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Korrik - AI-generated fantasy Character

Korrik

Goliath · Barbarian · Level 1 · Charlatan

Korrik

Patient and observant when a conversation can be turned to his advantage, Korrik becomes bluntly domineering once he thinks the other person has lost leverage.
AC12
HP12/12
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 12 · HP 12 · 30 ft.
AlignmentChaotic EvilGenderMaleAge29
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationSTR
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Disguise kit,
Forgery kit

Languages

Common,
Giant

Features

8 features

Bonus action

  • RageLevel 1

    As a bonus action, enter a rage for up to 1 minute. While raging and not wearing heavy armor, you have advantage on Strength checks and Strength saving throws, gain a +2 bonus to damage with Strength-based melee weapon attacks, and resist bludgeoning, piercing, and slashing damage. Rage ends early if you are knocked unconscious or if your turn ends without you attacking a hostile creature or taking damage since your last turn. You can rage twice per long rest.

Reaction

  • Stone's EnduranceGoliathOnce per short or long rest, use your reaction when you take damage to roll 1d12 + Constitution modifier and reduce the damage by that amount.

Always on

  • Unarmored DefenseLevel 1

    While not wearing armor, your AC equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

  • Ability Score IncreaseGoliathStrength +2, Constitution +1.
  • Natural AthleteGoliathProficiency in Athletics.
  • Powerful BuildGoliathCount as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
  • Mountain BornGoliathResistance to cold damage and acclimated to high altitude, including elevations above 20,000 feet.
  • False IdentityCharlatan

    You have created a false identity, complete with documentation, familiarities, and disguises that let you pass as someone else. You can forge documents and counterfeit papers, provided you have seen an example of the kind of document or writing you are trying to copy.

Gear

8 items

Weapons

  • Greataxe
    A sturdy martial weapon chosen as the barbarian's starting weapon.
  • 2×
    Handaxe
    Light thrown axes, also usable in melee.
  • 4×
    Javelin
    Javelins for throwing or melee combat.

Tools

  • Disguise kit
    A disguise kit used to create false appearances.

Gear

  • Explorer's pack
    A pack containing a backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, and a waterskin.
  • Fine clothes
    Fine clothes suited to the identity of a prosperous traveling merchant.
  • Signet ring
    A forged signet ring used as part of his false identity.

Purse

  • Belt pouch with 15 gp
    A belt pouch containing starting funds.

Appearance

A broad-shouldered goliath with slate-gray skin, pale speckling across his temples, and dark hair bound with a plain leather cord. He has an unusually square jaw and blunt, crowded teeth that show whenever he chews or smiles. Before speaking, he takes a quiet breath through his nose, then lets the first word come out low and measured. His travel clothes are carefully mended and much finer than his battered weapons.

Mannerisms

Before answering, he draws a deliberate breath through his nose and lets the silence stretch. When eating, he works his blunt teeth noisily through tough food; when amused, he laughs with his jaw thrust forward.

Personality

Patient and observant when a conversation can be turned to his advantage, Korrik becomes bluntly domineering once he thinks the other person has lost leverage. He treats charm as a practiced trade rather than a virtue.

Ideals

Power belongs to whoever can seize it and keep it. Rules are tools for controlling other people, not obligations he owes them.

Bonds

He keeps the trader's signet ring, the first prop of his false identity, and means to use it to gain access to the wealthy people who once profited from his clan's hardship.

Flaws

He takes any slight as a challenge to his authority, and he would rather ruin a useful relationship than admit someone has seen through him.

Quirks

Tests a coin against his teeth before accepting it.
Practices a different signature whenever he has a spare scrap of paper.
Repeats another person's last word softly when deciding whether to believe them.

Background

Korrik grew up among high mountain goliaths, where a person's word was expected to weigh as much as stone. He learned early that strength could settle an argument, but a well-timed lie could choose which argument got started. When a traveling trader cheated his clan, Korrik tracked the man down, took his goods, and discovered that wearing the trader's polished coat opened doors that his own name never would.

“He learned early that strength could settle an argument, but a well-timed lie could choose which argument got started.”
From their backstory
Background
Charlatan

Connections

Species

Goliath

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