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Bjorn Kholson - AI-generated fantasy Character

Bjorn Kholson

Human · Fighter (Battle Master) · Level 5 · Guild Artisan

Bjorn Kholson

Quiet and steady, Bjorn prefers the company of a forge, a workbench, or a clear trail to a crowded room.
AC19
HP34/34
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 19 · HP 34 · 30 ft.
AlignmentNeutralGenderMaleAge36
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Smith's tools,
Woodcarver's tools

Languages

Common,
Giant

Features

15 features

Bonus action

  • Second WindLevel 1

    When On his turn, when injured

    Once per short or long rest, regain 1d10 + 5 hit points as a bonus action.

Reaction

  • Riposte

    When When a creature misses him with a melee attack

    After a creature misses him with a melee attack, make a melee weapon attack against it as a reaction and add a superiority die to the damage on a hit.

Always on

  • Action SurgeLevel 2

    When On his turn, once per short or long rest

    Take one additional action on his turn.

  • Precision Attack

    When When making a weapon attack

    Add a superiority die to an attack roll after rolling it but before the DM says whether it hits.

  • Trip Attack

    When When hitting a creature with a weapon attack

    Add a superiority die to damage on a hit; the target must succeed on a DC 12 Strength save or fall prone.

  • Fighting Style: DefenseLevel 1

    Choose a fighting style. Defense grants +1 AC while wearing armor; this bonus is included in his armor class.

  • Combat SuperiorityLevel 3

    Choose three maneuvers: Precision Attack, Trip Attack, and Riposte. He has four d8 superiority dice, regained after a short or long rest. Maneuver save DC is 12.

  • Student of WarLevel 3

    Gain proficiency with woodcarver's tools, reflecting his early skill in whittling and craft.

  • Ability Score ImprovementLevel 4

    Increase Strength by 2, raising it from 11 after the human ability increases to 13.

  • Extra AttackLevel 5

    Attack twice, instead of once, whenever he takes the Attack action on his turn.

  • Ability Score IncreaseHumanEach ability score increases by 1. These increases are included in the listed scores, before the level 4 Ability Score Improvement.
  • SizeHumanMedium.
  • SpeedHuman30 feet.
  • Extra LanguageHumanGiant, chosen in connection with his Jotunn parentage.
  • Guild MembershipGuild Artisan

    Guild membership provides access to fellow artisans and their workshops, with support from the guild in exchange for dues and adherence to its rules. The guild can help secure an introduction to a powerful patron or provide legal and professional assistance when needed.

Gear

9 items

Weapons

  • Longsword
    A well-balanced blade of his own making, carried as both favored weapon and proof of his craft.
  • 2×
    Handaxe
    Thrown weapons for when closing with a monster is unwise.

Armor

  • Chain mail
    Heavy armor made of interlocking metal rings, suitable for a working smith turned monster hunter.
  • Shield
    A practical shield bearing the plain mark of his guild.

Tools

  • Smith's tools
    Smith's tools from his guild training, used to forge and repair metalwork.
  • Woodcarver's tools
    Woodcarver's tools from his Fighter training, kept sharp and neatly wrapped.

Gear

  • Dungeoneer's pack
    Includes a light crossbow and 20 bolts, useful for scouting dangerous ground before closing to sword range.
  • Guild artisan's kit
    A letter of introduction from his guild, a set of traveler's clothes, and a belt pouch containing 15 gp.
  • Cold iron pieces
    A few cold iron pieces he carries as a personal precaution, not as a special rules-defined weapon.

Appearance

Bjorn stands six feet tall, broad-shouldered, with straight blond hair and warm green eyes. His smith's apron is patched carefully at the waist, while his traveling coat hangs a little short at the wrists. He keeps his sword polished almost obsessively, and his strong jaw shifts to one side when he chews. His smile is rare, but when it comes, it shows a small gap between his front teeth. A few pieces of cold iron are usually tucked into his belt or pack, unless he is with his Jotunn lover.

Mannerisms

He rubs the pad of his thumb along the spine of a blade while listening, as if checking its finish. When he has nothing to say, he squares small objects on the table. He eats slowly and keeps his jaw set, even when amused.

Personality

Quiet and steady, Bjorn prefers the company of a forge, a workbench, or a clear trail to a crowded room. He respects patience, practical skill, and people who keep their promises. His humor is dry, and his warmth usually shows through small acts of repair rather than kind words.

Ideals

Craftsmanship. A thing made with care should be judged by its balance and usefulness, not by the hands or blood that made it. He believes a well-made blade can outlast a bad reputation.

Bonds

His older brother and younger cousins are the family he chose to stand by, even when he cannot understand their choices. He keeps the first wooden knife he ever carved, and believes the guild master who gave him a place at the forge deserves repayment. His Jotunn lover is a secret he refuses to turn into a story for strangers.

Flaws

He hides inconvenient truths until drink or exhaustion gets the better of him, and treats his affairs as nobody else's business even when they create trouble for people around him. He can be dismissive of his younger cousin's courage and his changeling cousin's nature. Beneath his stoicism is a real fear that his Jotunn heritage could make him lose control of who he is.

Quirks

Whittles scraps of wood into tiny animals while waiting, then leaves them where children might find them.
Can identify a sword's poor balance after a single practice swing.
Quietly counts hammer strikes in groups of seven, even when watching someone else work.

Background

Bjorn Kholson remembers the cold timberline, the weight of a whittling knife, and the older brother who kept him and their younger cousins alive after their father left. He learned to shape wood before he could properly swing a sword. When he grew old enough to leave, he found work at a forge, first making nails and hinges, then blades. He took to swords with an intensity that unsettled his fellow smiths. A guild master recognized his skill, sponsored his membership, and taught him that a weapon's balance could be as carefully crafted as a fine chisel's edge. He eventually carried his work into the wild, where his forged blades helped him become a practiced hunter of trolls and great worms. Years later, looking for an explanation for his father's absence, Bjorn uncovered the truth: his mother was Jotunn, and sometimes took the form of a moose. He kept that discovery private until a night of drink and family company loosened his tongue. He still carries cold iron out of wary habit, though he sets it aside around his Jotunn lover. Now he travels with his berserker brother, hoping for old treasures, quiet roads, and distance from the complications of his love life. He is fond of his newly met adventuring companion, but distrusts his troll-changeling cousin and worries that his own heritage could pull him toward the same strange fate.

“He learned to shape wood before he could properly swing a sword.”
From their backstory
Background
Guild Artisan

Connections

Species

Human

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