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Boric - AI-generated fantasy Character

Boric

Tortle · Barbarian (Path of the Berserker) · Level 3 · Soldier

Boric

Boric is patient, protective, and practical.
AC17
HP30/30
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 30 · 30 ft.
AlignmentNeutral GoodGenderMaleAge48 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • Animal HandlingWIS
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming set, bone tile set,
Land vehicles

Languages

Common,
Aquan

Features

19 features

Bonus action

  • Enter Rage

    When At the start of a dangerous fight or when a companion is threatened.

    As a Bonus Action, Boric enters a rage. While raging, he gains the benefits of Rage and can use his Barbarian features that require Rage.

  • Shell Defense

    When When he must survive a dangerous burst of incoming attacks.

    Boric withdraws into his shell, becoming harder to harm but unable to move or attack effectively until he emerges.

  • RageLevel 1

    You can enter a rage as a Bonus Action. While raging and not wearing heavy armor, you gain advantage on Strength checks and Strength saving throws, a bonus to Strength-based damage rolls, and resistance to bludgeoning, piercing, and slashing damage. You can maintain Rage for up to 10 minutes if you continue meeting its requirements. You can use Rage three times per Long Rest.

  • Shell DefenseTortleAs a Bonus Action, you can withdraw into your shell. While withdrawn, your speed is 0, you have advantage on Constitution saving throws, and you gain a +4 bonus to Armor Class. You have disadvantage on Dexterity saving throws, cannot take reactions, and can use only a Bonus Action to emerge.

Always on

  • Frenzied Greatsword Strike

    When While raging and willing to expose himself to danger.

    Boric makes a melee attack with his greatsword, often using Reckless Attack to gain advantage. If the attack hits during a Frenzy, it deals additional damage.

  • Javelin Throw

    When When an enemy is outside greatsword range.

    Boric hurls a javelin with tremendous force, using his Strength and weapon mastery when applicable.

  • Unarmored DefenseLevel 1

    While not wearing armor, your base Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. A Tortle's Natural Armor trait sets Boric's Armor Class to 17 instead, because it is higher.

  • Weapon MasteryLevel 1

    You gain mastery with four Simple or Martial weapons of your choice. Boric has mastery with the greatsword, javelin, handaxe, and quarterstaff. Weapon Mastery properties apply when he uses those weapons.

  • Danger SenseLevel 2

    You have advantage on Dexterity saving throws against effects you can see, such as traps and spells. You do not gain this benefit while Blinded, Deafened, or Incapacitated.

  • Reckless AttackLevel 2

    You gain advantage on attack rolls using Strength during your turn, but attack rolls against you have advantage until your next turn.

  • Primal KnowledgeLevel 3

    You gain proficiency in one additional skill from the Barbarian skill list. Boric gains proficiency in Perception.

  • FrenzyLevel 3

    You can enter a battle frenzy when you use Reckless Attack while raging. The first time each turn that you hit with a Strength-based attack while in that rage, the attack deals extra damage equal to your Rage Damage bonus.

  • Barbarian TrainingLevel 1

    You gain proficiency with medium armor, shields, and martial weapons from your Barbarian training, and your battle instincts let you fight effectively without relying on armor.

  • Natural ArmorTortleYour shell provides a base Armor Class of 17. You cannot benefit from wearing armor, though you can use a shield.
  • ClawsTortleYour claws are natural weapons that deal 1d6 slashing damage on a hit. You can use Strength for their attack and damage rolls.
  • Hold BreathTortleYou can hold your breath for up to 1 hour.
  • SizeTortleYou are Medium.
  • SpeedTortleYour walking speed is 30 feet.
  • Savage AttackerSoldier

    You have the Savage Attacker Origin feat. Once per turn when you hit with a weapon using Strength, you can roll the weapon's damage dice twice and use either result.

Gear

10 items

Weapons

  • Greatsword
    A heavy two-handed martial weapon with a broad blade, kept meticulously sharpened.
  • 8×
    Javelin
    Long balanced spears suitable for throwing or close combat.
  • Handaxe
    A spare handaxe used for utility, throwing, and close combat.

Armor

  • Chain mail
    Protective armor issued during Boric's military service. He usually travels without wearing it because his shell provides better protection.
  • Shield
    A sturdy shield bearing the faded symbol of Boric's former unit.

Tools

  • Gaming set
    A gaming set used by soldiers during long watches, consisting of carved bone tiles.

Gear

  • Whetstone
    A set of tools and supplies for maintaining weapons and equipment.
  • Unit standard cloth
    A blue cloth once attached to Boric's military standard.
  • Explorer's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, rope, and other basic travel supplies.
  • Land vehicles
    A wheeled vehicle used for transporting equipment and people over land.

Appearance

Boric is a broad, heavily built male tortle with a moss-green shell patterned in warm ochre bands. His shell is unusually polished along the edges from years of carrying packs and bracing against shields. He wears a faded military coat cut awkwardly around his shell, its sleeves repeatedly repaired with mismatched brown thread. His belt holds a carefully oiled greatsword, a whetstone wrapped in blue cloth, and a small tin that smells strongly of pepper, pine resin, and turtle musk. Boric does not realize how noticeable the scent is. He moves with deliberate patience until anger ignites, at which point his whole body seems to lunge forward like a tide breaking through a sea wall.

Mannerisms

Boric pauses before answering difficult questions, slowly tapping two claws against the rim of his shell. He addresses frightened animals in the same calm tone he uses with frightened soldiers. Before entering a dangerous place, he quietly checks the knots on everyone else's gear, then pretends he was only adjusting his own belt.

Personality

Boric is patient, protective, and practical. He prefers plain statements, sturdy plans, and people who keep their promises. He has a dry sense of humor that appears without warning, usually when everyone else is too tense to appreciate it. Though he speaks slowly, he notices small details, remembers names, and instinctively positions himself between danger and the least-protected person nearby.

Ideals

Protection. Strength is a promise, not a privilege. The strong should stand where the danger is greatest so that others can live ordinary lives.

Bonds

The blue cloth from Boric's old unit belonged to a young standard-bearer who died saving civilians. Boric has sworn that the cloth will never be buried, sold, or surrendered, and that every frightened person he meets deserves the protection the standard once represented.

Flaws

Boric obeys a clear order even when he knows the person giving it is a fool, then broods over his obedience afterward. He is suspicious of charming leaders, impatient with elaborate plans, and nearly incapable of admitting that he is lost. When someone praises his courage, he immediately looks for the danger they are trying to make him accept.

Quirks

He smells of pepper, pine resin, and turtle musk but does not notice it.
He polishes the edge of his shell before polishing his weapons.
He counts his javelins whenever he feels anxious.
He gives every campfire a formal military name.
He keeps fallen leaves pressed inside his shell as reminders of places he protected.

Background

Boric grew up in a river settlement where tortles were valued as ferrymen, builders, and patient guardians. He learned early that strength was most useful when placed between danger and someone who could not withstand it. When a border war reached the settlement, Boric joined the local levy and discovered that military life suited him better than wandering. He was not quick with orders or ceremony, but he was dependable, hard to frighten, and willing to carry wounded soldiers through mud long after everyone else had retreated. After the war, Boric left the army with a battered greatsword, a blue unit cloth, and a deep distrust of officers who treated common soldiers as expendable numbers. He now travels as a protector for hire, seeking causes rather than pay. His rage is not wild hatred. It is the focused fury of a guardian who has decided that something precious will not be taken while he is still standing. He keeps the names of fallen comrades scratched inside his shell, where no one can see them but him.

“He learned early that strength was most useful when placed between danger and someone who could not withstand it.”
From their backstory
Background
Soldier

Connections

Species

Tortle

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