Voraena
Voraena
Sheet
AC 18 · HP 130 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- IntimidationCHA
- PerceptionWIS
Armor
Weapons
Tools
Languages
Features
27 featuresAction
- Extra AttackLevel 5
You can attack twice instead of once whenever you take the Attack action on your turn.
- Two Extra AttacksLevel 11
You can attack three times instead of once whenever you take the Attack action on your turn.
Bonus action
- Tactical ShiftLevel 5
Whenever you activate Second Wind with a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.
Always on
- Tactical MindLevel 2
When When she fails an ability check.
When Voraena fails a crucial check, she can draw on disciplined reserve and force the outcome back into line.
- Second WindLevel 1
When Bonus Action on her turn.
She regains stamina in a burst of controlled effort, then repositions without exposing herself.
- Action SurgeLevel 2
When On her turn.
She surges into a decisive second sequence of actions, often turning a losing exchange into a tactical advantage.
- Fighting StyleLevel 1
You gain a Fighting Style feat of your choice. Voraena favors Defense, reflecting her disciplined, controlled battlefield style.
- Weapon MasteryLevel 1
You can use the mastery properties of five kinds of Simple or Martial weapons of your choice. After a Long Rest, you can change one selected weapon.
- Fighter SubclassLevel 3
You gain a Fighter subclass of your choice and all subclass features of that subclass for which you qualify.
- Ability Score ImprovementLevel 4
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.
- Ability Score ImprovementLevel 6
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.
- Combat SuperiorityLevel 3
Battle Master feature. You learn three maneuvers of your choice, fueled by superiority dice. Voraena’s preferred maneuvers are Precision Attack, Riposte, and Trip Attack.
- Student of WarLevel 3
Battle Master feature. You gain proficiency with one type of artisan's tools or gaming set of your choice, reflecting study between campaigns.
- Know Your EnemyLevel 7
Battle Master feature. You can size up enemies through combat observation, learning how they fight and where they rely on force or discipline.
- Improved Combat SuperiorityLevel 10
Battle Master feature. Your superiority dice increase in potency to d10s, and you learn additional maneuvers as you gain levels. At this level, Voraena expands her tactical repertoire with Menacing Attack and Rally.
- Ability Score ImprovementLevel 8
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.
- Tactical MasterLevel 9
You can replace the normal mastery property of a weapon you are using with Push, Sap, or Slow for that attack, when applicable.
- IndomitableLevel 9
If you fail a saving throw, you can reroll it with a bonus equal to your Fighter level. You must use the new roll. You have one use, and it refreshes on a Long Rest.
- Ability Score ImprovementLevel 12
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.
- Studied AttacksLevel 13
If you miss an attack roll against a creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
- Ability Score ImprovementLevel 14
You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.
- TraitElfDarkvision, range 60 feet.
- Elven Lineage, High ElfElfYou know the Prestidigitation cantrip, and after each Long Rest you can replace it with another Wizard cantrip. At character levels 3 and 5, your lineage also grants you Detect Magic and Misty Step, each usable once per Long Rest and also with spell slots if you have them.
- Fey AncestryElfYou have Advantage on saving throws you make to avoid or end the Charmed condition.
- Keen SensesElfYou have proficiency in Perception.
- TranceElfYou do not need to sleep, and you can finish a Long Rest in 4 hours of meditation while remaining conscious.
- Military RankSoldier
Voraena knows the protocols, habits, and expectations of military life. She can usually secure shelter, basic assistance, or a hearing from soldiers, guards, and similar organizations by invoking her service and rank, even when her current circumstances are uncertain.
Spells
3 spellsSpellcasting. Voraena casts with Intelligence (spell save DC 17, to hit with spell attacks).
Cantrips (at will):
1st level:
2nd level:
Gear
10 itemsWeapons
- GreatswordA weapon of reach and authority, often visually styled in her modern setting as a collapsible energy glaive.
- FlailA backup martial weapon carried on her belt for close-quarters work.
- 8×JavelinThrown weapons for ranged engagements or battlefield drills.
Armor
- Chain MailHeavy armor, AC 16. Voraena often wears this beneath or in place of her formal uniform when expecting trouble.
Tools
- Gaming SetStandard soldier issue, chosen as her battlefield token of service and routine.
Gear
- Dungeoneer's PackA travel pack with everyday adventuring gear.
- Healer's KitTreated bandages and field supplies from her soldier background.
- 2×PouchA utility pouch for coin, keys, and small field essentials.
- Traveler's ClothesA practical set of weathered travel clothes worn under or with her modern uniform aesthetic.
Purse
- 18×Gold PiecesThe modest remaining funds in her possession after the disruption of her service career.
Appearance
Voraena is a striking, statuesque elf woman who stands 6'1" tall with an athletic, elegant build and a presence that naturally draws every eye in the room. Her skin is pale with a subtle silvery sheen, her hair platinum-blonde and usually bound in a severe practical bun, though loose strands now frame her face. Her frost-blue eyes are sharp and intelligent, the sort that miss almost nothing. She wears a rumpled High Spire enforcer uniform, a deep navy high-collared jacket with silver piping over a fitted black turtleneck and matching navy trousers, polished black combat boots, and a silver utility belt. Her posture is proud and disciplined, but there is a faint tension in her shoulders, a sign of fatigue and anxiety she cannot quite conceal.
Mannerisms
She stands perfectly straight even when exhausted, as if posture itself were a form of self-respect. When thinking, she lightly taps one finger against her thumb in a measured rhythm, like she is counting tactical options only she can see. She rarely raises her voice, but when she becomes truly angry her words turn even quieter and more exact.
Personality
Disciplined, observant, and intensely controlled, Voraena speaks with cool precision and rarely wastes a word. She is deeply loyal once trust is earned, though she takes a long time to grant it. Beneath her rigid exterior is a quiet well of empathy, dry humor, and unexpected tenderness that surfaces only in private or under extreme pressure. She is most comfortable when making plans, reading patterns, or protecting someone who cannot protect themselves.
Ideals
Duty should protect the vulnerable, not conceal cruelty. She believes discipline is only noble when it serves something worth defending, and that law without conscience is merely efficient oppression.
Bonds
She refuses to abandon the few people who have shown her genuine kindness outside the Spire, and she keeps their names close like private vows. She also clings to a sealed data-slate of evidence from her former command, believing that one day it will expose the people who twisted her loyalty into complicity.
Flaws
She struggles to trust authority, but she also finds it difficult to stop obeying it, even when obedience hurts her. In moments of stress, she can become coldly procedural, using rules and distance to protect herself from grief. She is also more sentimental than she admits, which means she sometimes makes dangerous choices for the sake of a single remembered kindness.
Quirks
Background
Voraena was raised in the High Spire, an immaculate administrative and military city where every corridor had a rule, every duty had a ledger, and every failure had a consequence. Like many elves, she learned patience early, but the Spire taught her something harder, the belief that order was a mercy when the world was chaotic. She excelled as an enforcer because she was precise, strategic, and calm under pressure. She could read a situation in a breath, place soldiers where they would matter most, and keep her voice even while everything around her burned. For years, that made her indispensable. Then the chain of command began asking for things her conscience could not excuse. The orders were still lawful, still signed, still polished with bureaucratic language, but they became cruel in ways she could no longer ignore. Voraena hesitated at the wrong moment, protected the wrong witness, and uncovered enough evidence to make herself dangerous. Now she is adrift in a modern world that looks familiar in all the wrong ways, wearing the uniform of a system she no longer fully trusts. She still moves like an officer, still thinks in contingencies and angles, but every decision now carries the weight of betrayal, survival, and the terrifying possibility that she may have to become the sort of rebel she once helped arrest.
“Like many elves, she learned patience early, but the Spire taught her something harder, the belief that order was a mercy when the world was chaotic.”
- Background
- Soldier
Connections
Species
Elf
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