Leef
Leef
Sheet
AC 15 · HP 13 · 35 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- InsightWIS
- InvestigationINT
- NatureINT
- PerceptionWIS
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
13 featuresBonus action
- Hunter's Mark
When When tracking or attacking a chosen quarry
As a Bonus Action, cast Hunter's Mark on a creature you can see within range, or move the mark to a new target when the spell allows.
Always on
- SpellcastingLevel 1
You can cast two prepared Ranger spells using Wisdom as your spellcasting ability. You have two 1st-level spell slots, and you can use a Druidic Focus as a spellcasting focus for your Ranger spells.
- Favored EnemyLevel 1
You always have Hunter's Mark prepared. You can cast it twice without expending a spell slot, regaining all expended uses when you finish a Long Rest.
- Weapon MasteryLevel 1
You can use the mastery properties of two kinds of weapons with which you are proficient. Leef uses Longbow mastery, Slow, and Shortsword mastery, Vex.
- Creature TypeElfHumanoid
- SizeElfMedium
- SpeedElf35 feet, from the Wood Elf lineage
- DarkvisionElfYou have Darkvision with a range of 60 feet.
- Elven Lineage, Wood ElfElfYour Speed increases to 35 feet and you know the Druidcraft cantrip.
- Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition on yourself.
- Keen SensesElfYou have proficiency in the Perception skill.
- TranceElfYou do not need to sleep, magic cannot put you to sleep, and you can finish a Long Rest in 4 hours through aware meditation.
- AlertCriminal
You have Alert. You gain Initiative Proficiency, and when you roll Initiative, you add 2 to the roll. You also have proficiency with Sleight of Hand and Stealth, and training with thieves' tools.
Spells
3 spellsSpellcasting. Leef casts with Wisdom (spell save DC 9, to hit with spell attacks).
1st level (2 slots): , ,
Gear
15 itemsWeapons
- ScimitarA martial finesse weapon suitable for close combat.
- ShortswordA light martial weapon.
- LongbowA longbow suitable for ranged attacks.
- 2×DaggersSmall blades useful as weapons, tools, or distractions.
Armor
- Studded Leather ArmorStudded leather armor, granting AC 12 plus Dexterity modifier.
Tools
- Thieves' ToolsTools for opening locks and disarming traps.
Gear
- 20×ArrowsAmmunition for the longbow.
- QuiverA container for the arrows.
- Druidic FocusA sprig of mistletoe used as a Druidic Focus.
- Explorer's PackA pack containing standard wilderness and travel equipment.
- CrowbarA sturdy iron bar useful for forcing doors and crates.
- 2×PouchesSmall pouches for coins, tools, or contraband.
- Traveler's ClothesPractical travel clothing, repeatedly repaired but carefully cleaned.
Purse
- 7×Gold PiecesStarting coin from the Ranger equipment package.
- 16×Gold PiecesStarting coin from the Criminal background package.
Appearance
Leef is a lean, medium-height elf with copper-brown skin, dark green eyes, and tightly braided black hair threaded with bits of red cord. Her hands are the first thing most people notice, the fingertips callused from bowstring work and lockpicks, with a persistent dark stain beneath her nails from oiling mechanisms and fletching arrows. She wears well-fitted studded leather beneath a weather-faded green cloak, with careful repairs at the elbows and a bright silver clasp that is polished far more often than the rest of her gear. Her longbow is plain, practical, and maintained with almost reverent care.
Mannerisms
Leef rolls a coin across her knuckles while thinking, pauses before entering any room to count exits, and instinctively checks nearby locks with her fingertips. She speaks softly until someone abuses their authority, at which point her voice becomes startlingly clear and cold.
Personality
Leef is alert, dryly funny, and relentlessly observant. She dislikes grand speeches but notices who is hungry, who is afraid, and which door has recently been forced. She is generous with people who have been cornered by circumstance, though she disguises kindness as practical advice.
Ideals
Freedom. No law deserves obedience merely because it is written down. People should be judged by whom they protect, not by which rules they have broken.
Bonds
I still carry the gang's ledger, and I intend to use it to expose every official and fence who profited from their crimes. I will protect anyone forced into the shadows by hunger, war, or an unjust law.
Flaws
I assume every generous offer has a hidden price, and I sometimes reject help until the opportunity has nearly vanished. When frightened, I become controlling and start making plans for everyone around me.
Quirks
Background
Leef grew up at the edge of an elven woodland where travelers, smugglers, and desperate villagers all passed beneath the same trees. She learned early that a quiet step could feed a household, open a locked grain store, or prevent a cruel tax collector from finding the money hidden under a floorboard. At first she stole for a small river gang, using her sharp fingers and patient eyes to lift purses and bypass simple locks. She left when the gang began targeting refugees and forcing children into their work, taking their ledgers and a handful of stolen supplies with her.
“At first she stole for a small river gang, using her sharp fingers and patient eyes to lift purses and bypass simple locks.”
- Background
- Criminal
Connections
Species
Elf
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