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Brunna Gearmender - AI-generated fantasy Character

Brunna Gearmender

Dwarf · Artificer (Battle Smith) · Level 6 · Guild Artisan

Brunna Gearmender

I treat every problem like a machine that can be disassembled, examined, and repaired.
AC15
HP33/33
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 33 · 25 ft.
AlignmentLawful GoodGenderFemaleAge62 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionSTR
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons,
Battleaxes,
Handaxes,
Light hammers,
Warhammers,
Light crossbows

Tools

Thieves' tools,
Tinker's tools,
Smith's tools,
One type of artisan's tools, mason's tools

Languages

Common,
Dwarvish,
Gnomish

Features

18 features

Bonus action

  • Steel Defender Attack

    When When Brunna uses a bonus action to command Burdock

    Burdock makes one Force-Empowered Rend attack, using Brunna's bonus action to command it.

  • Battle ReadyLevel 3

    You gain proficiency with martial weapons. You can use Intelligence instead of Strength or Dexterity for attack and damage rolls with a magic weapon. You can also use your Intelligence modifier when calculating the bonus action attack of a magic weapon you create with the Battle Ready feature.

Reaction

  • Deflect Attack

    When When a creature within 5 feet of Burdock is attacked

    Burdock uses its reaction to impose disadvantage on an attack against a creature within 5 feet of it.

Always on

  • Artificer Spellcasting

    When When Brunna casts a prepared spell

    Brunna casts a prepared artificer spell using Intelligence as her spellcasting ability.

  • Magical TinkeringLevel 1

    You know how to invest a tiny nonmagical object with a minor magical property, such as emitting light, recording a short message, producing an odor, or displaying a visual effect.

  • SpellcastingLevel 1

    You can use thieves' tools, tinker's tools, or another artisan's tools as a spellcasting focus. You prepare artificer spells using Intelligence, and you can cast artificer spells as ritual spells when they have the ritual tag.

  • Infuse ItemLevel 2

    You learn four artificer infusions and can infuse two objects at a time. An infusion lasts until you die, replace it, or the object is no longer a valid target.

  • The Right Tool for the JobLevel 3

    You can produce any set of artisan's tools in an unoccupied space using your tinker's tools, provided you spend one hour working.

  • Steel DefenderLevel 3

    You can create a Steel Defender, a construct companion that obeys your commands and acts on your initiative. It can use its reaction to impose disadvantage on an attack against a creature within 5 feet of it, and it can be repaired with magical healing or a mending spell.

  • Tool ExpertiseLevel 6

    Your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.

  • Known InfusionsLevel 2

    Your known infusions are Enhanced Defense, Enhanced Arcane Focus, Repeating Shot, and Homunculus Servant. You can have two infused items active at once.

  • TraitDwarfDarkvision to 60 feet
  • TraitDwarfDwarven Resilience, advantage on saving throws against poison and resistance to poison damage
  • TraitDwarfDwarven Combat Training, proficiency with battleaxes, handaxes, light hammers, and warhammers
  • TraitDwarfStonecunning, proficiency bonus added to Intelligence checks related to the origin of stonework
  • TraitDwarfDwarven Toughness, hit point maximum increased by 1 per level
  • TraitDwarfHill Dwarf subrace, Wisdom increased by 1
  • Guild MembershipGuild Artisan

    Guild Membership grants access to guild halls, craftsmen, and professional contacts. Fellow guild members will provide lodging and food when necessary, and the guild can offer legal, political, and material support, though it expects dues and loyalty in return.

Spells

3 spells

Spellcasting. Brunna Gearmender casts with Intelligence (spell save DC 10, to hit with spell attacks).

Cantrips (at will): ,

1st level (4 slots):

2nd level (2 slots): no spells

Gear

10 items

Weapons

  • Light Crossbow
    A light crossbow with a case containing 20 bolts.
  • Warhammer
    A finely balanced martial weapon used as both weapon and arcane instrument.

Armor

  • Scale Mail
    Protective medium armor made from overlapping metal scales.
  • Shield
    A sturdy shield bearing the mark of Brunna's guild.

Tools

  • Smith's Tools
    A set of artisan's tools used for metalworking and repairs.
  • Tinker's Tools
    A set of tinker's tools used to create and repair mechanical devices.
  • Thieves' Tools
    A set of thieves' tools for locks, traps, and delicate mechanisms.

Gear

  • 20×
    Crossbow Bolts
    Standard ammunition for the light crossbow.
  • Guild Artisan's Pack
    A guild letter of introduction, traveler's clothes, and a purse containing 15 gp.
  • Burdock, Steel Defender
    A small iron badger that serves as Brunna's Steel Defender.

Appearance

A broad, stocky hill dwarf with weathered copper-brown skin, a carefully braided auburn beard, and cloudy blue eyes behind round brass spectacles. Her left hand is fitted with a visibly repaired mechanical gauntlet, and her scale mail is covered in tiny engraved plates bearing guild marks, dwarven proverbs, and calibration notes. A compact steel defender shaped like a squat iron badger often follows at her heels.

Mannerisms

Brunna taps metal surfaces three times before trusting them, mutters measurements under her breath, and addresses Burdock as if the construct were her senior guild partner. When thinking, she tightens and loosens the same brass screw on her gauntlet.

Personality

I treat every problem like a machine that can be disassembled, examined, and repaired. I am patient with broken devices, suspicious of shortcuts, and unexpectedly gentle with frightened people. I dislike waste, loud braggarts, and anyone who says, 'It has always been done this way.'

Ideals

Stewardship. Skill exists to protect people and improve their lives. Any invention that cannot serve a useful purpose is merely vanity with moving parts.

Bonds

The guild that trained me is my family, and I will defend its honest members from corruption and exploitation. I also carry my mentor's damaged furnace core, and I will not rest until I learn what truly caused his death.

Flaws

I become defensive and argumentative when anyone questions my workmanship. I also have a habit of repairing things that were not broken, often making them more complicated in the process.

Quirks

Names every important tool and apologizes to tools when they break.
Keeps a notebook of promising bad ideas.
Refuses to throw away bent nails, cracked gears, or defeated enemies' broken equipment.
Burdock's tail contains a tiny compartment holding emergency biscuits.

Background

Brunna Gearmender was born beneath the stone halls of a respected dwarven craft guild, where every child learned that a well-made object was a promise kept. She showed little talent for the heavy hammer work favored by her elders, but she possessed an unusual patience for mechanisms, magical inscriptions, and devices that solved problems no ordinary tool could touch. Her first true invention was a self-tightening mining brace, built after a tunnel collapse nearly killed three of her cousins. The brace worked, though it made an alarming amount of noise and occasionally recited rude poetry in Dwarvish. After years of apprenticeship, Brunna became an artificer and guild troubleshooter. She traveled between mines, workshops, and remote settlements, repairing arcane engines, reinforcing defenses, and exposing counterfeit goods. During a disastrous expedition, her mentor sacrificed himself to hold shut a malfunctioning elemental furnace. Brunna recovered the furnace's core and used it to construct her steel defender, Burdock, an iron badger modeled after her mentor's stubbornness and devotion. She now adventures to recover lost designs, protect working people from reckless magic, and prove that craftsmanship is measured by what it preserves, not by how impressive it looks when displayed in a showroom.

“Her first true invention was a self-tightening mining brace, built after a tunnel collapse nearly killed three of her cousins.”
From their backstory
Background
Guild Artisan

Connections

Species

Dwarf

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