Korg Bone-Breaker
Korg Bone-Breaker
Sheet
AC 14 · HP 32 · 30 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- NatureINT
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
11 featuresBonus action
- RageLevel 1
In battle, you fight with primordial ferocity. On your turn, you can enter a rage as a bonus action. Gain advantage on STR checks and saves, bonus damage to STR melee attacks, and resistance to bludgeoning, piercing, and slashing damage.
Always on
- Unarmored DefenseLevel 1
While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
- Reckless AttackLevel 2
You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
- Danger SenseLevel 2
You gain advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you must not be blinded, deafened, or incapacitated.
- Spirit SeekerLevel 3
You can cast the beast sense and speak with animals spells, but only as rituals.
- Totem Spirit (Bear)Level 3
While raging, you have resistance to all damage except psychic damage. The spirit of the bear makes you tough enough to stand up to any punishment.
- TraitHalf-OrcDarkvision
- TraitHalf-OrcMenacing
- TraitHalf-OrcRelentless Endurance
- TraitHalf-OrcSavage Attacks
- WandererOutlander
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Spells
2 spellsSpellcasting. Korg Bone-Breaker casts with Wisdom (spell save DC 10, to hit with spell attacks).
1st level:
2nd level:
Gear
9 itemsWeapons
- GreataxeA heavy, notched two-handed axe.
- 2×HandaxeA light throwing axe.
- 4×JavelinA simple piercing melee or ranged weapon.
Gear
- Explorer's PackIncludes a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
- StaffA walking stick that can serve as a weapon.
- Hunting TrapA heavy iron trap for catching beasts.
- Bear Claw TrophyA claw from the beast Korg first slew in the wastes.
- Traveler's ClothesRugged furs and layered leathers.
Purse
- 10×Gold PouchA leather pouch containing coin.
Appearance
Korg is a massive figure standing seven feet tall. His skin is a weathered, dusky gray, marked by several white scars from mountain cats and old clan disputes. He has two prominent tusks jutting from his lower jaw and coal-black hair kept in a thick, utilitarian braid. He is draped in heavy bear furs and worn leather, and he carries a greataxe that looks more like a jagged piece of dark iron than a polished weapon.
Mannerisms
He avoids direct eye contact until he trusts someone, and he often tilts his head to the side when listening to distant sounds.
Personality
Gruff and guarded, Korg rarely speaks and prefers the company of animals to people. He values actions over spoken words, and he is constantly scanning his surroundings for potential ambushes or exits.
Ideals
Independence. I must be strong enough to survive on my own so I never have to rely on the hollow promises of others.
Bonds
I carry a worn whetstone that belonged to my human mother. It is the only connection I have to a home that did not hate me.
Flaws
I am pathologically suspicious of kindness. I assume everyone has an ulterior motive or a hidden blade.
Quirks
Background
Korg was born to the Iron Skull clan, a fierce tribe that valued purity of blood above all else. Though his father was a clan warrior, his mother was a human captive, a fact that his half-brother Thokk never allowed him to forget. As Korg grew in strength and surpassed his full-blooded peers, Thokk grew increasingly jealous of Korg's potential claim to the clan's leadership. During a critical hunt, Thokk sabotaged the party's positioning and pinned the subsequent death of the clan's elders on Korg, making it appear as if Korg had fled the fray out of fear. Following his betrayal, Korg was stripped of his status and exiled into the high, frozen wastes with nothing but his shame. He survived three winters in the wild, bonding with the spirit of the bear to keep himself from freezing. The isolation taught him that loyalty is a weapon that can be turned against those who wield it carelessly. He now travels as a wanderer, seeking a new purpose while secretly hoping to one day confront his brother and restore his honor through a trial of blood.
“Though his father was a clan warrior, his mother was a human captive, a fact that his half-brother Thokk never allowed him to forget.”
- Background
- Outlander
Connections
Species
Half-Orc
Media
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