Elowen Nightbreeze
Elowen Nightbreeze
Sheet
AC 16 · HP 52 · 35 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
15 featuresAction
- Primeval AwarenessLevel 3
You can use your action and expend one ranger spell slot to focus your awareness on the region around you to detect certain types of creatures.
- Extra AttackLevel 5
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Always on
- Favored Enemy (Beasts, Monstrosities)Level 1
You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.
- Natural Explorer (Forest, Mountain)Level 1
You are particularly adept at navigating and surviving in these environments. Your proficiency bonus is doubled for checks related to your terrain.
- Fighting Style (Archery)Level 2
You gain a +2 bonus to attack rolls you make with ranged weapons.
- SpellcastingLevel 2
You can cast ranger spells using Wisdom as your spellcasting ability.
- Hunter's Prey (Colossus Slayer)Level 3
Once per turn, when you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum.
- TraitWood ElfDarkvision
- TraitWood ElfKeen Senses
- TraitWood ElfFey Ancestry
- TraitWood ElfTrance
- TraitWood ElfElf Weapon Training
- TraitWood ElfFleet of Foot
- TraitWood ElfMask of the Wild
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain and other features around you. You can find food and fresh water for yourself and up to five other people each day.
Spells
4 spellsSpellcasting. Elowen Nightbreeze casts with Wisdom (spell save DC 14, to hit with spell attacks).
1st level (4 slots): ,
2nd level (2 slots): ,
Gear
6 itemsWeapons
- LongbowA tall bow capable of long range fire.
- 2×ShortswordsTwin light piercing blades.
Armor
- Studded Leather ArmorReinforced leather armor with metal studs.
Tools
- Hunting TrapA metal trap to catch prey.
Gear
- Quiver of 20 ArrowsArrows for the longbow.
- Dungeoneer's PackIncludes backpack, crowbar, hammer, pitons, torches, tinderbox, rations, waterskin, and rope.
Appearance
Elowen is a lithe, athletic wood elf with skin the color of tanned cedar. Her hair is a deep, mossy green tied back in practical braids, and her eyes are the sharp amber of a hawk. She wears muted greens and browns, her armor scuffed from years of tracking through briars and stony peaks. She always carries a recurve longbow that seems to be an extension of her own arm.
Mannerisms
She tends to crouch rather than sit on chairs and frequently checks the wind direction with a moistened finger.
Personality
I feel more at home among the trees than in a city. I am slow to trust others, but once I give my word, it is as solid as an ancient oak. I value silence and the natural order of life and death, often observing a situation from the shadows before deciding to intervene.
Ideals
Balance. Nature is a delicate scale, and I am the hand that keeps it steady.
Bonds
My bow was a gift from my mentor, who died protecting our grove. I will carry it until the debt to her soul is paid.
Flaws
I have little patience for the laws of men, finding their cities stifling and their politics foolish.
Quirks
Background
Elowen was raised on the high slopes of the Starry Peaks, serving as a scout for her hidden clan. Her peaceful existence ended when a surge of monstrosities, twisted by some forgotten magic, tore through her forest home. She watched the balance of the wilds collapse as apex predators were slaughtered by unnatural horrors. Since then, she has dedicated herself to hunting these aberrations that do not belong in the natural cycle. Her travels have taken her far from the mountains of her youth. She now walks the boundary between civilization and the untamed wilds, acting as a silent guardian for those who wander too close to things they do not understand. Her survival skills are legendary, born from necessity and a refusal to see another grove fall to corruption. Every arrow she fletches is a promise to return the world to its rightful state, one beast at a time.
“Her peaceful existence ended when a surge of monstrosities, twisted by some forgotten magic, tore through her forest home.”
- Background
- Outlander
Connections
Species
Wood Elf
Media
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