Vespera Thorne
Vespera Thorne
Sheet
AC 18 · HP 143 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- Steady Aim
When No movement this turn
As a bonus action, gain advantage on the next attack roll.
- Cunning ActionLevel 2
Take Dash, Disengage, or Hide as a bonus action.
- Boon of the Night SpiritLevel 19
Epic Boon: While in dim light or darkness, you can become invisible as a bonus action.
Always on
- Lure and Kill
When A creature is charmed or unsuspecting
Vespera uses her Words of Terror or Charm spells to drop a target's guard before delivering a Death Strike.
- Sneak AttackLevel 1
Deal an extra 9d6 damage once per turn if you have advantage or an ally is within 5ft of the target.
- AssassinateLevel 3
Advantage on Initiative rolls. Advantage on attack rolls against creatures that haven't taken a turn. Bonus damage on a hit equals Rogue level.
- Psychic BladesLevel 3
Expend a Bardic Inspiration to deal 2d6 psychic damage when hitting with a weapon attack.
- Words of TerrorLevel 3
Speak to a creature for 1 minute to seed fear. They must save or be Frightened of you for 1 hour.
- EvasionLevel 7
Take half damage on failed Dexterity saves, and zero damage on successful ones.
- Reliable TalentLevel 11
Treat any d20 roll for a proficient skill that is a 9 or lower as a 10.
- Envenom WeaponsLevel 13
Your Sneak Attack deals an extra 3d6 poison damage, ignoring resistance.
- Slippery MindLevel 15
Gain proficiency in Wisdom and Charisma saving throws.
- Death StrikeLevel 17
When you hit a surprised creature, they must succeed on a CON save (DC 20) or take double damage.
- ResourcefulHumanYou have advantage on Heroic Inspiration rolls at the start of each day.
- Skill VersatilityHumanYou gain proficiency in one extra skill (Investigation).
- VersatileHumanYou gain an extra Origin feat (Skilled).
- Alert Origin FeatCriminal
You gain a bonus to initiative equal to your proficiency bonus and can swap initiative with an ally.
Spells
6 spellsSpellcasting. Vespera Thorne casts with Charisma (spell save DC 19, to hit with spell attacks).
Cantrips (at will): ,
1st level (4 slots): ,
2nd level (2 slots): ,
Gear
4 itemsWeapons
- 2×Serrated Stiletto DaggersA pair of vicious, thin blades with jagged edges. 1d4 Piercing.
Armor
- Glamoured Studded LeatherHigh-end leather disguised as minimal silk strips and fishnets. AC 12 base.
Tools
- Thieves' ToolsUsed for picking locks and disarming traps.
Gear
- HeelsReinforced high heels, loud enough to haunt dreams.
Appearance
Vespera is a striking woman with short, jagged black hair and an unhinged, predatory gaze. Her body is a living canvas, covered entirely in intricate black ink tattoo sleeves. She wears minimal, provocative clothing consists of silk leather scraps and dark fishnets, punctuated by high heels that click rhythmically like a ticking clock.
Mannerisms
She tilts her head to the side at an extreme angle when listening to someone speak, as if trying to hear the secrets in their blood.
Personality
She is dangerously charismatic and highly manipulative. Vespera exudes a magnetism that lures people in, only for them to realize too late the madness behind her eyes. She giggles at the sight of blood and speaks in a soft, musical tone even while threatening a throat with her stilettos.
Ideals
Artistry. The world is a canvas, and the patterns of blood and terror I create are my greatest works.
Bonds
My tattoo ink is mixed with the ashes of my favorite victims. As long as I carry them, they remain part of my performance.
Flaws
I cannot help but play with my food. If a target is particularly attractive or influential, I often extend the hunt, risking discovery just to enjoy their fear.
Quirks
Background
Born in the marble halls of Atrix, Vespera Thorne was groomed for the aristocracy, but she found the tea ceremonies and ballrooms suffocating. At sixteen, she carved her first masterpiece into her father's chest, watching the life fade with a fascination she had never felt for jewelry. She fled to the underworld, trading her fine dresses for black ink and serrated steel. Every tattoo on her skin represents a high-profile kill, a record of the terror she has spread through the city's alleys. She eventually found a niche in the College of Whispers, learning that words could bleed a man just as effectively as daggers. Now, she moves through Atrix as a ghost in fishnets, a beautiful nightmare that most residents don't believe in until she's standing behind them with a smile that never reaches her cold eyes.
“At sixteen, she carved her first masterpiece into her father's chest, watching the life fade with a fascination she had never felt for jewelry.”
- Background
- Criminal
Connections
Species
Human
Media
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