Nova
Nova
Sheet
AC 17 · HP 177 · 30 ft.Saving throws
Skills
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- IntimidationCHA
- InvestigationINT
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
29 featuresBonus action
- Cunning ActionLevel 2
When On Nova's turn
As a bonus action, Nova can Dash, Disengage, or Hide.
- VanishLevel 10
Nova can use a bonus action to Hide. She also cannot be tracked by nonmagical means unless she chooses to leave a trail.
- Reckless AttackLevel 7
Nova can choose to take a bonus action on her turn to gain advantage on all weapon attack rolls during that turn, but attack rolls against her also have advantage until her next turn.
Always on
- Sneak AttackLevel 1
When When Nova has advantage on the attack, or an enemy of the target is within 5 feet of it
Once per turn, Nova deals an extra 4d6 damage with a qualifying finesse or ranged weapon attack.
- Dread AmbusherLevel 3
When First turn of each combat
On the first turn of combat, Nova gains 10 feet of movement and can make one extra attack as part of the Attack action. That attack deals an extra 1d8 damage on a hit.
- Stalker's FlurryLevel 11
When When Nova misses with a weapon attack
When Nova misses with a weapon attack, she can make another weapon attack against the same target as part of the same action.
- Uncanny DodgeLevel 5
When When hit by an attack
When an attacker she can see hits her, Nova can use her reaction to halve the damage.
- SkirmisherLevel 3
When When an enemy ends its turn within 5 feet of Nova
When an enemy ends its turn within 5 feet of her, Nova can use her reaction to move up to half her speed without provoking opportunity attacks.
- Favored EnemyLevel 1
Nova has a favored enemy category of humanoids, specifically agents, mercenaries, and organized operatives. She has advantage on Wisdom (Survival) checks to track them and Intelligence checks to recall information about them.
- Natural ExplorerLevel 1
Nova is especially familiar with urban environments, roads, and built-up terrain. She gains the associated tracking, navigation, and travel benefits of Natural Explorer in her chosen favored terrain.
- Fighting Style: ArcheryLevel 2
Nova gains a +2 bonus to attack rolls made with ranged weapons.
- SpellcastingLevel 2
Nova can cast ranger spells using Wisdom as her spellcasting ability.
- Primeval AwarenessLevel 3
Nova can communicate with beasts and sense whether certain powerful supernatural creatures are present within one mile, though the information is limited and not always precise.
- Extra AttackLevel 5
Nova can make one additional weapon attack when she takes the Attack action.
- Land's StrideLevel 8
Nova can move through nonmagical difficult terrain without extra movement and pass through nonmagical plants without being slowed or damaged by them.
- Iron MindLevel 7
Nova gains resistance to psychic damage and proficiency in Wisdom saving throws.
- Umbral SightLevel 3
While in darkness, Nova is invisible to any creature relying on darkvision to see her. She also gains darkvision out to 90 feet, or extends existing darkvision by 30 feet.
- Thieves' CantLevel 1
Nova knows the secret language of thieves and covert criminals, including its hidden signs and codes.
- ExpertiseLevel 1
Nova has expertise in Stealth and thieves' tools, doubling her proficiency bonus for checks using them.
- SurvivalistLevel 3
Nova gains expertise in Nature and Survival. Her proficiency bonus is doubled for ability checks using either skill.
- Ability Score ImprovementLevel 4
Nova has three Ability Score Improvement opportunities from her multiclass levels. The supplied manual ability scores are treated as already finalized before the human bonuses are applied.
- Feral InstinctsLevel 7
Nova has advantage on initiative rolls while conscious and cannot be surprised while conscious.
- RiposteLevel 7
Nova can use her reaction to make one melee weapon attack against a creature that misses her with a melee attack.
- Ability Score IncreaseHuman+1 to all ability scores
- SizeHumanMedium
- SpeedHuman30 feet
- TraitHumanOne additional language of the player's choice
- TraitHumanHuman adaptability and broad cultural knowledge
- Military RankSoldier
Nova retains the respect and recognition of former military and intelligence contacts. She can usually find shelter, basic assistance, and access to military facilities or personnel when her former service is known and her credentials are credible.
Spells
7 spellsSpellcasting. Nova casts with Wisdom (spell save DC 18, to hit with spell attacks).
1st level (4 slots): , ,
2nd level (3 slots): , ,
3rd level (3 slots):
4th level (2 slots): no spells
5th level (1 slot): no spells
Gear
14 itemsWeapons
- Compact tactical rifleA compact modern firearm used as a rules-equivalent shortbow, with ammunition represented by specialized cartridges.
- 2×Compact pistolA backup modern firearm used as a rules-equivalent shortsword for close combat.
- Suppressed submachine gunA suppressed submachine gun, mechanically represented by a longbow for ranged attacks. Its silent operation is narrative flavor and does not change the standard weapon statistics.
- Combat knifeA backup melee weapon, mechanically represented by a shortsword.
- 2×Throwing knivesTwo balanced throwing knives, mechanically represented by daggers.
Armor
- Studded leather armorModern light armor reskinned as a flexible tactical vest and reinforced bodysuit. Mechanically, it functions as studded leather.
Tools
- Gaming setA standard set of dice used during long watches and covert deployments.
- Thieves' toolsProfessional thieves' tools, lockpicks, tension bars, probes, and bypass instruments.
Gear
- Explorer's packA pack containing field clothing, rations, water, basic survival equipment, and utility gear.
- Insignia of rankA military insignia from Nova's former unit.
- Trophy from a fallen enemyA captured token from a defeated operation, kept as proof that Nova survived it.
- Common clothesA set of plain, durable modern clothes.
- Pouch of goldA concealed pouch of currency and emergency funds.
- Healer's kitA compact field kit containing bandages, antiseptics, sutures, and emergency medication.
Appearance
Nova is a lean, athletic human woman with fair skin, high cheekbones, a straight nose, and pale blue eyes like winter ice. A faint scar crosses her collarbone, and another marks her forearm. Her blonde hair is cut in a neat, chin-length asymmetrical bob. In casual settings she wears a fitted black tank top, dark gray cargo pants, and scuffed black leather boots. Her tactical gear consists of a matte black, sound-dampening bodysuit, flexible armor plating, a charcoal modular vest, dexterity-preserving gloves, silent-soled boots, lockpicks, medical supplies, surveillance tools, throwing knives, and modern firearms including a compact pistol, backup pistol, and suppressed submachine gun. Her posture is relaxed but constantly alert.
Mannerisms
Nova speaks in short, exact sentences and rarely repeats herself. She habitually positions herself with a clear view of every entrance, checks reflective surfaces before entering unfamiliar rooms, and pauses for one silent breath before taking a shot. Her expression changes little, but a slight narrowing of her pale eyes signals that she has noticed something important.
Personality
Nova is quiet, observant, and ruthlessly efficient. She values competence above comfort and prefers proof over promises. She does not enjoy killing, but she accepts lethal force as a necessary tool when survival, mission security, or the lives of innocents demand it. Beneath her controlled exterior is a fiercely loyal survivor who notices every weakness in a plan and every sign that someone is afraid.
Ideals
Competence is responsibility. If I have the ability to prevent suffering, refusing to act is its own form of betrayal.
Bonds
She protects the few people who stood by her during captivity and escape, even when doing so threatens the mission. She also keeps a damaged service insignia from her old unit, a reminder of the names and promises she refuses to abandon.
Flaws
Nova has difficulty accepting help and often mistakes emotional openness for a security vulnerability. She is quick to judge hesitation, slow to forgive betrayal, and willing to cross moral lines if she believes the alternative will endanger someone under her protection. When exhausted or frightened, she becomes even more controlled, colder, and more dangerous.
Quirks
Background
Nova was raised in a modern nation where discipline was treated as a form of survival. She joined a covert military intelligence program while still young, first serving as a reconnaissance specialist and later becoming an infiltration operative. Her assignments took her through hostile cities, remote training grounds, and places where a single careless sound could mean death. She learned to read a room before entering it, track people through concrete and glass, and turn ordinary terrain into a weapon. Her service earned her the rank and respect represented by her Soldier background, though the official records surrounding her work were deliberately sparse. During a deep-cover operation, Nova was captured and held for six months in a black-site prison. Interrogation broke bones, erased identities, and tested every loyalty she possessed, but it never took her mind. She escaped with little more than her life and a conviction that trust must be earned through action. Afterward, she entered the Stalker program, where her skills in urban reconnaissance, stealth, precision shooting, and survival were refined into the methods of a Gloom Stalker. Her training made her a hunter of darkness, while her years working beside scouts and irregular operatives shaped the mobile, analytical techniques of a Scout Rogue. Nova now takes missions that others consider impossible, not because she seeks glory, but because she understands exactly what happens when no one else is willing to go first.
“Her assignments took her through hostile cities, remote training grounds, and places where a single careless sound could mean death.”
- Background
- Soldier
Connections
Species
Human
Media
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