Donovan
Donovan
Sheet
AC 12 · HP 74 · 30 ft.Saving throws
Skills
- ArcanaINT
- HistoryINT
- InsightWIS
- InvestigationINT
Weapons
Languages
Features
9 featuresAlways on
- Arcane RecoveryLevel 1
Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your wizard level (rounded up), and none of the slots can be 6th level or higher.
- Evocation SavantLevel 2
The gold and time you must spend to copy an evocation spell into your spellbook is halved.
- Sculpt SpellsLevel 2
When you cast an evocation spell that affects other creatures you can see, you can choose a number of them equal to 1 + the spell's level. The chosen creatures automatically succeed on their saving throws against the spell, and they take no damage if they would normally take half damage on a successful save.
- Potent CantripLevel 6
Your damaging cantrips affect even creatures that avoid the brunt of the effect. When a creature succeeds on a saving throw against your cantrip, the creature takes half the cantrip's damage (if any) but suffers no additional effect.
- Empowered EvocationLevel 10
You can add your Intelligence modifier to one damage roll of any wizard evocation spell you cast.
- TraitTieflingDarkvision
- TraitTieflingHellish Resistance
- TraitTieflingInfernal Legacy
- ResearcherSage
When you attempt to learn or recall a piece of lore, if you do not know that information, you often know where and from whom you can obtain it.
Spells
12 spellsSpellcasting. Donovan casts with Intelligence (spell save DC 17, to hit with spell attacks).
Cantrips (at will): , , ,
1st level (4 slots): ,
2nd level (3 slots):
3rd level (3 slots): ,
4th level (3 slots):
5th level (2 slots):
6th level (1 slot):
Gear
7 itemsWeapons
- QuarterstaffA simple melee weapon.
Gear
- Component PouchA small, watertight leather belt pouch that contains all the material components needed to cast spells.
- SpellbookEssential for a wizard, containing the formulae for spells.
- Scholar's PackIncludes a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
- Bottle of black inkUsed for writing.
- QuillUsed for writing.
- Letter from a dead colleagueA letter posing a question you have not yet been able to answer.
Appearance
Donovan possesses deep crimson skin and a pair of majestic horns that curve backward, intricately carved with silver sigils. He has glowing yellow eyes that twinkle with intelligence behind a pair of small, rectangular spectacles. He dresses in high-collared, scholarly robes of deep indigo, often stained with small flecks of ink at the cuffs.
Mannerisms
He tends to hum softly when he is reading and always addresses people as 'my fellow student' regardless of their profession.
Personality
Donovan is soft-spoken, patient, and intensely curious. He approaches every conflict as if it were a puzzle in a dusty library, preferring words and logic over raw power, though he is more than capable of the latter. He is surprisingly humble for a wizard of his caliber and always takes the time to explain the 'why' behind his magic to anyone who asks.
Ideals
Knowledge. The path to power and self-improvement is through knowledge. Everything else is secondary.
Bonds
I am working to preserve a specific library in my hometown that was damaged in a magical accident years ago.
Flaws
I am easily distracted by the promise of information and can lose track of immediate dangers when presented with an ancient text.
Quirks
Background
Donovan was born to human parents in a small village known for its archives. Though his infernal heritage was a shock, his parents raised him with a love for literature and history. He spent his youth as a scribe, eventually discovering that he had a natural talent for manipulating the weave of magic. He sees the arcane as a grand library of universal truths that must be preserved at all costs. Over the decades, he has travelled to dozens of lost ruins, not for gold, but for the knowledge they contain. He views his magical prowess as a responsibility to protect those who cannot protect themselves. Despite his intimidating appearance, he is often the first person to offer help to a traveler in need, believing that the mind's brilliance should outshine the blood's darkness.
“Though his infernal heritage was a shock, his parents raised him with a love for literature and history.”
- Background
- Sage
Connections
Species
Tiefling
Media
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