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Jon-Jon Stoneson - AI-generated fantasy Character

Jon-Jon Stoneson

Dwarf · Rogue (Arcane Trickster) · Level 13 · Sage

Jon-Jon Stoneson

He acts much more knowledgeable than he actually is, often using multi-syllabic words incorrectly to impress commoners.
AC13
HP107/107
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 13 · HP 107 · 30 ft.
AlignmentChaotic GoodGenderMaleAge64
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • StealthDEX

Armor

Light Armor

Weapons

Simple Weapons,
Martial Weapons with Finesse or Light properties

Tools

Thieves' Tools,
Calligrapher's Supplies

Languages

Common,
Dwarvish,
Draconic,
Gnomish

Features

18 features

Bonus action

  • Cunning ActionLevel 2

    You can take a Bonus Action on each of your turns to Dash, Disengage, or Hide.

  • Steady AimLevel 3

    As a Bonus Action, give yourself Advantage on your next attack roll this turn, provided you do not move.

  • Versatile TricksterLevel 13

    You can use the Bonus Action of your Cunning Action to grant yourself Advantage on an attack roll against a creature within 5 feet of your Mage Hand.

  • Stonecunning (Tremorsense 60 ftDwarfwhile on stone surface as Bonus Action for 10 minutes)

Reaction

  • Uncanny DodgeLevel 5

    When an attacker you can see hits you with an attack, use your Reaction to halve the damage.

Always on

  • ExpertiseLevel 1

    Double proficiency bonus for Arcana, Investigation, Stealth, and Thieves' Tools.

  • Sneak AttackLevel 1

    Deal an extra 7d6 damage to one creature you hit with an attack if you have advantage or if another enemy of the target is within 5 feet of it.

  • Thieves' CantLevel 1

    You can convey and understand secret messages.

  • Mage Hand LegerdemainLevel 3

    Your Mage Hand is invisible and can perform tasks like stowing/retrieving items or using thieves' tools at range.

  • Cunning StrikeLevel 5

    You can forgo Sneak Attack damage to apply effects like Poison, Trip, or Withdraw.

  • Reliable TalentLevel 7

    Whenever you make an Ability Check that uses a proficiency, you can treat a d20 roll of 9 or lower as a 10.

  • EvasionLevel 7

    When you are subjected to an effect that allows a Dex save for half damage, you take no damage on a success and half on a failure.

  • Magical AmbushLevel 9

    If you are hidden from a creature when you cast a spell on it, the creature has disadvantage on saves against that spell.

  • Improved Cunning StrikeLevel 11

    You can use two Cunning Strike effects on a single Sneak Attack by paying the total cost in d6s.

  • TraitDwarfDarkvision (60 ft.)
  • TraitDwarfDwarven Resilience (Resistance to Poison, Advantage on saves vs Poisoned)
  • TraitDwarfDwarven Toughness (+1 HP per level, included in total)
  • Magic Initiate (Wizard)Sage

    You know two cantrips and one 1st-level spell from the Wizard list. You can cast the 1st-level spell once per Long Rest.

Spells

8 spells

Spellcasting. Jon-Jon Stoneson casts with Intelligence (spell save DC 13, to hit with spell attacks).

Cantrips (at will): , ,

1st level (4 slots): ,

2nd level (3 slots): ,

3rd level (2 slots):

Gear

5 items

Weapons

  • 2×
    Daggers
    Finesse, Light, Thrown weapons.

Armor

  • Studded Leather Armor
    Tough leather reinforced with rivets.

Tools

  • Thieves' Tools
    Set of picks and tools for opening locks.
  • Ink and Quill
    Used for writing and record keeping.

Gear

  • Sage's Robes
    Tattered academy robes.

Appearance

Jon-Jon is a dwarf of average height with a stout build and a meticulously braided copper beard. He wears expensive-looking academic robes that have clearly been patched together with scraps of leather armor. He balances a pair of silver spectacles on his nose and often smells faintly of old parchment and spilled beer.

Mannerisms

He frequently clears his throat and begins sentences with 'Actually, as the texts say...' before improvising the rest of the sentence.

Personality

He acts much more knowledgeable than he actually is, often using multi-syllabic words incorrectly to impress commoners. Despite his academic failure, he is jovial, quick-witted, and maintains a silver tongue that gets him out of the trouble his sticky fingers cause.

Ideals

Innovation. Why do things the hard way with a pickaxe when you can do them the fun way with a spell and a lockpick?

Bonds

I still owe a considerable amount of tuition to the Gilded Spire, and I intend to pay it back by stealing from their alumni.

Flaws

I cannot resist corrected someone's magical pronunciation, even if I am the one who is wrong.

Quirks

Taps his spectacles when he's nervous.
Always carries a half-finished scroll that is actually a grocery list.
Whispers to his Mage Hand as if it were a pet.

Background

Born to a long line of respectable dwarven architects, Jon-Jon was expected to master transmutation magic to revolutionize the family masonry business. He was sent to the prestigious Gilded Spire, where he spent most of his time figuring out how to bypass the warding on the liquor cellar rather than studying for his Arcane Theory exams. After 'accidentally' transmuting the Headmaster's prize statue into a pile of very sentient but very rude cheese, Jon-Jon was promptly expelled. Lacking a degree but possessing a specific set of arcane and infiltration skills, he took to the life of a gentleman thief. He tells his parents he is on a very long-term field study concerning the socioeconomic impacts of dungeon ecology. In reality, he is just looking for enough gold to buy his way back into a less prestigious school or perhaps just buy the school entirely.

“After 'accidentally' transmuting the Headmaster's prize statue into a pile of very sentient but very rude cheese, Jon-Jon was promptly expelled.”
From their backstory
Background
Sage

Connections

Species

Dwarf

Media

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