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Maeve - AI-generated fantasy Character

Maeve

Human · Fighter (Battle Master) · Level 20 · Soldier

Maeve

Quietly commanding, intensely disciplined, and unexpectedly protective, Maeve speaks with blunt economy and expects the same in return.
AC13
HP184/184
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 184 · 30 ft.
AlignmentLawful NeutralGenderFemaleAgeEarly 30s
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRCONDEXINTWISCHA

Skills

  • AthleticsSTR
  • InsightWIS
  • IntimidationCHA
  • PerceptionWIS
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

One type of Gaming Set

Languages

Common,
One additional language of choice

Features

29 features

Action

  • Extra AttackLevel 5

    You can make an additional attack when you take the Attack action, for a total of two attacks.

  • Three Extra AttacksLevel 20

    You can make three extra attacks instead of one whenever you take the Attack action on your turn, for a total of four attacks.

Bonus action

  • Second WindLevel 1

    As a Bonus Action, you can draw upon a limited well of stamina and regain 1d10 + 20 hit points. You can use this feature 4 times per Long Rest, and you regain all expended uses when you finish a Long Rest.

  • Tactical ShiftLevel 5

    When you use Second Wind as a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.

Always on

  • Fighting StyleLevel 1

    You gain a Fighting Style feat of your choice. Whenever you gain a Fighter level, you can replace that feat with a different Fighting Style feat.

  • Weapon MasteryLevel 1

    You are trained to use weapons with exceptional precision. You have Weapon Mastery with four weapons of your choice, and you can use their mastery properties.

  • Action SurgeLevel 2

    You can push yourself beyond normal limits. On your turn, you can take one additional action. You can use this feature 2 times per Short or Long Rest.

  • Tactical MindLevel 2

    When you make an ability check, you can expend one use of Second Wind to add 1d10 to the check, potentially turning a failure into a success.

  • Fighter Subclass, Battle MasterLevel 3

    You choose the Battle Master martial archetype, learning tactical superiority, disciplined observation, and combat maneuvers.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement, feat, or both, according to the Fighter class progression.

  • Ability Score ImprovementLevel 6

    You gain an Ability Score Improvement, feat, or both, according to the Fighter class progression.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement, feat, or both, according to the Fighter class progression.

  • Ability Score ImprovementLevel 12

    You gain an Ability Score Improvement, feat, or both, according to the Fighter class progression.

  • Ability Score ImprovementLevel 14

    You gain an Ability Score Improvement, feat, or both, according to the Fighter class progression.

  • Ability Score ImprovementLevel 16

    You gain an Ability Score Improvement, feat, or both, according to the Fighter class progression.

  • IndomitableLevel 9

    You can reroll a failed saving throw. You must use the new roll. You can use this feature 3 times per Long Rest.

  • Tactical MasterLevel 9

    You gain a bonus to certain Strength- and Dexterity-based maneuvers and battlefield techniques through focused martial training.

  • Epic BoonLevel 19

    You gain an Epic Boon feat or another feat for which you qualify.

  • Battle Master: Combat SuperiorityLevel 3

    Your attack rolls with weapons and unarmed strikes can score a critical hit on a roll of 19 or 20.

  • Battle Master: Student of WarLevel 7

    You gain proficiency with one type of artisan's tools of your choice and one skill of your choice from the Fighter skill list.

  • Battle Master: Improved Combat SuperiorityLevel 10

    Your Superiority Die becomes a d10.

  • Battle Master: RelentlessLevel 15

    When you start your turn without having used a maneuver since your last turn, you can use a maneuver without expending a Superiority Die once per turn, representing relentless tactical pressure.

  • Creature TypeHumanHumanoid
  • SizeHumanMedium or Small, chosen when you select this species
  • SpeedHuman30 feet
  • ResourcefulHumanYou gain Heroic Inspiration whenever you finish a Long Rest.
  • SkillfulHumanYou gain proficiency in one skill of your choice.
  • VersatileHumanYou gain an Origin feat of your choice.
  • Military RankSoldier

    You have a military rank from your career as a soldier, and people who recognize that rank know what it means. In some situations, military personnel and allied organizations are more likely to grant you aid, access, or a hearing.

Gear

5 items

Tools

  • Bone Dice
    A set of bone dice kept from soldier's downtime and barracks games.

Gear

  • Tank Top
    Black loose-fitting tank top, worn and practical.
  • Sweatpants
    Grey sweatpants suited for training and lounging.
  • Silver Ring on Leather Cord
    A small silver ring on a leather cord, worn at the neck as a keepsake.
  • Insignia of Rank
    An old military insignia of rank from her service years.

Appearance

Maeve is a six-foot-tall human woman with a towering, battle-hardened build, broad shoulders, thick arms, powerful legs, and sharply defined muscle across her chest, abdomen, and back. Pale sun-warmed skin is marked by silvery scars, including a thin cut through her left eyebrow and an old ring scar at her right wrist. She has an angular face, a square jaw, high cheekbones, a slightly crooked nose, sharp green eyes, and a short spiked mane of crimson hair. She favors a black loose tank top and grey sweatpants, barefoot when at home, with a small silver ring on a leather cord at her throat.

Mannerisms

Maeve stands with her weight balanced and her hands loose, as if she is always ready to move. She scans rooms in a slow, deliberate sweep, then settles into stillness that feels more threatening than motion. When listening, she tilts her head slightly, as though measuring a foe's reach. She rarely fidgets, except to thumb the silver ring at her throat when lost in thought.

Personality

Quietly commanding, intensely disciplined, and unexpectedly protective, Maeve speaks with blunt economy and expects the same in return. She respects courage more than rank, precision more than bravado, and discipline more than raw fury. In private she is dryly humorous, but in public she becomes all steel and command. She has a soldier's patience, a strategist's attention, and a veteran's intolerance for waste.

Ideals

Duty. Strength means little if it is not used to protect others and hold the line when everything else fails.

Bonds

She keeps the silver ring of a fallen squadmate and will not part with it under any circumstance. She still feels responsible for the soldiers who served under her command, living and dead. If one of her old comrades calls, she comes.

Flaws

Maeve trusts competence more than kindness, and she can be brutal toward hesitation, even when patience would serve better. She has trouble letting anyone else take point, because part of her still believes that if she is not watching every angle, someone will die. When anger finally breaks through her restraint, it comes out cold and final, not loud.

Quirks

Counts exits the moment she enters a room.
Rolls her shoulders before making any serious decision.
Absentmindedly taps two fingers against her wrist when evaluating a threat.
Refuses to sit with her back to a door unless she truly trusts the people present.

Background

Maeve was raised in a barracks town where discipline mattered more than bloodline and endurance mattered more than dreams. She learned to march before she learned to ride, learned to shield a weaker recruit before she learned how to rest, and learned that praise from a drill sergeant was rarer than mercy. By the time she reached adulthood, she had already become the kind of soldier commanders trusted when a line had to hold and enemies had to be broken. She was not the fastest in the ranks at first, but she was the hardest to move, the hardest to intimidate, and the hardest to kill. Years of campaign life turned her into a living weapon, but not a mindless one. Maeve studied war the way other people study scripture, cataloging angles, timing, morale, and the weak habits that make even elite fighters predictable. She rose through the ranks not because she was charming, but because she listened, learned, and struck with brutal precision when the moment was right. Now she lives out of armor when she can, preferring the quiet of a modern room, a pair of chairs, and a low table to any throne room or war camp. She still carries the army in her posture, though, and the small silver ring at her neck is the last token she kept from the life she survived, not the life she lost.

“By the time she reached adulthood, she had already become the kind of soldier commanders trusted when a line had to hold and enemies had to be broken.”
From their backstory
Background
Soldier

Connections

Species

Human

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