Inquisitor Paroka
Inquisitor Paroka
Sheet
AC 14 · HP 143 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- DeceptionCHA
- HistoryINT
- InsightWIS
- InvestigationINT
- PerceptionWIS
- StealthDEX
Armor
Weapons
Tools
Languages
Features
42 featuresAction
- Tabaxi MobilityLevel 1
You can take the Hide action in any natural environment and gain improved mobility, fitting the Tabaxi's predatory instincts.
- Uncanny DodgeLevel 4
You can use an action to try to detect the presence of hidden traps and secret doors, and you add your proficiency bonus to initiative if you are using optional Tasha rules, but using classic 2014 rules this feature is not included. Included here is the standard Rogue progression note only.
Bonus action
- Cunning ActionLevel 2
You can use the bonus action granted by Cunning Action to Dash, Disengage, or Hide.
Reaction
- Uncanny Dodge and N/ALevel 5
You can use your reaction to reduce falling damage and move 5 feet for every 10 feet fallen.
Always on
- Cat's Claws
When Unarmed strike
Claws serve as natural weapons that deal slashing damage and can be used unarmed.
- Feline Agility
When Movement
Your walking speed increases by 10 feet until the end of your turn if you move no more than half your speed on a turn. You can use this trait again after resting or spending a minute to reset focus.
- Cat's Talent
When Passive
You have proficiency in the Perception and Stealth skills.
- Expertise and Sneak AttackLevel 1
You gain proficiency in thieves' tools, one set of your choice from the rogue list, and the Sneak Attack feature.
- Roguish ArchetypeLevel 3
Choose a roguish archetype, here Inquisitive. You gain its 3rd-level features.
- Sneak AttackLevel 20
You can make one attack each turn deal extra damage equal to 10d6 when you have advantage or an adjacent enemy of your target is within 5 feet and you do not have disadvantage.
- Ability Score ImprovementLevel 4
You gain your first set of Ability Score Improvement options.
- Uncanny DodgeLevel 5
You can halve the damage of an attacker you can see when it hits you with an attack.
- ExpertiseLevel 1
Your proficiency bonus is doubled for two skills or tools you are proficient with.
- Expertise ImprovementLevel 6
You gain a second use of Expertise, and your Sneak Attack increases to 3d6.
- Sneak AttackLevel 7
Your Sneak Attack increases to 4d6.
- EvasionLevel 7
You gain the Evasion feature, allowing you to take no damage on a successful Dexterity save and half on a failure.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement or feat.
- Reliable TalentLevel 9
You can no longer be tracked by nonmagical means unless you choose to leave a trail.
- Sneak AttackLevel 9
Your Sneak Attack increases to 5d6.
- Expertise ImprovementLevel 10
You gain another set of Expertise options.
- Ability Score ImprovementLevel 10
You gain an Ability Score Improvement or feat.
- Sneak AttackLevel 11
Your Sneak Attack increases to 6d6.
- BlindsenseLevel 14
You gain the Blindsense feature, letting you sense nearby invisible creatures and hidden foes within 10 feet.
- Sneak AttackLevel 13
Your Sneak Attack increases to 7d6.
- Expertise ImprovementLevel 14
You gain another set of Expertise options.
- Slippery MindLevel 15
You are proficient with a second set of rogue weapons and gain the class capstone progression toward mastery of skill and stealth.
- Slippery MindLevel 15
You gain Slippery Mind, proficiency in Wisdom saving throws.
- Sneak AttackLevel 15
Your Sneak Attack increases to 8d6.
- Ability Score ImprovementLevel 16
You gain an Ability Score Improvement or feat.
- Sneak AttackLevel 17
Your Sneak Attack increases to 9d6.
- Inquisitive FeatureLevel 13
Your roguish archetype grants its 13th-level feature.
- ElusiveLevel 18
You gain Elusive, meaning no attack roll against you has advantage while you are conscious unless you are incapacitated.
- Ability Score ImprovementLevel 19
You gain an Ability Score Improvement or feat.
- Stroke of LuckLevel 20
Your Sneak Attack increases to 10d6. When you roll initiative and have no uses of stroke-like luck remaining, you regain one use.
- Inquisitive FeatureLevel 17
Your roguish archetype grants its 17th-level feature.
- TraitTabaxiDarkvision 60 ft.
- TraitTabaxiFeline Agility, you can double your speed for a turn by foregoing movement on the previous turn or after a brief reset.
- TraitTabaxiCat's Claws, your claws are natural weapons dealing 1d4 slashing damage and count as simple melee weapons.
- TraitTabaxiCat's Talent, proficiency in Perception and Stealth.
- TraitTabaxiAbility Score Increase, +2 Dexterity and +1 Charisma.
- TraitTabaxiLanguages, Common and one extra language of your choice.
- ResearcherSage
If you do not know a piece of lore, you often know where and from whom you can obtain it. Usually, that information can be found in a library, archive, university, or through a network of scholarly contacts.
Gear
13 itemsWeapons
- RapierA finesse melee weapon favored for precise strikes.
- ShortbowA ranged weapon with a quarrel of arrows.
- 2×DaggerA pair of balanced throwing blades.
Armor
- Leather ArmorA suit of supple stealth gear.
Tools
- Thieves' ToolsTools for opening locks and disabling traps.
Gear
- 20×ArrowsA bundle of twenty arrows.
- Burglar's PackA stealth and infiltration kit with burglar's tools, dark cloak, hood, and assorted gear.
- Ink BottleA bottle of black ink.
- QuillA fine writing quill.
- Small KnifeA small knife.
- Letter from Dead ColleagueA letter from a dead colleague.
- Common ClothesPlain functional clothes.
Purse
- Pouch with 10 gpCoin purse with modest starting funds.
Appearance
A 5'10" Tabaxi woman of lean, lethal elegance, Inquisitor Paroka carries herself with cold, clinical authority. Her short, smoky charcoal fur is marked by jagged obsidian leopard spots that break up her silhouette in shadow. Her face is a sharp, triangular mask with large vertically slitted eyes of tarnished gold, tall pointed ears tufted black at the tips, and a short muzzle with a black leathery nose. She wears a sharply tailored deep navy uniform, a crisp white high-collared shirt, fitted trousers, polished black mid-calf boots, and a black leather belt bearing a ceremonial blade and matte black data-clipboard. Her retractable claws are always immaculate, and her expression rarely changes.
Mannerisms
She speaks in short, impeccably measured sentences and rarely blinks when studying a suspect. When thinking, the tip of one ear twitches minutely toward the nearest sound. She keeps her claws trimmed to razor points and taps a single claw against her clipboard when someone gives an evasive answer. In conversation she circles a subject once, then pins it immediately, as if every exchange were an interrogation.
Personality
Controlled, incisive, and terrifyingly composed. Paroka sees emotion as a liability unless it can be weaponized into testimony. She is courteous in the way a knife is polished, and she values competence above charm, loyalty above affection, and truth above comfort. She can be quietly protective of the innocent, but only after they have survived the scrutiny she considers necessary.
Ideals
Order. Chaos is the parent of catastrophe, and catastrophe is usually fed by ignorance. A world is safest when dangerous power is understood, labeled, and contained. Mercy is not kindness if it allows a greater harm to escape.
Bonds
Paroka is bound to the Arcane Containment Directorate, and to the sealed vault where a certain forbidden case file is locked under her name. She protects the institution because she believes civilization survives only when dangerous truths are kept under control. She also keeps the black data-clipboard of her first mentor, who vanished during a containment failure, and she will not rest until she learns whether that mentor betrayed the Directorate or was sacrificed by it.
Flaws
Paroka trusts procedure more than people, and she is capable of condemning an ally if the evidence seems sufficient. Her certainty can become a prison, because she mistakes control for wisdom. She also hoards secrets with the same intensity others hoard gold, and if forced to choose between the truth and the stability of her institution, she may delay the truth far too long.
Quirks
Background
Paroka was raised in the archives of a river-city ministry, a place where secrets were not buried so much as catalogued. While other Tabaxi chased novelty and adventure, she found her instinct in the hunt for hidden structure. Patterns in testimony, inconsistencies in ledgers, the tiny tremor of fear in a witness's whiskers, these became the clues that shaped her mind. She was educated as a sage, but not the idle kind. Her tutors taught law, planar theory, and containment protocols, then discovered that Paroka had a rarer gift, the ability to interrogate truth out of silence. She entered the Arcane Containment Directorate after her first case, a breach involving a cursed relic and three vanished clerks. Paroka solved it by reading the room faster than the culprits could lie, and by the time the crisis ended, she had earned both a badge and a reputation for merciless efficiency. Now she serves as an inquisitor who treats bureaucracy like a scalpel. Her investigations are immaculate, her arrests precise, and her compassion rationed only to the innocent who can prove their innocence quickly. Beneath that disciplined exterior is a predator's mind that never stops circling the target, waiting for the single weakness that will end the matter cleanly.
“While other Tabaxi chased novelty and adventure, she found her instinct in the hunt for hidden structure.”
- Background
- Sage
Connections
Species
Tabaxi
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