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Sahsha Tlametz - AI-generated fantasy Character

Sahsha Tlametz

Goliath · Druid · Level 1 · Folk Hero

Sahsha Tlametz

Quietly attentive and intensely dependable, Sahsha notices small changes in weather, animal behavior, and people's moods.
AC13
HP11/11
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 11 · 30 ft.
AlignmentNeutral GoodGenderFemaleAge26 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Shields

Weapons

Clubs,
Daggers,
Darts,
Javelins,
Maces,
Quarterstaffs,
Scimitars,
Sickles,
Slings,
Spears,
Herbalism kits,
Simple weapons

Tools

Woodcarver's tools,
Vehicles (land)

Languages

Common,
Giant,
Druidic

Features

8 features

Reaction

  • Stone's EnduranceGoliathAs a reaction, reduce damage from one attack by 1d12 + Constitution modifier. You can use this trait once per short or long rest.

Always on

  • SpellcastingLevel 1

    You can cast druid spells using Wisdom as your spellcasting ability. You know two druid cantrips and prepare a number of 1st-level druid spells equal to your Wisdom modifier plus your druid level.

  • DruidicLevel 1

    You know Druidic, the secret language of druids. You can also leave hidden messages in Druidic that other druids automatically recognize.

  • SpeedGoliath30 feet.
  • Natural AthleteGoliathProficiency in the Athletics skill.
  • Powerful BuildGoliathYou count as one size larger when determining carrying capacity and the weight you can push, drag, or lift.
  • Mountain BornGoliathResistance to cold damage and acclimation to high altitude, including elevations above 20,000 feet.
  • Rustic HospitalityFolk Hero

    Common folk remember Sahsha as one of their own and make room for her, hide her from pursuers, or offer simple shelter and food. Among rural communities, she can usually find a place to rest, though she is expected to aid those in need.

Spells

7 spells

Spellcasting. Sahsha Tlametz casts with Wisdom (spell save DC 12, to hit with spell attacks).

Cantrips (at will): , ,

1st level (2 slots): , , ,

Gear

12 items

Weapons

  • Scimitar
    A curved blade traditionally used by druids and useful for cutting vines and brush.
  • Sling
    A sling with a pouch of smooth river stones.

Armor

  • Shield
    A simple wooden shield reinforced with hide, bearing a painted white mountain goat.
  • Leather armor
    A suit of cured leather armor suitable for a mountain traveler. It is not made of metal.

Tools

  • Woodcarver's tools
    A rustic knife used for carving, preparing herbs, and ordinary camp work.

Gear

  • Explorer's pack
    A small pack containing practical travel supplies.
  • Druidic focus
    A wooden druidic focus carved in the shape of a mountain spring.
  • Mountain goat
    A sturdy mountain goat used to carry supplies along rough paths.
  • Saddle
    A simple saddle and tack for the mountain goat.
  • Traveler's clothes
    A common village garment with a red woven sash from Gullcage.
  • Pouch
    A small purse containing the modest savings of a respected village healer.

Purse

  • 10×
    Gold pieces
    Coins saved from community gifts after the Gullcage landslide.

Appearance

Sahsha is a broad-shouldered Goliath woman with slate-gray skin, dark charcoal hair worn in thick rope-like braids, and pale blue eyes that seem to reflect high mountain snow. Her lower canines show slightly when she smiles, giving her laughter a wolfish warmth rather than menace. She carries herself with the grounded balance of someone raised on steep paths, and her hands are large, callused, and stained with herbal dyes. A necklace of smooth goat vertebrae and red thread rests against her throat, a village token from Gullcage.

Mannerisms

Before speaking, Sahsha takes a slow breath through her nose and briefly tilts her head as if listening for distant weather. She speaks in a low, airy voice with deliberate pauses, then laughs suddenly and openly, showing the tips of her lower canines. When thinking, she rubs the red thread at her wrist and sorts nearby objects into neat little groups.

Personality

Quietly attentive and intensely dependable, Sahsha notices small changes in weather, animal behavior, and people's moods. She has a dry sense of humor and a patient way of explaining practical things, but she becomes fiercely direct when someone is endangered. She prefers action to ceremony and trusts people who keep their promises, even if they speak awkwardly.

Ideals

Stewardship. Strength is not measured by what one can take, but by what one protects. The land, the village, and the vulnerable deserve care without being asked to earn it.

Bonds

Gullcage is under my protection. I will return with knowledge, supplies, and whatever strength is needed to keep its people safe.

Flaws

I assume every problem can be endured if I simply work harder, and I resent anyone who suggests that I need help. When frightened, I become stubbornly practical and may ignore the feelings of people who need comfort more than solutions.

Quirks

Names every mountain goat she meets, even if she sees it only once.
Keeps a pouch of seeds from every settlement where someone offered her food.
Whistles softly to warn birds before entering a wooded area.
Refuses to waste edible stems, roots, or fruit peels.
Collects unusual stones and asks them what they remember about the places they came from.

Background

Sahsha was born in Gullcage, a mountain village built around a narrow shelf of stone where goats, miners, and stubborn families cling to the slopes. The village earned its name from the old iron cages that once protected its grain stores from cliff birds, but the people of Gullcage learned to fear a different kind of hunger when a winter landslide cut off the road and poisoned the lower springs. While the elders argued over dwindling stores, Sahsha followed a trail of dead marmots into a ravine and found the source of the sickness, a split vein of bitterroot growing through the snowmelt. She gathered clean water, identified the safe mountain herbs, and led the villagers to a forgotten spring known only to the wild goats. That winter made her a folk hero, but Sahsha does not think she did anything extraordinary. She says the mountain spoke plainly, and she was simply quiet enough to listen. A wandering druid later taught her the first shapes of Druidic speech and showed her how to call on the small powers in root, stone, rain, and living breath. Now she travels beyond Gullcage to learn why the highland animals have begun abandoning their dens and why strange tracks circle the village after sunset. She carries her home in memory, her medicines in a leather satchel, and a promise that no one in Gullcage will ever again be left to face a winter alone.

“She gathered clean water, identified the safe mountain herbs, and led the villagers to a forgotten spring known only to the wild goats.”
From their backstory
Background
Folk Hero

Connections

Species

Goliath

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