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Boric - AI-generated fantasy Character

Boric

Tortle · Barbarian (Path of the Berserker) · Level 3 · Soldier

Boric

Boric is patient, courteous, and unusually attentive to frightened people.
AC17
HP32/32
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 32 · 30 ft.
AlignmentNeutral GoodGenderMaleAge42 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingINT
  • AthleticsSTR
  • HistoryINT
  • IntimidationCHA
  • NatureWIS
  • PerceptionWIS
  • PersuasionCHA
  • ReligionWIS
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Gaming set,
Land vehicles

Languages

Common,
Aquan

Features

16 features

Bonus action

  • RageLevel 1

    When Bonus Action

    Enter a primal Rage as a Bonus Action, gaining resistance to bludgeoning, piercing, and slashing damage, Advantage on Strength checks and saving throws, and +2 damage on Strength-based attacks.

  • Shell Defense

    When Action

    Withdraw into your shell as an Action. While withdrawn, your speed is 0, you have Advantage on Strength and Constitution saving throws, you gain a +4 bonus to AC, and you have the Prone condition. You can emerge as a Bonus Action.

  • Shell DefenseTortleAs an Action, you can withdraw into your shell, gaining a +4 bonus to AC, Advantage on Strength and Constitution saving throws, and the Prone condition. Your speed becomes 0, and you can emerge as a Bonus Action.

Always on

  • Reckless AttackLevel 2

    When First attack roll on your turn

    Attack recklessly with a Strength-based attack to gain Advantage on Strength-based attack rolls until the start of your next turn, while granting enemies Advantage against you.

  • FrenzyLevel 3

    When First Strength-based hit during a Reckless Rage

    While raging and using Reckless Attack, add an extra +2 damage to the first creature hit on your turn.

  • Claws

    When Action

    Make a melee attack with your claws, dealing 1d6 + 3 Slashing damage on a hit.

  • Unarmored DefenseLevel 1

    While not wearing armor, your base Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a Shield and still gain this benefit.

  • Weapon MasteryLevel 1

    You can use the mastery properties of two Simple or Martial Melee weapons of your choice. Boric has mastered the Greataxe and Handaxe, using Cleave with the Greataxe and Vex with the Handaxe.

  • Danger SenseLevel 2

    You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.

  • Primal KnowledgeLevel 3

    You gain proficiency in one additional Barbarian skill. Boric chose Survival. While raging, you can use Strength instead of the normal ability for Acrobatics, Intimidation, Perception, Stealth, or Survival checks.

  • Barbarian SubclassLevel 3

    You gain a Barbarian subclass. Boric follows the Path of the Berserker and gains its level 3 feature, Frenzy.

  • ClawsTortleYour claws are natural weapons, which you can use to make unarmed strikes that deal 1d6 Slashing damage instead of the normal Bludgeoning damage.
  • Hold BreathTortleYou can hold your breath for up to 1 hour.
  • Natural ArmorTortleYour shell gives you a base AC of 17. You can use this natural armor instead of calculating your AC with Unarmored Defense.
  • Nature's IntuitionTortleThanks to your connection with nature, you have proficiency in either Animal Handling, Medicine, Nature, Perception, Stealth, or Survival. Boric has proficiency in Perception.
  • Military RankSoldier

    You have military rank from your former service. Soldiers loyal to your former organization still recognize your authority and may offer you limited assistance, shelter, or access to common military facilities, depending on the circumstances.

Gear

9 items

Weapons

  • Greataxe
    A heavy two-handed martial axe, Boric's favored battlefield weapon.
  • 4×
    Handaxe
    Light thrown axes suitable for close combat or hurling at fleeing enemies.
  • Spear
    A long thrusting weapon issued by his old company.
  • Shortbow
    A simple ranged weapon with a quiver of ammunition.

Tools

  • Gaming Set
    A small set used for games of chance and strategy among soldiers.

Gear

  • 20×
    Arrows
    Arrows for the shortbow.
  • Explorer's Pack
    A kit containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Healer's Kit
    Bandages, salves, and basic supplies for stabilizing the wounded.

Purse

  • 15×
    Gold Pieces
    Coin remaining from military service and travel.

Appearance

Boric is a broad, powerfully built tortle with dark olive-green skin and a massive shell patterned in muted ocher and river-stone gray. His shell bears carefully painted white marks that record the names of soldiers, refugees, and villages he has protected. He smells faintly of cedar oil, salt, and the medicinal herbs he keeps tucked into his traveling kit. Before speaking, he pauses for a long breath through his beak, then clears his throat with a low, gravelly rumble. He carries himself with deliberate patience, but his hands are always close to his weapons.

Mannerisms

Boric pauses before answering almost every question, taking one deep breath through his beak first. He polishes his shell markings whenever he is anxious, and he instinctively positions himself between strangers and the person he considers most vulnerable. In battle, he gives calm, precise commands in the same tone he uses to order tea.

Personality

Boric is patient, courteous, and unusually attentive to frightened people. He listens without interrupting, remembers small details about everyone he meets, and prefers practical kindness to grand speeches. In danger, his gentleness does not disappear, it becomes focused and frighteningly direct.

Ideals

Protection. Strength is not proven by what it can destroy, but by what it can stand between and danger.

Bonds

The names painted on my shell belong to people who trusted me to keep them alive. I will not let their sacrifice become an empty story.

Flaws

I treat hesitation as a moral failure, and my instinct to act can turn a tense situation into a dangerous one. I am also quietly terrified that, without a unit to command, I am useful only when someone needs violence.

Quirks

Counts doorways and windows whenever he enters a room.
Paints a tiny white mark on his shell after every person he successfully rescues.
Keeps a polished river stone in his mouth during difficult decisions, then places it on the ground when he has chosen.
Refuses to sit with his back to an open doorway.
Calls every shield-bearing ally 'shelter.'

Background

Boric was raised among tortles who lived along a broad, slow-moving river, where every traveler was taught that a strong shell existed to shelter more than its owner. When raiders began preying on river settlements, Boric joined a local defense company. He was not the fastest recruit or the most polished speaker, but he could hold a bridge alone long enough for villagers to escape, and he never abandoned a person simply because the battle had turned against them. His commanders eventually gave him the rank of sergeant, a title he still treats as a responsibility rather than an honor.

“When raiders began preying on river settlements, Boric joined a local defense company.”
From their backstory
Background
Soldier

Connections

Species

Tortle

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