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Elara "Hellcat" Thorne - AI-generated fantasy Character

Elara "Hellcat" Thorne

Human · Pugilist (Sweet Science) · Level 20 · Criminal

Elara "Hellcat" Thorne

Elara is a creature of cold calculation hidden behind a facade of feral intensity.
AC16
HP225/225
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 16 · HP 225 · 30 ft.
AlignmentNeutralGenderFemaleAge28 years
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AthleticsSTR
  • DeceptionCHA
  • IntimidationCHA
  • PerceptionWIS
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Improvised weapons

Tools

Thieves' Tools,
Gaming set (Playing cards)

Languages

Common,
Thieves' Cant,
Giant

Features

28 features

Action

  • Extra AttackLevel 5

    You can attack twice whenever you take the Attack action.

Bonus action

  • One-Two Punch

    When Always

    Spend 1 Moxie Point to make two Unarmed Strikes.

  • Stick and Move

    When Always

    Spend 1 Moxie Point to make an Unarmed Strike and take the Dash or Disengage action.

  • Brace Up

    When Always

    Spend 1 Moxie Point to roll 1d12 + 24 and gain that many temporary hit points.

  • FisticuffsLevel 1

    While unarmed or using Pugilist weapons (Simple and Improvised), you can roll 1d12 for damage. You can make an unarmed strike as a bonus action. Improvised weapons gain the Sap property.

  • Dig DeepLevel 4

    Bonus Action for 10 minutes of resistance to B/P/S damage and ignore most exhaustion effects.

  • Dig DeeperLevel 13

    Bonus Action to enter Dig Deep state. School of Hard Knocks can trigger twice per turn. 2/Long Rest.

Reaction

  • Sweet Science: Knock OutLevel 17

    Critical hits force DC 19 CON save or target is Unconscious. Once per rest, turn a hit into a crit as a reaction for 1 Moxie.

Always on

  • Iron ChinLevel 1

    Base AC is 12 + CON modifier while in light or no armor with no shield.

  • MoxieLevel 2

    You have 20 Moxie points to spend on maneuvers. Regain all on a short or long rest.

  • Bloodied But UnbowedLevel 2

    Reaction to regain all Moxie points when you take damage. If Bloodied, gain 80 temp HP. 1/short rest.

  • Swagger StreakLevel 2

    Spend 1 Moxie to add a 1d12 to a failed STR, DEX, CON, or CHA check.

  • Heavy HitterLevel 3

    When you hit with an unarmed strike, you can also use a Grapple or Shove for free.

  • HaymakerLevel 5

    Spend 1 Moxie on a hit to deal maximum damage and regain that point.

  • Moxie-Fueled FistsLevel 6

    Unarmed and improvised weapon damage can be Force damage.

  • Down But Not OutLevel 7

    While using Bloodied But Unbowed, add +4 plus exhaustion levels to damage for 1 minute.

  • School of Hard KnocksLevel 9

    Deal extra 1d12 damage once per turn. Can forgo for Endanger (max damage on next hit) or Provoke (Disadvantage to others).

  • HerculeanLevel 10

    Double carrying capacity, jump distance, and crits against objects.

  • Shake It OffLevel 10

    Start of turn, end one of several conditions or remove exhaustion. Take exhaustion to use again without a rest.

  • UnbreakableLevel 14

    Advantage on STR, DEX, and CON saves. Spend 1 Moxie to reroll failed saves.

  • PugnaciousLevel 15

    Remove exhaustion and regain limited use features on Initiative roll. 1/Long Rest.

  • Sweet Science: Bare Knuckle BoxerLevel 3

    Critical hits occur on a 19 or 20.

  • Sweet Science: Cross CounterLevel 3

    Reaction + 1 Moxie to reduce melee damage by 1d10 + 25. If reduced to 0, make an immediate counter-attack.

  • Sweet Science: Combo MakerLevel 6

    After hitting with an unarmed strike, you can forgo Grapple/Shove to gain Advantage on attacks against the target until your next turn.

  • Sweet Science: Combo BreakerLevel 11

    Regain 1 Moxie Point if Cross Counter reduces damage to 0.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • Extra LanguageHumanYou can speak, read, and write one extra language of your choice.
  • Criminal ContactCriminal

    You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals.

Spells

Spellcasting. Elara "Hellcat" Thorne casts with null (spell save DC 19, to hit with spell attacks).

Gear

4 items

Weapons

  • Adamantine Brass Knuckles
    Magical +3 weapons that wrap around the hand. Critical hits against objects.

Tools

  • Thieves' Tools
    Essential tools for picking locks and disarming traps.

Gear

  • Street Leathers
    High fantasy urban wear, reinforced for flexibility and protection.
  • Weighted Coin Pouch
    Contains 15 gp and doubles as a potential sap.

Appearance

Hellcat stands tall and imposing, her skin the color of polished olive wood and her eyes a shocking, electric blue. She has a lean, corded musculature that ripple under her high-collared urban leather jacket. Her blonde hair is cut short and spiked, giving her an aggressive silhouette. Her face is defined by high, sharp cheekbones and a jawline that looks like it could crush stones. She wears heavy, enchanted brass knuckles that hum with faint arcane energy.

Mannerisms

She tends to tilt her head to the side when listening, as if sizing up the distance between herself and her conversationalist's throat.

Personality

Elara is a creature of cold calculation hidden behind a facade of feral intensity. She does not waste words, speaking only when necessary to finish a job or intimidate an opponent. She moves with the eerie stillness of a predator, constantly evaluating exits and the reach of everyone in the room. Despite her underworld ties, she carries herself with a strange, professional dignity that she calls the Sweet Science.

Ideals

Freedom. No chain, law, or syndicate should ever hold the power to stop me from moving where I please.

Bonds

My old crew in the lower reaches of Titanreach are the only family I have left. I would kill to protect them.

Flaws

I am prone to extreme violence when I feel disrespected, and I rarely know when to walk away from a fight I can win.

Quirks

She constantly flexes her fingers and cracks her knuckles when she is bored.
She always sits facing the door with both feet planted firmly on the floor.

Background

Born in the gutter-levels of Titanreach, Elara spent her youth navigating the vertical sprawl of the city on the Titanforge Peaks. She learned early that a quick fist was worth more than a silver tongue. In the lightless taverns carved into the mountain's base, she earned the name Hellcat for her ability to dismantle opponents twice her size with nothing but her bare hands. She rose from a mere pickpocket to the most feared enforcer of the local syndicates, refining her raw power into a technical mastery of pugilism. Now, at the peak of her physical prowess, she has outgrown the petty squabbles of the criminal underworld. Elara seeks to conquer the highest summits of the continent, proving that even a street-born girl from the slums can look down upon the gods from the peak of Titanreach. She still keeps her brass knuckles close, a reminder of the iron grit it took to climb from the dark into the mountain air.

“She learned early that a quick fist was worth more than a silver tongue.”
From their backstory
Background
Criminal

Connections

Species

Human

Media

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