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Tsherin Vasku - AI-generated fantasy Character

Tsherin Vasku

Wood Elf · Barbarian (Path of the Totem Warrior) · Level 12 · Outlander

Tsherin Vasku

Quiet, observant, and bluntly protective, Tsherin prefers useful action to conversation.
AC13
HP126/126
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 126 · 35 ft.
AlignmentNeutral GoodGenderFemaleAge126 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingSTR
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Pan flute,
Herbalism kit

Languages

Common,
Elvish,
Dwarvish

Features

26 features

Action

  • Greataxe Assault

    When When taking the Attack action

    Tsherin makes two melee weapon attacks with her greataxe, or throws a javelin if distance requires it.

Bonus action

  • Enter Rage

    When Bonus action, if not wearing heavy armor

    Tsherin enters a battle trance, gaining her rage benefits and resistance to most weapon damage.

  • RageLevel 1

    Tsherin can enter a rage as a bonus action. While raging, she has advantage on Strength checks and Strength saving throws, a bonus to melee weapon damage that starts at +3, and resistance to bludgeoning, piercing, and slashing damage. She cannot cast or concentrate on spells while raging. She can rage 5 times per long rest, and her rage lasts up to 1 minute if she keeps attacking or taking damage.

Reaction

  • Relentless RageLevel 11

    When When she fails a saving throw while raging

    Tsherin can reroll a failed saving throw while raging, accepting one level of exhaustion afterward.

Always on

  • Reckless AttackLevel 2

    When First attack on her turn

    Tsherin attacks recklessly to gain advantage on Strength-based melee attacks this turn, exposing herself to attacks until her next turn.

  • Bear's Endurance

    When While raging

    Tsherin uses her Bear Totem resistance to withstand nearly any form of damage while raging, except psychic damage.

  • Danger SenseLevel 2

    Tsherin has advantage on Dexterity saving throws against effects she can see, such as traps and spells. She does not gain this benefit while blinded, deafened, or incapacitated.

  • Primal Path, Totem WarriorLevel 3

    Tsherin gains the Totem Spirit feature. She has chosen the Bear spirit. While raging, she has resistance to all damage except psychic damage.

  • Ability Score ImprovementLevel 4

    Tsherin gains a second ability score improvement or feat. She increased her Wisdom by 1 and her Dexterity by 1, raising both scores to their current values.

  • Extra AttackLevel 5

    Tsherin can make two attacks whenever she takes the Attack action on her turn.

  • Fast MovementLevel 5

    Tsherin's speed increases by 10 feet while she is not wearing heavy armor.

  • Aspect of the Beast, BearLevel 6

    Tsherin gains the Aspect of the Beast feature. She has chosen the Bear aspect, granting her exceptional carrying capacity, including the ability to push, drag, or lift twice the normal weight.

  • Additional RageLevel 6

    Tsherin gains a seventh use of the Rage feature between long rests.

  • Ability Score ImprovementLevel 8

    Tsherin gains a third ability score improvement or feat. She increased her Constitution by 2.

  • Brutal CriticalLevel 9

    Tsherin's melee weapon attacks score a critical hit on a roll of 19 or 20 while raging.

  • Brutal Critical ImprovementLevel 13

    Tsherin rolls two additional weapon damage dice when determining the extra damage from a critical hit with a melee attack.

  • AlertLevel 12

    Tsherin has advantage on initiative rolls and cannot be surprised while conscious.

  • Totemic Attunement, BearLevel 3

    Tsherin can understand the speech of beasts and can communicate with them in a limited way. She can also cast Beast Sense and Speak with Animals as ritual spells, but only as rituals.

  • Outlander TrainingLevel 1

    Tsherin has proficiency with the herbalism kit and one musical instrument, a pan flute, from her life as a traveling wilderness guide.

  • TraitWood ElfDarkvision, 60 feet
  • TraitWood ElfKeen Senses, proficiency in Perception
  • TraitWood ElfFey Ancestry, advantage on saving throws against being charmed and immunity to magical sleep
  • TraitWood ElfTrance, four hours of meditation can replace eight hours of sleep
  • TraitWood ElfFleet of Foot, walking speed is 35 feet
  • TraitWood ElfMask of the Wild, can attempt to hide when lightly obscured by natural phenomena
  • WandererOutlander

    Tsherin has an excellent memory for maps, terrain, weather, and natural landmarks. She can find food and fresh water for herself and up to five other people each day, provided the land offers such resources.

Spells

Spellcasting. Tsherin Vasku casts with Wisdom (spell save DC 13, to hit with spell attacks).

Gear

9 items

Weapons

  • Greataxe
    A heavy two-handed axe with a broad iron head, chosen for reliability rather than ornament.
  • 2×
    Handaxe
    Light throwing axes balanced for close work and hunting.
  • 4×
    Javelin
    Four sturdy spears suitable for throwing or close combat.

Tools

  • Hunting Trap
    A metal trap used for hunting and securing camps.

Gear

  • Explorer's Pack
    A pack containing bedroll, mess kit, tinderbox, torches, rations, waterskin, and rope.
  • Staff
    A polished walking staff marked with old trail signs.
  • Trophy
    A trophy from an animal she defeated, a wolf skull wrapped in leather cord.
  • Traveler's Clothes
    Simple durable clothing suited to long travel.

Purse

  • 10×
    Gold Pieces
    Coin saved from escort work and wilderness contracts.

Appearance

Tsherin is a tall, broad-shouldered wood elf with weather-browned bronze skin, long black hair braided with bone beads, and pale green eyes that rarely stop scanning the horizon. Her left ear bears three small brass rings, and a faded scar crosses her right cheek. She wears a patched hide mantle over travel-stained leathers, with a red cord tied around her wrist to remember the people she has guided home. Her greataxe is plain, practical, and carefully maintained.

Mannerisms

Tsherin pauses before answering, tilting her head as though listening to distant birds. When irritated, she tightens and reties the red cord on her wrist. Before entering a new area, she silently names three exits, two dangers, and one place where water might be found.

Personality

Quiet, observant, and bluntly protective, Tsherin prefers useful action to conversation. She remembers every trail she has walked and nearly every person she has guided. Around campfires she becomes unexpectedly gentle, especially with children and frightened animals, though she disguises affection beneath practical instructions and gruff criticism.

Ideals

The road belongs to everyone. Strength matters most when it is used to carry the vulnerable through places they could not survive alone.

Bonds

She carries a red guide-cord from her lost clan, and she will risk herself to bring travelers, refugees, or stranded companions safely through hostile wilderness. She also searches for the poacher captain who ordered the bridge ambush, believing justice is owed to every family that was broken by that band.

Flaws

Tsherin has little patience for people who ignore practical warnings, and she can become dangerously confrontational when someone endangers a group through arrogance. She also treats surrender as a personal failure, even when retreat would be wiser.

Quirks

She collects unusual trail markers, such as colored stones, bent nails, and feathers.
She sleeps facing the nearest exit and keeps one hand near her axe.
She names every pack animal and refuses to speak badly of a beast that carried someone safely.
She whistles three descending notes whenever she finds fresh water.

Background

Tsherin Vasku was raised among a wood elf clan that moved with the seasons through deep forests, high valleys, and wind-cut passes. Unlike many of her kin, she was never drawn to courtly grace or ancient song. She learned the language of animal tracks, the smell of rain on stone, and the quiet discipline of watching a trail until the trail revealed who had made it. Her first great lesson in rage came during a winter crossing, when a band of poachers trapped her younger brother beneath a collapsed bridge. Tsherin freed him with her bare hands, then pursued the poachers through three nights of snow. The clan elders later taught her to temper that fury into the focused battle trance of a barbarian.

“Unlike many of her kin, she was never drawn to courtly grace or ancient song.”
From their backstory
Background
Outlander

Connections

Species

Wood Elf

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