Bob
Bob
Sheet
AC 16 · HP 28 · 30 ft.Saving throws
Skills
- AthleticsSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- PerceptionWIS
- PersuasionCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Second WindLevel 1
As a Bonus Action, Bob can regain 1d10 plus 3 Hit Points. He can use this twice, regaining one use on a Short Rest and all uses on a Long Rest.
Always on
- Fighting StyleLevel 1
Bob has mastered a combat style. He gains a Fighting Style feat of his choice. Defense is the most fitting choice for a frontline tank, granting a steady boost to durability while armored.
- Weapon MasteryLevel 1
Bob can use the mastery properties of three kinds of Simple or Martial weapons of his choice. When he finishes a Long Rest, he can retrain one chosen weapon.
- Action SurgeLevel 2
On his turn, Bob can take one additional action, except the Magic action. He can use this once per Short or Long Rest.
- Tactical MindLevel 2
When Bob fails an ability check, he can expend a use of Second Wind to add 1d10 to the check instead of healing. If the check still fails, the use is not expended.
- Fighter SubclassLevel 3
Bob chooses the Champion subclass, a relentless martial specialist focused on physical excellence and battlefield consistency.
- Improved CriticalLevel 3
Bob's weapon and unarmed attack rolls score a critical hit on a roll of 19 or 20 on the d20.
- Remarkable AthleteLevel 3
Bob has advantage on Initiative rolls and Strength (Athletics) checks. Immediately after he scores a critical hit, he can move up to half his Speed without provoking Opportunity Attacks.
- ResourcefulHumanBob gains Heroic Inspiration whenever he finishes a Long Rest.
- SkillfulHumanBob gains proficiency in one skill of his choice, selected here as Perception.
- VersatileHumanBob gains an Origin feat of his choice, selected here as Skilled.
- Skilled featHumanBob gains proficiency in three additional skills, selected here as History, Insight, and Survival.
- Military RankSoldier
Bob knows how to operate within a military hierarchy, and most soldiers, guards, and allied troops recognize him as one of their own. He can usually secure modest shelter, supplies, or an audience with a local commander when military order still carries weight.
Gear
14 itemsWeapons
- GreatswordA heavy two-handed blade suited to decisive melee strikes.
- FlailA close-quarters weapon for versatile fighting and drills.
- 8×JavelinThrown weapons for keeping pressure on distant targets.
- SpearA simple spear kept from his soldier training.
- ShortbowA ranged weapon for disciplined battlefield support.
Armor
- Chain MailHeavy armor that gives Bob reliable protection on the front line.
Tools
- Gaming SetA chosen gaming set, representing the Soldier background's battlefield downtime. Bob favors dice.
Gear
- Dungeoneer's PackA pack containing useful adventuring gear for underground or wilderness travel.
- 20×ArrowsAmmunition for the shortbow.
- Healer's KitA compact field medical kit for stabilizing wounded allies.
- QuiverA container for arrows.
- Traveler's ClothesPlain practical clothing suited to travel.
Purse
- 4×Gold PiecesCoin remaining after selecting the fighter starting package.
- 14×Gold PiecesCoin remaining from the Soldier background package.
Appearance
Bob is a broad-shouldered human veteran with close-cropped brown hair, a square jaw, and a scar that cuts through one eyebrow. He wears practical armor with the disciplined care of someone who treats every strap and buckle like part of the plan, not the wardrobe. His stance is always balanced, weight centered, as if he expects trouble to arrive from any direction.
Mannerisms
Bob speaks in clipped, military phrases and unconsciously counts exits, angles, and distances whenever he enters a room. He tends to stand where he can see the whole group, and when others argue he settles into silence until he has the simplest possible solution. He removes his gloves before making an important promise, as if bare hands make vows harder to break.
Personality
Calm under pressure, terse in conversation, and stubborn in defense of others. Bob prefers practical solutions, clear orders, and honest effort. He is not sentimental in speech, but his actions are quietly protective, and he respects competence more than rank.
Ideals
Duty. A shield is not only for the soldier carrying it, it is for the people standing behind it. Good strategy protects the innocent, and honor means doing the hard thing before the easy one turns deadly.
Bonds
He still carries a dented campaign token from the only unit that ever felt like family, and he has vowed to finish the work they died defending, even if he must do it alone.
Flaws
Bob trusts preparation more than people, and he can become coldly dismissive of anyone who improvises loudly instead of thinking quietly. He sometimes treats allies like recruits who need correction, even when they need encouragement. In a crisis, he can cling too hard to a plan that is already failing because admitting error feels too much like abandoning the dead.
Quirks
Background
Bob was raised in barracks more than in a home. By the time other children were learning trades, he was learning how to count arrows, read the shape of a battlefield, and keep his fear hidden behind a steady face. He was never the loudest recruit, but he was the one the others looked to when the line broke and the officers were already dead or shouting contradictory orders. He learned early that a soldier survives by holding ground, not by chasing glory. After years of hard campaigns, Bob became the kind of fighter commanders trust when they need a wall that can think. He reads terrain like a map, anticipates where the enemy wants to push, and positions himself there first. He takes hits that would send weaker warriors sprawling, then answers with brutal, efficient force. To him, tactics are a form of mercy, because a clever plan saves lives that raw courage would waste. Now he travels as an adventurer, not because he loves war, but because he believes someone has to stand between ordinary people and the next catastrophe.
“He learned early that a soldier survives by holding ground, not by chasing glory.”
- Background
- Soldier
Connections
Species
Human
Media
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