Malice Travra
Malice Travra
Sheet
AC 16 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Nick
When After making an attack with a Light weapon
Malice makes one melee or ranged attack using a weapon with the Light property as a Bonus Action after attacking with another qualifying Light weapon.
- Second WindLevel 1
Malice can use a Bonus Action to regain 1d10 plus 1 Hit Point. She can use this feature twice, regaining one use after a Short Rest and expending all uses after a Long Rest.
Always on
- Vex
When After damaging a creature with the weapon
After damaging a creature with this weapon, Malice has Advantage on her next attack roll against that creature before the end of her next turn.
- Slow
When After hitting a creature with the weapon
The target's Speed is reduced by 10 feet until the start of Malice's next turn after she hits it.
- Fighting StyleLevel 1
Malice chooses Two-Weapon Fighting. When she makes the extra attack granted by the Light weapon property, she can add her ability modifier to the extra attack's damage if she is wielding two weapons that have the Light property.
- Weapon MasteryLevel 1
Malice has mastery with three weapons. She can use the mastery properties of her chosen Scimitar, Shortsword, and Hand Crossbow weapons.
- TraitDrowDarkvision, 120 feet.
- TraitDrowFey Ancestry, Advantage on saving throws to avoid or end the Charmed condition.
- TraitDrowKeen Senses, proficiency in the Perception skill.
- TraitDrowTrance, Malice only needs 4 hours of meditation to gain the benefits of a Long Rest and cannot be forced to sleep by magic.
- TraitDrowDrow Magic, Malice knows the Dancing Lights cantrip, using Wisdom as her spellcasting ability. At higher levels, she gains Faerie Fire and Darkness through this trait.
- Magic InitiateAcolyte
Magic Initiate, Cleric. Malice learned two clerical cantrips, Guidance and Thaumaturgy, and the 1st-level spell Inflict Wounds from the rites of Lolth. Wisdom is her spellcasting ability for these spells. She can cast the 1st-level spell once without a spell slot and can also cast it using any spell slots she might later gain.
Spells
4 spellsSpellcasting. Malice Travra casts with Wisdom (spell save DC 12, to hit with spell attacks).
Cantrips (at will): , ,
1st level:
Gear
10 itemsWeapons
- 2×ScimitarCurved martial melee weapons used in the Way of the Black Widow
- 8×JavelinBalanced throwing spears concealed beneath her robes
Armor
- Chain MailA suit of interlocking metal links worn beneath layered robes
Gear
- Explorer's PackA pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope
- Holy SymbolA spider-shaped holy symbol of Lolth
- Prayer BookA book of prayers, condemnations, and ritual forms dedicated to Lolth
- 5×Incense StickUsed in rites of smoke and appeasement
- VestmentsCeremonial black and crimson clothing
- Common ClothesPlain clothing for travel and disguise
Purse
- 15×Gold PiecesUnspent starting funds
Appearance
Malice is a tall, lean drow woman with obsidian skin, silver-white hair cut to the jaw, and four small spider tattoos arranged beneath her left eye. Her red eyes are steady and unreadable, except when she speaks of Lolth, when a feverish devotion brightens them. She wears fitted chain mail beneath layered crimson, violet, and black robes, with silk cords binding her sleeves away from her hands. Two slightly curved blades hang at her hips, each treated with a different poison. Her posture is unnervingly formal, but her movements are quick, low, and predatory.
Mannerisms
Malice pauses before answering any question, as if waiting for a distant command. She smooths her sleeves before drawing a weapon, addresses spiders as honored witnesses, and never sits with her back to a wall. When displeased, she becomes more polite rather than less.
Personality
Malice is controlled, observant, and intensely devout. She speaks with the measured precision of a priestess delivering a verdict, yet she has a dry fascination with surface customs and collects small examples of what she considers elegant dishonesty. She respects competence more than rank and is most comfortable when surrounded by people who fear her enough to be honest.
Ideals
A weapon has no need for a separate will. The purest freedom is to choose the hand that holds you and serve it without hesitation.
Bonds
Lolth is my mother, sovereign, and purpose. I will reclaim a fragment of House Travra's authority and place it at her feet, whether through conquest or the public ruin of my former family.
Flaws
I mistake obedience for love and react violently when anyone suggests that Lolth may be using me. I cannot resist demonstrating that an enemy was vulnerable, even when secrecy would serve me better.
Quirks
Background
Malice was born Aurelia Travra, the second daughter of House Travra in Menzoberranzan. From infancy, every breath she drew was measured against the expectations of Lolth's priesthood. She learned sacred invocations before she learned tenderness, memorized the genealogies of rival houses, and was trained to smile while receiving an order that would eventually kill her. Her teachers praised her discipline but criticized her lack of theatrical cruelty. Aurelia did not hunger for power in the way her sisters did. She hungered for usefulness. During a trial beneath the city, a living web descended over the altar and wrapped itself around her wrists. The spiders did not bite. They marked her. In the silence that followed, Aurelia understood the command as clearly as spoken words. She cut away her house insignia, abandoned her birth name, and became Malice, the blade that walks where the Spider Queen's gaze falls. She developed the Way of the Black Widow, a corrupted imitation of surface samurai discipline built around concealed weapons, poisoned steel, sudden violence, and victory without fairness. At present she serves as a wandering agent of Lolth, seeking enemies to destroy and weaknesses to exploit, while secretly wondering whether being a perfect instrument is another form of freedom.
“From infancy, every breath she drew was measured against the expectations of Lolth's priesthood.”
- Background
- Acolyte
Connections
Species
Drow
Media
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