauses before answering ordinary questions, as if consulting a conversation that occurred several centuries ago. They turn their head slightly when listening to silence, and they never sit with their back to an open doorway. When concentrating, they trace invisible geometric shapes with one fingertip.

Personality

Quiet, observant, and unsettlingly patient. Sahesh treats every conversation as evidence in a cosmic investigation. They are courteous to strangers, protective of travelers, and fascinated by ordinary habits such as cooking, singing, and arguing over maps. Their humor is dry and arrives without warning.

Ideals

The universe is not benevolent or cruel. It is vast, ancient, and indifferent. Understanding it is more important than being comforted by lies.

Bonds

I carry a fragment of a vanished observatory whose scholars first recorded the presence beyond time. I will recover their lost names and learn whether they summoned it or merely survived its attention.

Flaws

I mistake emotional distance for wisdom. When people beg me to stop using dangerous magic, I hear only fear of what they cannot understand. I am also terrified that the presence beyond time is not influencing me at all, and that every terrible choice has been entirely my own.

Quirks

Keeps a journal of dreams written in three different alphabets, including one that no living scholar recognizes.
Refuses to say the word 'future' and instead calls it 'the unobserved direction.'
Collects stones from places where the stars appear wrong.
Whistles a melody that nearby animals seem to recognize.
Counts doorways, windows, and visible stars whenever entering a settlement.

Background

Sahesh was born beneath an ordinary moon, but their first memory belongs to a place that had no sky. During an elven trance, their consciousness slipped beyond the boundaries of the waking world and entered a region between moments, where dead stars drifted like seeds and distance had no meaning. Something vast noticed them there. It did not speak in words. It left behind a pressure in Sahesh's blood, a second rhythm beneath the heart, and the ability to draw darkness from the spaces between thoughts. They spent decades wandering remote places, deserts of glass, polar forests, abandoned observatories, and valleys where shadows fell in the wrong direction. Sahesh learned to survive by reading the land, but every wilderness seemed less alien than the thing that had awakened inside them. Their magic manifests as folds of black radiance, voices arriving from impossible angles, and brief glimpses of a universe older than causality. Now they travel toward ancient ruins and places where reality feels thin, convinced that the presence from beyond time is not merely calling to them. It is slowly finding its way back.

“It left behind a pressure in Sahesh's blood, a second rhythm beneath the heart, and the ability to draw darkness from the spaces between thoughts.”
From their backstory
Background
Outlander

Connections

Species

Elf

Media

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