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Finnegan the Moss-Tail - AI-generated fantasy Character

Finnegan the Moss-Tail

Tabaxi (Vulpine Flavor) · Rogue (Arcane Trickster) · Level 3 · Hermit

Finnegan the Moss-Tail

Finnegan is quiet and watchful, often preferring the company of squirrels to people.
AC14
HP21/21
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 21 · 30 ft.
AlignmentChaotic GoodGenderNon-binaryAge24 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Herbalism kit

Languages

Common,
Sylvan,
Elvish

Features

9 features

Bonus action

  • Cunning ActionLevel 2

    Can take a bonus action on each turn in combat to Dash, Disengage, or Hide.

Always on

  • ExpertiseLevel 1

    Proficiency bonus is doubled for Stealth and Investigation.

  • Sneak AttackLevel 1

    Once per turn, deal an extra 2d6 damage to one creature hit with an attack if you have advantage or if another enemy of the target is within 5 feet of it.

  • SpellcastingLevel 3

    Ability to cast arcane spells from the Wizard spell list.

  • Mage Hand LegerdemainLevel 3

    Mage Hand cantrip is invisible and can perform tasks such as stowing/retrieving objects or using thieves' tools at range.

  • Feline AgilityTabaxi (Vulpine Flavor)Double speed for one turn during combat, resets after moving 0 ft. on a turn.
  • Cat's ClawsTabaxi (Vulpine Flavor)Climbing speed of 20 ft. and unarmed strikes deal 1d4 plus Strength modifier slashing damage.
  • Cat's TalentTabaxi (Vulpine Flavor)Proficiency in Perception and Stealth.
  • DiscoveryHermit

    Finnegan has gained a unique glimpse into the nature of the Feywild's bleed-through in the Deep Weald.

Spells

6 spells

Spellcasting. Finnegan the Moss-Tail casts with Intelligence (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , ,

Gear

6 items

Weapons

  • Shortsword
    A light, piercing blade.
  • Shortbow
    A wooden bow with 20 arrows.
  • 2×
    Dagger
    A small concealable blade.

Armor

  • Leather Armor
    A set of toughened leather hide.

Tools

  • Herbalism Kit
    Tools for creating remedies.

Gear

  • Burglar's Pack
    A backpack containing items for infiltration.

Appearance

Finnegan is a lithe vulpine with rust-red fur, striking white socks on their paws, and a bushy tail tipped in cream. Their eyes are the color of polished amber, always darting with curiosity. They wear a tattered cloak fashioned from woven moss and fallen leaves, and their leather armor is etched with intricate vine patterns. A band of dried wildflowers is tucked behind one ear.

Mannerisms

Finnegan tilts their head sharply when listening and has a habit of twitching their nose whenever they are about to tell a lie or an illusion.

Personality

Finnegan is quiet and watchful, often preferring the company of squirrels to people. They find most civilizations far too loud and rigid. They speak in riddles or metaphors involving the seasons. Despite their shy nature, they have a wicked sense of humor and love using illusions to pull harmless pranks on the self-important.

Ideals

Freedom. The world is a garden that should grow wild without fences or masters.

Bonds

I carry a seed from the Great Weald. It must be planted in a place of pure magic if my home should ever fall.

Flaws

I am deeply suspicious of anyone who uses fire or works with cold iron.

Quirks

Always smells faintly of pine needles and damp earth.
Reflexively tries to hide items in the dirt when startled.
Sleeps in a curled ball, even in beds.

Background

Finnegan was born in the heart of the Deep Weald, a forest where the veil between the Material Plane and the Feywild is thin. While their kin were content to hunt and forage, Finnegan was drawn to the shimmering lights that danced between the ancient oaks. They spent a decade in isolation near a forgotten shrine, studying the way light bent through the mist and how whispers sounded like songs. This solitude granted them a unique understanding of illusionary magic, which they used to protect their grove from encroachment. One autumn, a group of developers from the nearby city of Oakhaven attempted to survey the land for timber. Finnegan didn't use violence. Instead, they made the surveyors believe the trees were weeping blood and the ground was made of teeth. The surveyors fled, but Finnegan realized the forest was no longer safe as a secret. They have now ventured into the wider world to find a more permanent way to anchor their home's magical wards, using the gold and secrets they find in the city to fund their cause.

“While their kin were content to hunt and forage, Finnegan was drawn to the shimmering lights that danced between the ancient oaks.”
From their backstory
Background
Hermit

Connections

Species

Tabaxi (Vulpine Flavor)

Media

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