Tavra
Tavra
Sheet
AC 14 · HP 224 · 30 ft.Saving throws
Skills
- AthleticsSTR
- InsightWIS
- PerceptionWIS
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
29 featuresAction
- Extra AttackLevel 5
When you take the Attack action, you can attack twice instead of once.
- Extra Attack (3)Level 20
You can attack three times instead of twice when you take the Attack action.
Reaction
- TraitGoliathStone's Endurance, when you take damage, you can use your reaction to roll a d12 and add your Constitution modifier, reducing the damage by the total. Once per short or long rest.
Always on
- Second WindLevel 1
You regain hit points equal to 1d10 + your fighter level once per short or long rest.
- Fighting StyleLevel 1
You gain a fighting style of your choice. Common choices include Defense, Dueling, Great Weapon Fighting, Protection, or Two-Weapon Fighting.
- Action SurgeLevel 2
You can take one additional action on your turn, once per short or long rest.
- Martial Archetype, ChampionLevel 3
You choose the Champion archetype. Its hallmark is superior physical conditioning and improved combat reliability.
- Improved CriticalLevel 3
Your weapon attacks score a critical hit on a roll of 19 or 20.
- Ability Score ImprovementLevel 4
You gain an Ability Score Improvement or feat.
- Ability Score ImprovementLevel 6
You gain an Ability Score Improvement or feat.
- Remarkable AthleteLevel 7
Your athleticism lets you add half your proficiency bonus, rounded down, to Strength, Dexterity, and Constitution checks you are not already proficient in. You can also make a running long jump after moving only 5 feet, instead of 10 feet.
- Ability Score ImprovementLevel 8
You gain an Ability Score Improvement or feat.
- IndomitableLevel 9
You can reroll a failed saving throw once per long rest.
- Additional Fighting StyleLevel 10
You gain a second fighting style.
- Extra Attack (2)Level 11
When you use the Attack action, you can attack three times instead of twice.
- Ability Score ImprovementLevel 12
You gain an Ability Score Improvement or feat.
- IndomitableLevel 13
You gain a second use of Indomitable per long rest.
- Ability Score ImprovementLevel 14
You gain an Ability Score Improvement or feat.
- Superior CriticalLevel 15
Your critical hits now score on a roll of 18, 19, or 20.
- Ability Score ImprovementLevel 16
You gain an Ability Score Improvement or feat.
- Action Surge, ImprovedLevel 17
You can use Action Surge twice between short or long rests. You gain a third use of Indomitable per long rest.
- Action Surge, ImprovedLevel 17
When you roll initiative and have no uses of Action Surge remaining, you regain one use.
- SurvivorLevel 18
You regain 5 hit points at the start of each of your turns if you have no more than half your hit points remaining. This benefit stops if you have 0 hit points.
- Ability Score ImprovementLevel 19
You gain an Ability Score Improvement or feat.
- TraitGoliathMountain Born, you are acclimated to high altitude and are naturally adapted to cold climates. You are also used to rocky terrain and are difficult to track in mountainous regions.
- TraitGoliathNatural Athlete, you have proficiency in the Athletics skill.
- TraitGoliathPowerful Build, you count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
- TraitGoliathLanguages, you can speak, read, and write Common and Giant.
- WandererOutlander
You have an excellent memory for maps and geography, and can always recall the general layout of terrain, settlements, and passages you have traveled. You can find food and fresh water for yourself and up to five other people in the wilderness each day, provided the land offers some.
Gear
4 itemsGear
- Training ClothesA set of practical modern training clothes in dark gray and slate tones, tailored for movement.
- Training KitA durable gym bag containing wraps, towels, chalk, and recovery supplies.
- Outlander PackA travel pack for field work and extended training sessions.
- Stone Clan TalismanA handmade token from her clan, kept as a reminder of where she came from and what she overcame.
Appearance
Tavra is a towering goliath woman with deep gray, stone-textured skin and a broad, muscular build. Her posture is deliberate and grounded, like a monument that learned to move. She has a strong jaw, high cheekbones, and deep brown eyes that seem calm even when she is assessing every detail in the room. In modern clothes, she favors practical training gear in charcoal and slate tones, fitted for movement and endurance. Her presence is imposing, but never chaotic, every motion looks measured, efficient, and controlled.
Mannerisms
Tavra speaks in calm, clipped sentences and often pauses before answering, as if weighing every word like a rep before a lift. When thinking, she folds her hands behind her back and rocks gently on her heels. She rarely fidgets, but she taps two fingers against her forearm when she is disappointed. In conversation, she maintains steady eye contact and nods once to show she is listening.
Personality
Quiet, exacting, and deeply patient, Tavra is the sort of teacher who expects effort before talent and consistency before praise. She is disciplined without being cold, protective without being smothering, and intensely observant in every room she enters. She values truth, restraint, and resilience, and she measures people by what they endure and how they choose to respond.
Ideals
Discipline. Strength is not the absence of struggle, it is the decision to continue with control when others would panic or quit.
Bonds
Tavra keeps a ledger of every student she has trained and every promise she has made. She is determined to build a legacy that proves her clan wrong, not through revenge, but through undeniable excellence. She also protects the weak with fierce loyalty, because she knows what it is to be judged only by what others expect a goliath to be.
Flaws
Tavra struggles to trust improvisation when a plan should have been enough. She can be severe with herself and with others, and her standards may feel impossible to meet. Praise is rare enough from her that she sometimes forgets that not everyone is driven by the same relentless discipline.
Quirks
Background
Tavra was born high in the cold stone reaches of a goliath hold, where survival was measured in endurance, not comfort. Her clan prized brute force and victory at any cost, but Tavra learned early that raw size was not the same as true strength. She watched larger kin exhaust themselves chasing glory, while she studied movement, balance, breathing, and timing. What others called patience, she turned into a weapon. What others dismissed as restraint, she turned into discipline. In time, she became the warrior who could keep standing long after everyone else had spent their fury. When she left the mountains, Tavra carried little beyond her stubborn will and a need to prove that composure could be as deadly as rage. Modern cities, training halls, and combat academies suited her better than she expected. She found purpose in structured environments where effort could be measured and improvement could be earned. As a fighter, she teaches with quiet authority, demanding precision, consistency, and honesty from anyone who trains under her. She does not waste words, but when she offers praise, it is sincere and memorable. Her students learn quickly that Tavra respects perseverance above talent, and that she is at her most formidable when everyone else has begun to tire.
“Her clan prized brute force and victory at any cost, but Tavra learned early that raw size was not the same as true strength.”
- Background
- Outlander
Connections
Species
Goliath
Media
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