Ignis Kraos
Ignis Kraos
Sheet
AC 12 · HP 9 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- ReligionWIS
- StealthDEX
Weapons
Tools
Languages
Features
9 featuresBonus action
- Martial ArtsLevel 1
Your Martial Arts die is 1d6. While you are unarmed or wielding only Monk weapons, wearing no armor, and wielding no Shield, you can use Dexterity instead of Strength for your Unarmed Strikes and Monk weapons. You can use the Martial Arts die in place of the normal damage die for those attacks. After taking the Attack action with an Unarmed Strike or Monk weapon, you can make one Unarmed Strike as a Bonus Action.
- Draconic CryKoboldAs a Bonus Action, you let out a cry at your enemies within 10 feet of you. Until the end of your next turn, you and your allies have Advantage on attack rolls against any of those enemies who can hear the cry. You can use this trait a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.
Always on
- Unarmored DefenseLevel 1
While you are not wearing armor or wielding a Shield, your base Armor Class equals 10 plus your Dexterity modifier and Wisdom modifier.
- Creature TypeKoboldHumanoid.
- SizeKoboldSmall.
- SpeedKobold30 feet.
- DarkvisionKoboldYou can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in darkness only as shades of gray.
- Kobold Legacy, DefianceKoboldYou have Advantage on saving throws to avoid or end the Frightened condition on yourself.
- Military RankSoldier
You have military experience and can recognize the insignia, rank, and basic customs of soldiers and military organizations. You can find the kind of basic lodging and support commonly offered to soldiers, though you are not automatically welcomed by every military force.
Gear
11 itemsWeapons
- QuarterstaffA simple melee weapon selected as the monk's starting weapon.
- 10×DartSimple thrown weapons suitable for monk training.
- SpearBackground equipment selected from option A.
- ShortbowRanged weapon supplied with its ammunition.
Tools
- Gaming SetA small gaming set chosen as part of Soldier training.
Gear
- Dungeoneer's PackContains useful adventuring gear for exploring underground locations.
- 20×ArrowsAmmunition for the shortbow.
- Healer's KitRestores hit points when used during a Short Rest.
- QuiverCarries the character's arrows.
- Traveler's ClothesDurable clothing suited to travel and military service.
Purse
- 14×Gold PiecesStarting currency from the Soldier background.
Appearance
Ignis Kraos is a compact, rust-red kobold with a soot-dark snout, bright amber eyes, and small swept-back horns polished smooth by years of handling. He stands just under four feet tall and waits with his weight balanced on the balls of his feet, tail held perfectly still until the instant he moves. He smells faintly of charcoal, oiled wood, and cinnamon tea, a scent he insists is proof of good discipline. His soldier's clothing has been altered into a practical monk's outfit, with wrapped forearms, reinforced sandals, and a faded unit sash tied around his waist. A quarterstaff rests across his shoulders when he is relaxed, and ten darts are secured in a neat leather case at his hip.
Mannerisms
Ignis silently counts his breaths before answering difficult questions. When standing in conversation, he angles his body as if forming part of a defensive line, and he taps the butt of his quarterstaff twice whenever he makes a promise.
Personality
Alert, disciplined, and unexpectedly gentle, Ignis treats every campfire as a briefing and every meal as something worth sharing. He is intensely curious about how larger peoples live, but disguises that curiosity beneath formal questions and military terminology. He praises effort more readily than talent and becomes animated when explaining practical drills, tea preparation, or the proper way to pack a healer's kit.
Ideals
Protection. Strength exists to shelter those who cannot defend themselves. Anyone who can overpower another has a duty to show restraint.
Bonds
I will one day establish a safe refuge for displaced kobolds, soldiers, and other people abandoned by the powerful.
Flaws
I mistake hesitation for cowardice, including my own, and sometimes act before I have enough information. I also become dangerously stubborn when someone insults kobolds or treats a subordinate as disposable.
Quirks
Background
Ignis Kraos was hatched beneath an abandoned border fort, where his kobold clan survived by scavenging broken weapons and learning which banners meant food, danger, or both. When a regional militia discovered the warren, the soldiers expected ambushes and traps. Instead, they found Ignis standing between his frightened clutchmates and a collapsing tunnel, using a length of spear shaft to brace the stones. The militia captain recognized courage beneath the panic and offered the young kobold a place as a runner and camp hand. Ignis accepted, believing that military order could protect his people from the careless violence of larger folk. His years in the ranks taught him strength, formation fighting, and the importance of holding a line for someone smaller than yourself. They also taught him that obedience without conscience can become another kind of trap. After refusing an order that would have burned a suspected kobold settlement, Ignis left the army with his unit sash and little else. He found instruction at a quiet roadside monastery, where the monks saw that his movements already carried the rhythm of drills and taught him to turn force into control. Now he travels as a wandering protector, trying to prove that a kobold can be more than a warning cry in the dark, while secretly hoping to build a refuge where no child has to learn the sound of marching boots.
“When a regional militia discovered the warren, the soldiers expected ambushes and traps.”
- Background
- Soldier
Connections
Species
Kobold
Media
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