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Gretel - AI-generated fantasy Character

Gretel

Goliath · Warlock (The Fiend) · Level 5 · Sage

Gretel

Gretel is patient, observant, and quietly compassionate.
AC12
HP37/37
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 37 · 35 ft.
AlignmentNeutral GoodGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor

Weapons

Simple weapons

Tools

Calligrapher's supplies

Languages

Common,
Giant,
Draconic,
Deep Speech

Features

16 features

Bonus action

  • Cloud's Jaunt

    When Bonus Action

    As a Bonus Action, teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a Long Rest.

  • Large Form

    When Bonus Action

    As a Bonus Action, become Large for 10 minutes if there is enough room. While Large, you have Advantage on Strength checks and your Speed increases by 10 feet. Once used, you cannot use it again until you finish a Long Rest.

Always on

  • Pact MagicLevel 1

    You draw on a pact with a supernatural patron to cast spells. Charisma is your spellcasting ability. You regain all expended Pact Magic spell slots when you finish a Short or Long Rest, and all your Warlock spell slots are cast at the same level.

  • Eldritch InvocationsLevel 1

    You gain two Eldritch Invocations of your choice. At level 5, you gain one additional invocation. Gretel's invocations are Agonizing Blast, Pact of the Tome, and Repelling Blast.

  • Magical CunningLevel 2

    You can perform a 1-minute rite to regain expended Pact Magic spell slots. Once you use this feature, you cannot do so again until you finish a Long Rest.

  • Otherworldly Patron: The FiendLevel 3

    You gain the Fiend patron. Your patron grants additional spells associated with the Fiend, which are always prepared for you and count as Warlock spells.

  • Ability Score ImprovementLevel 4

    You gain the Ability Score Improvement feat or another feat for which you qualify. Gretel has no score changes from this feature because her provided scores are final, and she takes the Magic Initiate feat from her background instead.

  • Dark One's BlessingLevel 3

    When you reduce a hostile creature to 0 Hit Points, you gain temporary Hit Points equal to your Charisma modifier plus your Warlock level, minimum of 1 temporary Hit Point.

  • Pact of the TomeLevel 1

    You learn three additional cantrips through Pact of the Tome. You can also cast the rituals in your Book of Shadows, and the book can be used as a spellcasting focus for your Warlock spells.

  • Repelling BlastLevel 2

    When you hit a creature with Eldritch Blast, you can push it up to 10 feet directly away from you.

  • Agonizing BlastLevel 1

    When you cast Eldritch Blast, you can add your Charisma modifier to the damage of one beam created by that casting. Gretel's modifier is -1.

  • TraitGoliathGiant Ancestry, choose a supernatural benefit from a giant type. Gretel has Cloud's Jaunt.
  • TraitGoliathLarge Form, temporarily become Large, gain Advantage on Strength checks, and increase Speed by 10 feet for 10 minutes once per Long Rest.
  • TraitGoliathPowerful Build, count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
  • TraitGoliathGoliath base Speed is 35 feet.
  • ResearcherSage

    You have studied extensively and can recall useful lore about academic subjects, ancient civilizations, magical traditions, and other areas of knowledge. If you do not know a piece of information, you often know where and from whom it can be obtained.

Spells

10 spells

Spellcasting. Gretel casts with Charisma (spell save DC 10, to hit with spell attacks).

Cantrips (at will): , , ,

1st level: , , ,

2nd level: ,

3rd level (2 slots): no spells

Gear

8 items

Weapons

  • Sickle
    A simple curved blade suitable for emergencies and ritual cutting.

Armor

  • Leather armor
    Light armor made from treated leather and dark cloth.

Tools

  • Calligrapher's supplies
    Ink, a quill, parchment, and a small knife for trimming quills.

Gear

  • Arcane focus
    A small iron-and-bone focus engraved with an incomplete eye.
  • Scholar's pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Book of lore
    A battered notebook containing copied tablets, field observations, and pact annotations.
  • Traveler's clothes
    A plain set of traveler's clothes and a belt pouch.

Purse

  • 8×
    Gold pieces
    Coins saved from archive work and odd jobs.

Appearance

Gretel is a broad-shouldered goliath woman standing nearly seven and a half feet tall, with slate-gray skin, pale blue eyes, and thick black hair threaded with small copper rings. She moves with a peculiar carefulness for someone so large, placing each foot silently and keeping her hands folded behind her back when listening. Her most noticeable possession is a battered leather notebook whose lower-right corner has been rubbed smooth from constant handling. She wears practical leather armor beneath a dark scholar's coat, with a bone-and-iron arcane focus hanging at her throat.

Mannerisms

Gretel pauses before answering any question, as though writing the response in her head. She keeps her notebook open even during meals, taps the battered corner three times before casting a spell, and lowers her voice whenever discussing a secret.

Personality

Gretel is patient, observant, and quietly compassionate. She listens with complete attention, remembers small details that others overlook, and prefers practical kindness to grand declarations. Her humor is dry and unexpectedly gentle, usually appearing as a scholarly footnote in the middle of a dangerous situation.

Ideals

Knowledge is a lantern, not a throne. Learning has value only when it is carried into the darkness for someone else.

Bonds

She will return to her people with a complete account of the Whispering Vast, even if the truth ruins her reputation or endangers her life.

Flaws

She treats every conversation as a source of evidence and can become coldly analytical when someone needs simple comfort. She also believes that keeping a promise matters more than explaining it, even when silence causes needless harm.

Quirks

She labels mundane objects in multiple languages when bored.
She refuses to destroy a book unless she has first copied its title and author.
She gives every new ruin a provisional academic name.
She quietly counts doorways when entering unfamiliar buildings.

Background

Gretel was raised among goliath climbing bands that measured worth by endurance, judgment, and the willingness to carry another person through dangerous ground. She was never the strongest climber in her generation, but she possessed an unusual memory. She could hear a story once and repeat it years later, preserving not only the words but the pauses, omissions, and lies hidden between them. When an elderly camp historian noticed this gift, Gretel was sent to a lowland archive to learn the written traditions of other peoples. The archive held a sealed collection of tablets recovered from a collapsed observatory. One fragment contained a question written in a script no scholar could identify. Gretel copied it into her notebook, and something answered from the other side of the page. The presence called itself the Whispering Vast, an intelligence that promised knowledge in exchange for witness. Gretel accepted the pact only after bargaining for one condition, that every secret she learned must be used to protect someone who could not protect themselves. Her studies now take her from ruined libraries to haunted battlefields, where she searches for the truth behind the voice while trying to keep its terrible gifts pointed toward mercy.

“She was never the strongest climber in her generation, but she possessed an unusual memory.”
From their backstory
Background
Sage

Connections

Species

Goliath

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