Skip to content
CreatePricing
Tomas Werren - AI-generated fantasy Character

Tomas Werren

Human · Artificer · Level 1 · Noble

Tomas Werren

Tomas is restrained, observant, and relentlessly analytical.
AC14
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 8 · 30 ft.
AlignmentLawful EvilGenderMaleAge21 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • ArcanaINT
  • HistoryINT
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Light crossbows

Tools

Thieves' tools,
Tinker's tools,
Smith's tools,
One gaming set

Languages

Common,
Dwarvish

Features

9 features

Action

  • Magical TinkeringLevel 1

    When You touch a Tiny nonmagical object.

    As an action, touch a Tiny nonmagical object and give it one minor magical property, such as shedding light, producing a harmless sensory effect, or displaying a symbol or message. You can maintain up to three active properties at once.

Always on

  • SpellcastingLevel 1

    You use Intelligence as your spellcasting ability. You can cast artificer spells using tools as a spellcasting focus. You can prepare a number of artificer spells equal to your Intelligence modifier plus half your artificer level, rounded down.

  • Ability Score IncreaseHumanYour ability scores each increase by 1.
  • AgeHumanHumans reach adulthood in their late teens and live less than a century.
  • AlignmentHumanHumans tend toward no particular alignment.
  • SizeHumanHumans vary widely in height and build. Your size is Medium.
  • SpeedHumanYour base walking speed is 30 feet.
  • LanguagesHumanYou can speak, read, and write Common and one extra language of your choice.
  • Position of PrivilegeNoble

    You are welcome in high society, and people assume you have the right to be wherever you are. Common folk make every effort to accommodate you, while other nobles recognize your name, family, and station. You can secure an audience with local nobility if needed.

Spells

5 spells

Spellcasting. Tomas Werren casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): ,

1st level (2 slots): , ,

Gear

11 items

Weapons

  • Light crossbow
    A simple ranged weapon with a normal range of 80 feet and a long range of 320 feet. It deals 1d8 piercing damage.

Armor

  • Scale mail
    Medium armor made of interlocking metal plates. While wearing it, your Armor Class is 14 + your Dexterity modifier, to a maximum of +2.

Tools

  • Thieves' tools
    A set of fine picks, probes, tension bars, and other tools used to disable locks and traps.
  • Smith's tools
    Tools used for smithing, including hammers, tongs, files, chisels, and other implements.
  • Gaming set
    A weighted set used for games of strategy and chance, chosen as a traditional family pastime.

Gear

  • 20×
    Crossbow bolts
    Ammunition for the light crossbow.
  • Dungeoneer's pack
    A set of portable adventuring supplies, including a backpack, bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Fine clothes
    Tailored clothing appropriate for formal noble occasions.
  • Signet ring
    A signet bearing the Werren family crest, kept as proof of Tomas's birth and a reminder of the family he means to surpass.

Purse

  • Purse
    A pouch containing the remaining portion of his inheritance.
  • 25×
    Gold pieces
    A small personal fund remaining from his departure from House Werren.

Appearance

A slight, pale human man with narrow shoulders, careful posture, and dark brown hair kept short so it cannot catch in machinery. His hands are callused from years at the forge, though his fingers are fine and precise. A thin scar crosses his left cheek, one of several old marks concealed beneath the high collar of his work coat. He dresses in well-maintained scale mail beneath a soot-darkened leather apron, with brass instruments, vials, and small clockwork devices hanging from his belt. His signet ring is worn on a chain around his neck rather than on his hand.

Mannerisms

Tomas speaks softly and precisely, as though dictating instructions to a machine. He adjusts his cuffs before making an important point, wipes invisible soot from his gloves when irritated, and rarely looks directly at someone when they boast. When concentrating, he taps a steady rhythm against his thumb with the first finger of his left hand.

Personality

Tomas is restrained, observant, and relentlessly analytical. He notices flaws in doors, weapons, armor, and social arrangements almost immediately. He is courteous when courtesy serves him, but his politeness has the cold precision of a locked mechanism. Beneath his controlled exterior is a starving need to be acknowledged, particularly by people who once dismissed him.

Ideals

Supremacy. Worth is demonstrated through achievement. Bloodlines, titles, and sword skills mean nothing beside the work of a superior mind.

Bonds

Odo Harn gave me a roof, food, and the dignity of useful work. I will protect his forge and make his name known far beyond our district.

Flaws

I cannot forgive humiliation, and I will endanger myself to prove someone who slighted me wrong. I mistake compassion for weakness and often prefer an elegant victory to a necessary one.

Quirks

Keeps a notebook ranking every tool and weapon he encounters by efficiency.
Names his most successful inventions after insults spoken by his siblings.
Collects broken sword guards and turns them into useful workshop parts.
Refuses to sleep near an unexamined lock, trap, or mechanical device.

Background

Tomas Werren was the third son of House Werren, a prestigious human family whose reputation rested on generations of soldiers, duelists, and battlefield commanders. His brothers were raised with swords in their hands and applause waiting for them. Tomas was born narrow-chested and weak-limbed, unable to keep pace with the family exercises. His parents treated him as an embarrassment, while his older siblings made him the target of cruel games and private beatings. At sixteen, after he embarrassed the family during a public martial examination, he was sent away with a small purse and instructions never to return unless he had made himself useful. He found shelter in the workshop of Odo Harn, a blunt old blacksmith who cared more about honest work than noble blood. Tomas began by sweeping floors and carrying coal, but soon noticed flaws in the shop's bellows, furnace vents, and hammer mechanisms. His solutions were crude at first, then ingenious. He built a self-feeding forge, a clockwork riveter, and tiny arcane devices that could hold heat, measure stress, and sharpen a blade without a whetstone. Odo taught him that metal rewarded patience, and Tomas discovered that weakness in the body could be answered by strength in design. Now he travels as an artificer, collecting rare materials and refining his inventions. He intends to return to House Werren not as a supplicant, but as the maker of something so brilliant and indispensable that every member of his family will be forced to admit his superiority.

“His brothers were raised with swords in their hands and applause waiting for them.”
From their backstory
Background
Noble

Connections

Species

Human

Media

0 images

No images yet.

Visual sheet

Turn Tomas Werren into a sheet

A high-res, share-ready sheet you can post or print.