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dougal - AI-generated fantasy Character

dougal

Human · Cleric (Life Domain) · Level 1 · Acolyte

dougal

Patient and practical, Dougal speaks plainly and gives people her full attention.
AC18
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 18 · HP 11 · 30 ft.
AlignmentLawful GoodGenderFemaleAgeThirty-four
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons

Languages

Common,
Dwarvish

Features

7 features

Always on

  • SpellcastingLevel 1

    Dougal can cast cleric spells using Wisdom. She knows three cleric cantrips and can prepare five 1st-level cleric spells each day, in addition to her always-prepared Life Domain spells. She can use a holy symbol as a spellcasting focus.

  • Life Domain: Disciple of LifeLevel 1

    Dougal chooses the Life Domain, embodying the vitality and preservation of life. She gains proficiency with heavy armor. When she uses a spell of 1st level or higher to restore hit points, the target regains additional hit points equal to 2 + the spell's level.

  • Ability Score IncreaseHumaneach ability score increases by 1.
  • AgeHumanhumans reach adulthood in their late teens and commonly live less than a century.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • Shelter of the FaithfulAcolyte

    As an acolyte, Dougal is respected by those who share her faith and can expect her to perform religious ceremonies. She and her companions can usually secure modest lodging and meals at a temple, shrine, or other religious community, though she must provide any costly material components and show respect for the institution.

Spells

11 spells

Spellcasting. dougal casts with Wisdom (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , , , , , , ,

Gear

7 items

Weapons

  • Mace
    A practical one-handed simple melee weapon.
  • Light crossbow and bolts
    A compact crossbow and a case containing 20 bolts.

Armor

  • Ring mail
    Ring mail armor, AC 14 plus Dexterity modifier to a maximum of 2. With her shield, Dougal's AC is 18.
  • Shield with holy symbol
    A shield bearing a modest sunburst emblem, usable as her holy symbol.

Gear

  • Priest's pack
    A pack containing a backpack, blanket, 10 candles, tinderbox, alms box, 2 blocks of incense, censer, vestments, and 2 days of rations.
  • Common clothes and vestments
    A set of simple vestments for religious services.
  • Holy symbol
    A small token of faith, worn or carried.

Appearance

Dougal is a broad-shouldered human woman with weather-browned skin, wind-roughened cheeks, and pale calluses across her palms from years of scrubbing stone and hauling water. She stands with her weight evenly planted, hands loosely folded at her waist, as if ready to steady someone who stumbles. Her dark hair is tightly braided beneath a plain linen coif, and her practical chain mail bears a small sunburst holy symbol.

Mannerisms

When listening, she tips her head slightly and waits a beat before answering. She checks that a doorway is clear before entering, and instinctively offers her arm to anyone climbing steps.

Personality

Patient and practical, Dougal speaks plainly and gives people her full attention. She is warm without being effusive, preferring useful help to grand assurances, and she has little tolerance for cruelty disguised as custom.

Ideals

Compassion is a duty, not a feeling. The strong should make room for the vulnerable, and laws are worth following when they protect people rather than merely preserve comfort.

Bonds

She considers the hospice at Cwmbrack her home and feels personally responsible for its sick, its elderly caretakers, and the travelers who arrive with nowhere else to go. She keeps a little wooden whistle carved by her childhood companion, Ghrustan, who left to serve a distant parish and has not written in years.

Flaws

Dougal believes that if she is capable of helping, refusing makes her responsible for whatever follows. She overextends herself, and can be stubbornly judgmental toward people who treat promises or shared obligations lightly.

Quirks

Keeps a careful count of candles before a journey, even when someone else packed them.
Offers people water before asking what happened.
Murmurs short blessings while tightening straps or bandages.

Background

Dougal was raised at the hospice of Cwmbrack, a small sanctuary built after a marsh was drained to make a safe road through the lowlands. She arrived there as a child with no family able to keep her, and grew up among bell ropes, herb beds, and the steady work of tending travelers. The sisters taught her that faith was not a promise that suffering would stop, but a reason to meet it with open hands. Her strength came in useful carrying the sick, and her quiet attention made her a natural listener.

“She arrived there as a child with no family able to keep her, and grew up among bell ropes, herb beds, and the steady work of tending travelers.”
From their backstory
Background
Acolyte

Connections

Species

Human

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