John Oneshot
John Oneshot
Sheet
AC 13 · HP 63 · 40 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
26 featuresAction
- Wholeness of BodyLevel 6
When On John's turn.
Heal himself for 30 hit points.
- Stillness of Mind
When While charmed or frightened.
End one charmed or frightened effect on himself.
- TranquilityLevel 6
John can use an action and spend 4 ki points to cast the spell Sanctuary on himself without material components. The effect lasts 1 minute, until he attacks, casts a spell, or causes another creature to make a saving throw.
Bonus action
- Martial Arts Bonus Strike
When After taking the Attack action with an unarmed strike or monk weapon.
Make one unarmed strike as a bonus action after taking the Attack action with an unarmed strike or monk weapon.
- Flurry of Blows
When After taking the Attack action.
Make two additional unarmed strikes after taking the Attack action, spending 1 ki point.
- Patient Defense
When On John's turn.
Dodge as a bonus action by spending 1 ki point.
- Step of the Wind
When On John's turn.
Disengage or Dash as a bonus action, and double his jump distance, by spending 1 ki point.
- Martial ArtsLevel 1
John's martial arts training allows him to use Dexterity instead of Strength for unarmed strikes and monk weapons. His unarmed strikes deal 1d6 damage, and when he takes the Attack action with an unarmed strike or monk weapon, he can make one unarmed strike as a bonus action.
Reaction
- Deflect MissilesLevel 3
When When hit by a ranged weapon attack.
Reduce damage from a ranged weapon attack by 1d10 + 12, and potentially catch and throw the missile.
- Slow FallLevel 4
When When falling.
Reduce falling damage by 50 points.
Always on
- Stunning StrikeLevel 5
When When hitting with a melee weapon attack.
Attempt to stun a creature hit by a melee weapon attack. The target makes a DC 13 Constitution saving throw.
- Open Hand TechniqueLevel 3
When When hitting with a Flurry of Blows attack.
Use Open Hand Technique after a Flurry of Blows hit to knock prone, push 15 feet, or remove reactions.
- Unarmored MovementLevel 2
While unarmored and not wielding a shield, John adds his Wisdom modifier to his AC. He can also move along vertical surfaces and across liquids during his turn without falling during the movement.
- KiLevel 2
John gains ki points equal to his monk level. He can spend ki to use Flurry of Blows, Patient Defense, and Step of the Wind. His ki save DC is 13.
- Way of the Open HandLevel 3
John chooses the Way of the Open Hand and learns techniques that manipulate an enemy's body and balance.
- Extra AttackLevel 5
John can make an additional attack whenever he takes the Attack action on his turn.
- Ki-Empowered StrikesLevel 6
John's unarmed strikes count as magical for overcoming resistance and immunity to nonmagical attacks and damage.
- EvasionLevel 7
John can evade certain area effects. On a successful Dexterity saving throw against an effect that normally deals half damage, he takes no damage, and on a failure he takes half damage.
- Diamond SoulLevel 14
John gains proficiency in all saving throws. He can also spend 1 ki point to reroll a failed saving throw, taking the second result.
- Unarmored Movement ImprovementLevel 9
John can move along vertical surfaces and across liquids during his turn without falling during the movement. His unarmored speed bonus increases to 20 feet at this level.
- Purity of BodyLevel 10
John can use his action to end one effect on himself causing him to be charmed or frightened. He can also meditate for 1 minute to remove one level of exhaustion.
- TraitDragonbornDraconic Ancestry, red dragon ancestry
- TraitDragonbornBreath Weapon, 15-foot cone of fire, Dexterity save DC 13, 2d6 fire damage on a failed save and half damage on a successful save, usable once per short or long rest
- TraitDragonbornDamage Resistance, resistance to fire damage
- TraitDragonbornCommon and Draconic languages
- Military RankSoldier
John retains his military rank and can invoke the authority and respect associated with his former service. Soldiers loyal to his old command may recognize him, offer basic aid, or provide information, although his chaotic reputation sometimes complicates these arrangements.
Gear
8 itemsWeapons
- ShortswordA finely balanced martial weapon used alongside John's unarmed techniques.
- 10×DartLight thrown weapons suitable for quick, precise attacks.
Gear
- Dungeoneer's PackA pack containing essential adventuring supplies, including bedroll, rations, rope, tinderbox, and other standard gear.
- Insignia of RankA small metal emblem identifying John's former military unit.
- Trophy from a Fallen EnemyA broken weapon taken from a defeated enemy, retained as a reminder of the campaign where John's unit was lost.
- Bone Dice SetA bone gaming set used to pass time around military campfires.
- Common ClothesSimple, well-used clothing suitable for travel and monastery life.
Purse
- 10×Gold PiecesA small pouch containing John's remaining starting coin.
Appearance
John Oneshot is a broad-shouldered red dragonborn with burnished crimson scales, black swept-back horns, and pale gold eyes that rarely blink. A jagged scar crosses his left cheek and disappears beneath a simple gray monk's cowl. His hands are wrapped in worn linen, and his military insignia is tied around one wrist rather than displayed on his clothing. He carries himself like a soldier even when standing perfectly still.
Mannerisms
John rolls his shoulders before making important decisions, taps two fingers against his wrist insignia when remembering the dead, and addresses dangerous opponents with exaggerated courtesy. He often pauses after delivering a strike, as if waiting for the universe to confirm whether it was truly necessary.
Personality
John is bold, irreverent, and intensely present. He laughs in the middle of danger, treats strangers like potential drinking companions, and speaks with the clipped confidence of a veteran officer. Beneath the bravado is a thoughtful man who studies every fight afterward, searching for the moment where pride overruled judgment.
Ideals
Freedom. No master, army, temple, or prophecy owns my next step. Discipline matters only when it helps a person choose freely.
Bonds
He carries the cracked insignia of his former unit and will risk anything to protect surviving members of that company. He also owes his life to the monastery that accepted him, and he cannot ignore threats against it.
Flaws
John is addicted to dramatic solutions and has difficulty walking away from a challenge, especially when someone doubts his skill. He hides guilt beneath swagger, treats orders as suggestions, and sometimes mistakes recklessness for enlightenment.
Quirks
Background
John Oneshot was born beneath the red banners of a dragonborn war-clan that prized discipline, endurance, and the ability to finish a fight before the enemy understood it had begun. He served as a shock trooper and field messenger, earning his nickname after ending a skirmish with a single impossible strike. The name was meant as praise, but John took it as a challenge. If one strike could end a battle, he reasoned, then a perfect warrior should need only one strike for everything. His certainty broke during a disastrous campaign against an enemy he had underestimated. John survived an ambush by abandoning his formation, an act that saved his life but cost the lives of several comrades. Haunted by the sound of their final commands, he deserted and found refuge in a remote monastery. The monks taught him that mastery was not the art of hitting hardest, but of choosing when not to strike. John absorbed the lesson unevenly. He now wanders as a martial pilgrim and occasional mercenary, seeking worthy opponents, dangerous causes, and the elusive moment when instinct, discipline, and recklessness become the same thing.
“He served as a shock trooper and field messenger, earning his nickname after ending a skirmish with a single impossible strike.”
- Background
- Soldier
Connections
Species
Dragonborn
Media
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