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Gregory Maison - AI-generated fantasy Character

Gregory Maison

Human · Cleric · Level 1 · Sage

Gregory Maison

Gregory is curious, irreverent, and relentlessly analytical.
AC15
HP9/9
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 15 · HP 9 · 30 ft.
AlignmentChaotic NeutralGenderMaleAge43 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
Draconic

Features

16 features

Always on

  • Thaumaturgy

    When Action

    Gregory utters a brief sacred phrase and produces a minor supernatural effect, such as a flickering flame, a harmless sound, or a change in appearance.

  • Sacred Flame

    When Action

    Gregory calls down radiant fire on a creature he can see within range. The target makes a Dexterity saving throw, taking radiant damage on a failure.

  • Guidance

    When Action

    Gregory touches a willing creature and grants divine guidance, adding a die to one ability check before the spell ends.

  • Spare the Dying

    When Action

    Gregory stabilizes a creature at 0 Hit Points by touch.

  • Light

    When Action

    Gregory creates a small magical light that illuminates the surrounding area.

  • Minor Illusion

    When Action

    Gregory creates a sound or image that lasts briefly and can distract, deceive, or conceal information.

  • Find Familiar

    When Ritual or Action

    Gregory summons a familiar spirit in the form of a small scholarly animal, such as an owl, raven, or cat.

  • SpellcastingLevel 1

    Gregory can cast cleric spells using Wisdom as his spellcasting ability. He has four cleric cantrips and can prepare five cleric spells after a Long Rest.

  • Divine Order: ThaumaturgeLevel 1

    Gregory chooses Thaumaturge. He knows one additional cantrip from the Cleric spell list, and he adds his Wisdom modifier to Intelligence checks made with the Arcana or Religion skill, chosen when gaining this feature. He applies the bonus to Religion.

  • ResourcefulHumanGregory gains Heroic Inspiration whenever he finishes a Long Rest.
  • SkillfulHumanGregory gains proficiency in one additional skill, Insight.
  • VersatileHumanGregory gains an Origin feat, Magic Initiate, chosen from the Wizard spell list.
  • TraitHumanHuman size is Medium or Small, chosen when selecting the species. Gregory is Medium.
  • SpeedHuman30 feet.
  • TraitHumanCommon language plus two additional languages from his background, Celestial and Draconic.
  • ResearcherSage

    If Gregory does not know a piece of lore, he usually knows where and from whom it can be obtained. He can recall the location of libraries, archives, scholars, and other repositories of knowledge, and can often identify the fastest practical route to the information he seeks.

Spells

12 spells

Spellcasting. Gregory Maison casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , , ,

1st level (2 slots): , , , , ,

Gear

14 items

Weapons

  • Mace
    A simple one-handed weapon used for defense and ceremonial rites.
  • Quarterstaff
    A walking staff used by Gregory during travel and lectures.

Armor

  • Shield
    A wooden shield bearing a faded constellation emblem.
  • Chain Shirt
    Lightly protective metal armor worn beneath Gregory's robes.

Tools

  • Small Knife
    A small utility knife, kept sharp and meticulously clean.

Gear

  • Priest's Pack
    A pack containing a bedroll, mess kit, tinderbox, torches, rations, and waterskin.
  • Holy Symbol
    A divine focus used for cleric spellcasting.
  • Scholar's Pack
    A pack containing writing materials, books, parchment, and other scholarly necessities.
  • Ink
    A small bottle of black ink.
  • 10×
    Parchment
    Sheets used for copying notes, diagrams, and theological arguments.
  • Quill
    A feather quill suitable for fine archival work.
  • Little Bag of Sand
    A small pouch of sand used in demonstrations, rituals, and occasional distractions.
  • Common Clothes
    A set of ordinary travel clothes.

Purse

  • 15×
    Gold Pieces
    Loose starting currency from his scholarly and clerical equipment packages.

Appearance

Gregory Maison is a lean, weathered human man with olive skin, sharp gray-green eyes, and shoulder-length black hair streaked with silver. His narrow face is framed by an uneven beard, and ink stains permanently mark his fingers. He wears a practical chain shirt beneath layered scholar's robes, with a battered shield bearing a faded constellation and a holy symbol suspended from a cord around his neck. His expression is usually thoughtful, distracted, or faintly amused.

Mannerisms

Gregory adjusts his spectacles even though they are not present, taps his holy symbol whenever he is thinking, and speaks to books as if they are stubborn colleagues. When surprised, he begins explaining the historical context of the danger before reacting to it.

Personality

Gregory is curious, irreverent, and relentlessly analytical. He asks invasive questions with the sincere belief that accurate information is a form of kindness. Beneath his dry humor is a compassionate man who notices overlooked suffering and feels compelled to intervene, although he often disguises concern as criticism.

Ideals

Truth belongs to everyone. No priest, monarch, or scholar has the right to lock away knowledge that could save lives.

Bonds

He is determined to recover the missing final volume of the Saint Orison Archive, which contains the names of every person who has ever received a divine vision within the region.

Flaws

Gregory treats personal secrets as research material, including secrets that are not his to disclose. He is also incapable of leaving an unsolved mystery alone, even when solving it is dangerous, tactically foolish, or deeply insulting to someone with a sword.

Quirks

Keeps a catalog of unusual prayers and rates them for practical usefulness.
Names every significant book he acquires and refuses to lend out anything named Henrietta.
Collects fragments of stained glass from ruined temples.
Writes footnotes in the margins of his own spellbook during combat.
Insists that miracles should be documented immediately after they occur.

Background

Gregory Maison spent most of his adult life in the upper stacks of the Saint Orison Archive, where he catalogued forbidden genealogies, translated damaged temple inscriptions, and argued with dead authors in the margins of their own books. He had always considered religion a field of study rather than a matter of devotion. Gods, to Gregory, were historical forces, political institutions, and unusually powerful entities with excellent publicists. That opinion changed when a collapsed vault buried him beneath a ruined observatory. Trapped for three days without food or light, he heard a calm voice reciting a prayer he had dismissed as primitive superstition. The prayer led him to a hidden passage and saved his life. Gregory emerged from the ruins with no clear understanding of which deity had answered him, only a profound conviction that knowledge without action is another form of ignorance. He now travels as a cleric and itinerant researcher, collecting sacred fragments, investigating miracles, and testing the claims of every temple he visits. He is genuinely willing to help people, although he prefers to describe healing as field research and divine intervention as a repeatable phenomenon. His chaotic nature makes him suspicious of institutions, including churches, and he follows no doctrine unless it survives scrutiny.

“He had always considered religion a field of study rather than a matter of devotion.”
From their backstory
Background
Sage

Connections

Species

Human

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