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Po - AI-generated fantasy Character

Po

Human · Monk (Way of the Open Hand) · Level 12 · Outlander

Po

Po is patient, observant, and unfailingly courteous, especially toward people who are frightened or overlooked.
AC18
HP51/51
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 51 · 40 ft.
AlignmentNeutral GoodGenderMaleAge32 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • Sleight of HandDEX
  • SurvivalWIS

Weapons

Simple weapons,
Shortswords,
Unarmed strikes

Tools

One musical instrument or artisan's tool, choice: pan flute,
One gaming set, choice: dice set

Languages

Common,
Goblin

Features

27 features

Action

  • Cloak of ShadowsLevel 6

    When On his turn

    Po spends 4 ki points to become invisible for 1 minute, gain resistance to all damage except force, move across vertical surfaces and liquids, and gain temporary flight during his turns.

  • Stillness of MindLevel 7

    When On his turn

    Po can use an action to end one effect causing him to be charmed or frightened.

  • Wholeness of BodyLevel 6

    Po can heal himself as an action for an amount equal to three times his monk level, regaining 36 hit points. He must finish a long rest before using this feature again.

Bonus action

  • Flurry of BlowsLevel 2

    When After taking the Attack action

    Po makes two unarmed strikes as a bonus action after taking the Attack action, spending 1 ki point to make two additional strikes if desired.

  • Step of the Wind

    When On his turn

    Po spends 1 ki point to take the Dash or Disengage action as a bonus action, and his jump distance doubles for the turn.

  • Patient Defense

    When On his turn

    Po spends 1 ki point to take the Dodge action as a bonus action.

  • Patient Defense and Step of the WindLevel 2

    Po can spend 1 ki point to take the Disengage or Dash action as a bonus action, and his jump distance is doubled for the turn.

Reaction

  • Deflect MissilesLevel 3

    When When hit by a ranged weapon attack

    Po reduces ranged weapon damage by 1d10 + 14 and may catch the projectile if the damage is reduced to 0.

  • Diamond SoulLevel 14

    Po gains proficiency in all saving throws. As a reaction, he can spend 1 ki point to gain advantage on a saving throw and resistance to the resulting damage if the save succeeds.

Always on

  • Stunning StrikeLevel 5

    When When he hits with a melee weapon attack

    Po spends 1 ki point after hitting with a melee weapon attack. The target makes a DC 16 Constitution save or becomes stunned until the end of Po's next turn.

  • Open Hand TechniqueLevel 3

    When When hitting with Flurry of Blows

    When Po hits with Flurry of Blows, he can knock a creature prone, push it up to 15 feet, or remove its reactions until the end of his next turn.

  • Martial ArtsLevel 1

    Po's unarmed strikes deal 1d6 bludgeoning damage. He can use Dexterity instead of Strength for attack and damage rolls with monk weapons and unarmed strikes.

  • Unarmored MovementLevel 2

    While unarmored and not wielding a shield, Po's walking speed increases by 10 feet. His speed increases by an additional 5 feet at monk level 6 and another 5 feet at level 10, for a total walking speed of 40 feet.

  • KiLevel 2

    Po has 12 ki points, regained after a short or long rest. His ki save DC is 16.

  • Monastic Tradition: Way of the Open HandLevel 3

    Po chooses the Way of the Open Hand, learning techniques that control an enemy's movement, balance, and ability to react.

  • Ki-Empowered StrikesLevel 6

    Po's unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.

  • Slow FallLevel 4

    Po can use his reaction to reduce falling damage by five times his monk level, allowing him to slow his descent and land safely from remarkable heights.

  • Extra AttackLevel 5

    Po can make an additional attack when he takes the Attack action, for two attacks with that action.

  • Unarmored Movement ImprovementLevel 9

    Po can move along vertical surfaces and across liquids during his turn without falling, provided he ends his movement on a solid surface.

  • Ability Score ImprovementLevel 12

    At level 12, Po gains an Ability Score Improvement. The provided ability scores are retained as supplied after applying the human racial bonuses, with this improvement available for later selection.

  • Perfect SelfLevel 20

    Po can meditate for 1 minute to regain 4 ki points once per long rest, provided he has no ki points remaining.

  • Ability Score IncreaseHuman+1 to all ability scores.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • LanguagesHumanCommon and one language of choice, Goblin.
  • TraitHumanVariant human traits are not used because this character uses the classic 2014 human profile.
  • WandererOutlander

    Po has an excellent memory for maps, trails, landmarks, and terrain. He can find food and fresh water for himself and up to five others each day, provided the land offers natural resources.

Gear

8 items

Weapons

  • Quarterstaff
    A smooth ash staff used for defense, travel, and meditation.
  • 10×
    Dart
    A small bundle of darts balanced for throwing.

Tools

  • Hunting Knife and Hunting Trap
    A hunting knife and a small animal trap used to secure food in the wilderness.

Gear

  • Explorer's Pack
    A simple traveler's pack containing bedroll, tinderbox, rations, waterskin, rope, and other basic adventuring supplies.
  • Traveler's Clothes
    A set of common clothes suitable for long travel.
  • Belt Pouch
    A pouch containing ten gold pieces from the monk's starting wealth.
  • Traveler's Staff
    A staff, walking stick, or similar object used as a symbol of Po's life beyond settled lands.
  • Hunting Trophy
    A trophy from an animal Po encountered during his travels, a polished mountain goat horn.

Appearance

Po is a lean, compact human man with warm brown skin, black hair worn in a short topknot, and an alert, open face. His hands are callused from years of climbing, staff drills, and travel, while the rest of him moves with economical precision. He wears layered ochre and charcoal travel robes beneath a weathered green cloak, with a quarterstaff strapped across his back. Within a minute of meeting him, most people notice his breathing first. He draws a quiet breath through his nose before answering difficult questions, and when startled, his usually steady voice becomes unexpectedly soft rather than loud.

Mannerisms

Before answering a difficult question, Po inhales slowly through his nose and pauses as though listening to distant weather. He keeps his hands folded loosely at his waist when standing still, counts footsteps under his breath on unfamiliar ground, and lowers his voice when angry instead of raising it.

Personality

Po is patient, observant, and unfailingly courteous, especially toward people who are frightened or overlooked. He enjoys practical jokes that require no cruelty, collects local sayings wherever he travels, and treats navigation as a form of storytelling. His kindness is active rather than sentimental. He will mend a broken cart, carry an injured stranger, or stand watch through the night without making a speech about it.

Ideals

Mercy is a discipline, not a feeling. The strong should make the road safer for everyone who follows.

Bonds

He carries a small brass compass that belonged to his lost caravan and refuses to abandon anyone who is stranded, lost, or being hunted on the road.

Flaws

Po tries to solve every problem by taking responsibility for it himself. He is slow to ask for help, suspicious of comfortable certainty, and can become quietly judgmental toward people who waste food, shelter, or safe roads.

Quirks

He names difficult mountain passes after foods he ate there.
He quietly thanks bridges before crossing them.
He can identify several birds by their wingbeats alone.
He keeps one pebble from every place where someone helped him.
He becomes more polite as a conversation becomes more dangerous.

Background

Po was born in a small human caravan that crossed the borderlands between settled kingdoms and high mountain country. His family traded salt, tea, and hand-forged tools, and he learned early that survival depended less on strength than on noticing what others overlooked. He could hear a loose wheel before it failed, read a storm in the smell of the wind, and remember every bend in a trail after seeing it once. When a winter avalanche destroyed the caravan route, Po was separated from his family and found shelter in a remote monastery whose monks taught him that balance was not stillness, but the ability to keep moving without losing oneself. He remained at the monastery for years, studying breath, discipline, and the merciful use of force. His training was interrupted when raiders began using the mountain passes to prey on isolated settlements. Po left the monastery with his teacher's blessing, carrying a simple staff and a promise to keep roads open for those who could not defend themselves. He now travels as an outlander by choice, sleeping beneath unfamiliar stars, guiding lost people through dangerous country, and trying to prove that compassion can be practiced as rigorously as any martial art.

“He could hear a loose wheel before it failed, read a storm in the smell of the wind, and remember every bend in a trail after seeing it once.”
From their backstory
Background
Outlander

Connections

Species

Human

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