Sir Tain
Sir Tain
Sheet
AC 18 · HP 12 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- MedicineWIS
- PersuasionCHA
- ReligionWIS
Armor
Weapons
Tools
Languages
Features
10 featuresBonus action
- Lay On HandsLevel 1
When A creature within reach needs healing or removal of the Poisoned condition.
As a Bonus Action, touch a creature and restore any number of Hit Points remaining in the Lay On Hands pool, or expend 5 points to remove the Poisoned condition.
Always on
- Weapon MasteryLevel 1
When You make an attack with a chosen mastered weapon.
Use the mastery property of a Longsword or Javelin when making an attack with that weapon.
- SpellcastingLevel 1
You cast Paladin spells using Charisma. You have two prepared level 1 Paladin spells after each Long Rest, and you can replace one prepared spell after finishing a Long Rest. You can use a Holy Symbol as a Spellcasting Focus.
- Creature TypeGnomeHumanoid
- SizeGnomeSmall, about 3 to 4 feet tall
- SpeedGnome30 feet
- DarkvisionGnomeYou can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light, though darkness appears in shades of gray.
- Gnomish CunningGnomeYou have Advantage on Intelligence, Wisdom, and Charisma saving throws.
- Gnomish Lineage, Rock GnomeGnomeYou know the Mending cantrip. In addition, you can cast Unseen Servant without a spell slot once per Long Rest, and you can cast it again by expending a spell slot of level 2 or higher. Intelligence is your spellcasting ability for these spells.
- Military RankSoldier
You retain the basic military training and discipline of your former service. You can usually recognize military hierarchy, follow battlefield commands, and find reasonable hospitality or assistance from soldiers and veterans who recognize your service.
Spells
2 spellsSpellcasting. Sir Tain casts with Charisma (spell save DC 9, to hit with spell attacks).
1st level (2 slots): ,
Gear
13 itemsWeapons
- LongswordA versatile martial weapon with the Sap mastery property. Sir Tain uses it as his primary weapon.
- 6×JavelinA thrown martial weapon with the Slow mastery property.
- ShortbowA shortbow suitable for ranged attacks.
Armor
- Chain MailHeavy armor made from interlocking metal rings, providing Armor Class 16.
- ShieldA sturdy shield bearing a blue field and golden hinge emblem. It grants a +2 bonus to Armor Class.
Tools
- Gaming SetA simple gaming set used to pass time during military campaigns.
Gear
- Holy SymbolA divine emblem used as a holy symbol and spellcasting focus.
- Priest's PackA pack containing a backpack, flint and steel, ten torches, ten days of rations, a waterskin, and 50 feet of rope.
- Healer's KitA compact kit containing bandages, salves, and basic medical supplies.
- Traveler's ClothesDurable clothes suited to travel and military service.
- 20×ArrowsArrows sized for a standard shortbow.
- QuiverA container for carrying arrows.
Purse
- 23×Gold PiecesCurrency remaining from his military pay and starting allotment.
Appearance
Sir Tain is a compact gnome standing just over three feet tall, with a square jaw, bright hazel eyes, and a neatly braided russet beard threaded with tiny brass rings. His chain mail has been carefully tailored to fit his small frame, and his shield bears a painted golden hinge over a field of deep blue. He carries himself with surprising ceremony for someone so short, planting his boots firmly and making every introduction feel like a formal military inspection. A narrow leather strap around his wrist holds a collection of tiny brass washers, which he checks whenever he is thinking.
Mannerisms
He unconsciously checks the brass washers on his wrist strap whenever weighing a decision, then aligns them by size. In conversation he stands at full attention, even in taverns, and punctuates important statements by tapping the lower rim of his shield. When addressing someone taller than him, he refuses to tilt his head back, forcing the other person to lean down or miss his expression.
Personality
Sir Tain is disciplined, courteous, and intensely practical. He speaks in clipped military phrases until someone is hurt, at which point his voice becomes unexpectedly gentle. He notices exits, load-bearing beams, and who has been left out of a conversation. Though he claims to dislike improvisation, his battlefield plans routinely involve ingenious gnome-built solutions and improbable uses for ordinary equipment.
Ideals
Duty. A law is worthy only when it protects those who cannot protect themselves. If an order demands cruelty, then refusing it is the higher form of service.
Bonds
The soldiers and civilians who survived the bridge are his company, whether they know it or not. He will cross any battlefield to answer a distress signal bearing the old blue-and-gold bridge emblem.
Flaws
He confuses obedience with virtue whenever he is frightened, and can spend too long searching for the correct chain of command while innocent people are in danger. He is also quietly ashamed of his low Charisma and sometimes overcompensates by issuing grand declarations that sound much more impressive in his head.
Quirks
Background
Sir Tain was raised in a bustling rock gnome foundry beneath the foothills, where his family built clockwork surveying tools, mining braces, and little brass devices that made dangerous work safer. He was expected to become an engineer, but during a border conflict he watched a local militia unit hold a bridge long enough for hundreds of civilians to escape. Tain enlisted the next morning. His size made him easy to underestimate, and his patience made him difficult to break. He learned to fight from beneath shield rims, to direct larger soldiers through narrow tunnels, and to treat every formation as a machine whose weakest gear must be protected. Years later, while guarding a field hospital, Tain found a dying chaplain still trying to bless frightened recruits. The chaplain entrusted him with a battered holy symbol and told him that law was not merely obedience, but a promise that the vulnerable would not be abandoned. Tain took those words as his oath in everything but name. Now he travels as a newly awakened paladin, carrying the habits of a soldier and the conscience of a gnome artificer. He seeks the officers who ordered the bridge abandoned, believing justice must be precise enough to name the guilty and merciful enough to protect everyone else.
“His size made him easy to underestimate, and his patience made him difficult to break.”
- Background
- Soldier
Connections
Species
Gnome
Media
0 imagesNo images yet.
Turn Sir Tain into a sheet
A high-res, share-ready sheet you can post or print.