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dragorian the first - AI-generated fantasy Character

dragorian the first

Dragonborn · Rogue (Thief) · Level 3 · Soldier

dragorian the first

Dragorian is quiet, observant, and relentlessly analytical.
AC14
HP18/18
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 18 · 30 ft.
AlignmentChaotic EvilGenderMaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • AthleticsSTR
  • DeceptionCHA
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Martial weapons with the Finesse or Light property

Tools

Gaming Set, Bone Dice,
Thieves' Tools

Languages

Common,
Draconic

Features

19 features

Bonus action

  • Cunning ActionLevel 2

    When As a Bonus Action

    Dragorian can Dash, Disengage, or Hide as a Bonus Action.

  • Fast HandsLevel 3

    When As a Bonus Action

    Dragorian can pick locks, disarm traps, pick pockets, use an object, or use a magic item as a Bonus Action.

Always on

  • Fire Breath

    When When taking the Attack action

    Dragorian can replace one attack of the Attack action with an exhalation in a 15-foot cone. Creatures in the area make a DC 10 Dexterity saving throw, taking 1d10 fire damage on a failed save or half as much on a successful one. He can use this feature a number of times equal to his proficiency bonus per Long Rest.

  • Steady AimLevel 3

    When As a Bonus Action, if he has not moved

    Dragorian makes a weapon attack with Advantage, then his Speed becomes 0 for the turn.

  • ExpertiseLevel 1

    Dragorian has expertise in Investigation and Stealth, doubling his proficiency bonus for checks using those skills.

  • Sneak AttackLevel 1

    Once per turn, Dragorian deals an extra 2d6 damage when he hits with a qualifying finesse or ranged weapon attack while having advantage, or when another enemy of the target is within 5 feet of it and Dragorian does not have disadvantage.

  • Thieves' CantLevel 1

    Dragorian knows the secret language of thieves and criminal networks, including hidden signs and coded messages.

  • Weapon MasteryLevel 1

    Dragorian can use mastery properties with weapons he is proficient with. He has mastery with the dagger, shortsword, and shortbow.

  • Second-Story WorkLevel 3

    Dragorian gains a Climb Speed equal to his Speed and can determine his jump distance using Dexterity instead of Strength.

  • Rogue SubclassLevel 3

    Dragorian has trained as a Thief, specializing in infiltration, rapid manipulation of objects, and entry into difficult locations.

  • Creature TypeDragonbornHumanoid.
  • SizeDragonbornMedium.
  • SpeedDragonborn30 feet.
  • DarkvisionDragonbornDragorian can see in dim light within 60 feet as if it were bright light and in darkness as if it were dim light, but he sees darkness in shades of gray.
  • Draconic AncestryDragonbornDragorian has Chromatic Dragon ancestry, specifically red dragon ancestry, granting fire damage resistance.
  • Breath WeaponDragonbornDragorian can exhale fire in a 15-foot cone, forcing affected creatures to make a Dexterity saving throw against DC 10. The breath deals 1d10 fire damage, or half damage on a successful save, and can be used a number of times equal to his proficiency bonus per Long Rest.
  • Damage ResistanceDragonbornDragorian has Resistance to fire damage.
  • Draconic FlightDragonbornAt level 5, Dragorian will gain the ability to manifest spectral dragon wings and fly for 10 minutes once per Long Rest. This trait is not yet available at level 3.
  • Savage AttackerSoldier

    Once per turn when Dragorian hits a target with a weapon, he can roll the weapon's damage dice twice and use either result. He must use the second result if either roll is a 1.

Gear

13 items

Weapons

  • 2×
    Dagger
    Finesse melee weapons used for close combat and off-hand attacks.
  • Shortsword
    A finesse one-handed blade suitable for precise strikes.
  • Shortbow
    A ranged weapon suitable for silent attacks from concealment.
  • Spear
    A spear issued during his military service and kept as a reminder of the unit he betrayed.

Armor

  • Leather Armor
    Light armor made from supple black leather.

Tools

  • Thieves' Tools
    Tools for opening locks and disabling traps.

Gear

  • 20×
    Arrows
    Ammunition for the shortbow.
  • Quiver
    Container for the arrows.
  • Burglar's Pack
    A pack containing standard burglary and adventuring supplies.
  • Gaming Set, Bone Dice
    A set of weighted bone dice Dragorian uses to test people's greed and attention.
  • Healer's Kit
    A kit containing supplies for stabilizing wounded creatures.
  • Traveler's Clothes
    Plain clothing worn when traveling anonymously.

Purse

  • 22×
    Gold Pieces
    Unspent starting currency from his class and background packages.

Appearance

Dragorian is a tall, lean chromatic dragonborn with deep crimson scales, black ridges along his jaw, and swept-back horns polished smooth from years of nervous handling. His eyes are a bright, calculating amber. His hands are unusually deft and heavily callused at the fingertips from weapons practice, lock work, and solitary survival. He wears fitted leather armor beneath a dark soldier's coat, with a short sword at his hip and a collection of tiny tools arranged with obsessive precision across his belt.

Mannerisms

He repeatedly checks the position of every weapon and tool on his belt, often touching each item in sequence while thinking. When someone speaks, he watches their hands more closely than their face. He counts under his breath before opening a lock or beginning a fight.

Personality

Dragorian is quiet, observant, and relentlessly analytical. He treats conversation as an interrogation conducted with better manners. He rarely raises his voice because he believes calm speech makes threats more memorable. He is patient when solving a puzzle, but contemptuous of people who rely on tradition, trust, or physical strength instead of planning.

Ideals

Power. Abandonment is the natural order of life. The only protection worth having is the power to make others afraid to leave you.

Bonds

He keeps a broken bronze insignia from the mercenary company that raised him. He intends to return one day, destroy the officers who discarded him, and claim the organization as the first possession of his future dynasty.

Flaws

He assumes every act of kindness conceals a demand, and he often ruins useful alliances by betraying people before they can betray him. His intelligence has made him arrogant, and he would rather risk death than admit that he does not understand something.

Quirks

Names every lock before opening it, as if locks are opponents.
Collects small metal tokens from places where he has committed a successful theft.
Refuses to sleep with his back toward a door.
Writes private observations in military code even when plain writing would be faster.

Background

Dragorian the First remembers almost nothing of his family except the sound of wings beating overhead and the cold stone of the place where they left him. Abandoned while still young, he survived by studying everything around him. He learned which locks rusted, which animals startled at sudden movement, and which travelers could be robbed without being noticed. His intelligence became his shelter. Books, discarded military manuals, and the habits of passing soldiers taught him more than any parent ever did. As he grew older, Dragorian attached himself to a mercenary column, not out of loyalty but because armies provided food, weapons, and a steady supply of secrets. He served as a scout and infiltrator, using his dragonborn endurance to cross dangerous ground and his sharp mind to map defenses. He was eventually promoted after exposing a planned mutiny, then betrayed the unit by selling the same information to their enemies. Now he works as a thief, spy, and occasional killer, convinced that every bond is merely an opportunity for someone to abandon him first. He calls himself Dragorian the First because he intends to be the founder of a bloodline that will never again depend on anyone else's acceptance.

“Abandoned while still young, he survived by studying everything around him.”
From their backstory
Background
Soldier

Connections

Species

Dragonborn

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