Lazya
Lazya
Sheet
AC 19 · HP 14 · 30 ft.Saving throws
Skills
- AthleticsSTR
- IntimidationCHA
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
7 featuresBonus action
- Second WindLevel 1
You have a limited well of stamina you can draw on to protect yourself. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.
- AggressiveOrcAs a bonus action, you can move up to your speed toward a hostile creature that you can see or hear. You must end this move closer to the creature than you started.
Always on
- Fighting Style, DefenseLevel 1
You have mastered a particular style of fighting as your specialty. You gain a +1 bonus to AC while wearing armor, thanks to your choice of Defense.
- DarkvisionOrcYou can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
- MenacingOrcYou gain proficiency in the Intimidation skill.
- Powerful BuildOrcYou count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
- WandererOutlander
You have an excellent memory for maps and geography, and you can always find food and fresh water for yourself and up to five other people provided that the land offers any at all.
Gear
11 itemsWeapons
- LongswordA reliable melee weapon suited to disciplined frontline fighting.
- Light crossbowA ranged weapon for emergencies and hunting.
- StaffA stout walking stick, useful as a tool or simple weapon.
Armor
- Chain mailStandard fighter armor, chosen to maximize protection.
- ShieldA defensive shield made of metal and hide.
Tools
- StaffA stout walking stick, useful as a tool or simple weapon.
Gear
- 20×Crossbow boltsA case of bolts for the light crossbow.
- Explorer's packAdventuring gear suited for travel and rough terrain.
- Hunting trapA trap used for hunting and survival in the wilds.
- Clan trophyA trophy from a slain beast, kept as proof of a hard life survived.
- Traveler's clothesPlain travel clothes worn beneath her practical gear.
- PouchA small pouch for coins, tokens, and keepsakes.
Appearance
Lazya is a towering orc woman with deep olive-green skin, a bald head webbed in old white scars, and amber eyes that watch everything with a hard, level focus. At 6'5" she fills a room by standing in it, her body packed with dense muscle and old battlefield damage. Her tusks are filed to sharp points, her iron ear rings are thick and practical, and her clothes look chosen for durability rather than fashion, a battered leather vest, sleeveless black undershirt, heavy work pants, and steel-toed boots. She carries herself with a heavy, grounded calm that makes her seem more like a natural disaster than a person.
Mannerisms
She speaks in short, deliberate sentences and leaves long silences where other people would fill the air with excuses. When irritated, she cracks her knuckles once and rolls her shoulders like she is settling into a fight. She rarely sits with her back to an open room, and when listening, she tilts her head slightly as if measuring whether a person is worth striking or sparing.
Personality
Blunt, watchful, and stubbornly protective, Lazya is the kind of woman who says little but means every word. She respects competence, endurance, and honesty under pressure. She has no patience for theater, flattery, or needless cruelty, but she will quietly hand her last ration to someone she has decided is hers to guard. In conversation she feels like a wall, until someone earns enough trust to discover that the wall has a door.
Ideals
Strength should protect the people who cannot protect themselves. Power that serves only itself is just another kind of predator.
Bonds
She still carries a chipped iron clan token tied inside her vest, and she will risk herself to recover any surviving member of her family or clan. She also feels a fierce, almost possessive responsibility toward the powerless, especially laborers and drifters who remind her of the people the Spire broke.
Flaws
Lazya solves too many problems with force and can miss subtler dangers until they are already bleeding. She struggles to trust authority, assumes most promises are bargaining in disguise, and once she decides someone is a bully, she has trouble stopping before the matter becomes personal.
Quirks
Background
Lazya was born on the wind-scoured plains beyond the city walls, in a nomadic orc clan that measured worth by what could be carried, hunted, and survived. She was the sort of child elders pointed to when they wanted the young to understand what strength looked like, all broad shoulders, quick violence, and an instinct for taking the hard path because it was the only one that stayed open. She learned to track game, crack skulls, and endure hunger before she ever learned the polished Common tongue, and she grew up believing that a person proved their place by what they could withstand. That life ended when a Spire-sanctioned land grab swept across the plains like a blade through grass. Herds were seized, camps burned, and those who resisted were scattered into prisons, labor lines, or shallow graves. Lazya survived by doing what she always did, putting her body between danger and the people behind her. Now she works in the modern city's harsh underbelly, where back alleys, loading docks, and bar fights have replaced hunting grounds. She is still learning the rules of this new world, but she already understands its oldest truth, that the strong are expected to take, and the stronger can choose to protect.
“That life ended when a Spire-sanctioned land grab swept across the plains like a blade through grass.”
- Background
- Outlander
Connections
Species
Orc
Media
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