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Tiber Quill - AI-generated fantasy Character

Tiber Quill

Gnome · Rogue · Level 1 · Noble

Tiber Quill

Polite, incisive, and dryly humorous, Tiber treats danger as a puzzle and aristocrats as a particularly lazy kind of puzzle.
AC10
HP8/8
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 8 · 25 ft.
AlignmentChaotic GoodGenderMaleAge42
STR
DEX
CON
INT
WIS
CHA

Saving throws

DEXINTSTRCONWISCHA

Skills

  • AcrobaticsDEX
  • HistoryINT
  • InvestigationINT
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX

Armor

Light armor

Weapons

Simple weapons,
Hand crossbows,
Longswords,
Rapiers,
Shortswords

Tools

Thieves' tools,
Dice set

Languages

Common,
Gnomish

Features

7 features

Always on

  • Sneak AttackLevel 1

    When Once per turn when you hit with a finesse or ranged weapon attack under the usual Sneak Attack conditions.

    Make a subtle strike that can deal extra damage when you exploit advantage or an ally's proximity.

  • ExpertiseLevel 1

    You have learned to focus your training in a few chosen areas. Choose two skill proficiencies to double your proficiency bonus with. For this character, that includes Stealth and Persuasion, representing careful movement and social finesse.

  • Thieves' CantLevel 1

    You can use the cipher of thieves to convey hidden messages in conversation. Only creatures that know the code can understand the messages.

  • DarkvisionGnomeAccustomed to life underground, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
  • Gnome CunningGnomeYou have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
  • Gnomish Cunning of WitGnomeNaturally clever and quick to learn, you gain the standard 5e gnome intellect bonus as appropriate to the 2014 rules profile.
  • Position of PrivilegeNoble

    You are welcome in high society, and people assume you have the right to be where you are. You can secure audiences with minor nobles and receive hospitality from those who value etiquette and status.

Gear

9 items

Weapons

  • Rapier
    A rapier, a shortbow, and 20 arrows.
  • Shortbow
    A rapier, a shortbow, and 20 arrows.

Armor

  • Leather armor
    Leather armor for light protection while remaining agile.

Gear

  • 20×
    Arrows
    A rapier, a shortbow, and 20 arrows.
  • Burglar's Pack
    A burglar's pack with practical tools for entering places unnoticed.
  • Fine clothes
    A set of fine clothes suitable for formal occasions.
  • Signet ring
    A signet ring bearing the crest of House Quill.
  • Scroll of pedigree
    A scroll of pedigree proving noble lineage.
  • Purse
    A purse containing 25 gp.

Appearance

A small gnome with bright chestnut skin, silver-threaded auburn hair, and sharp hazel eyes that miss almost nothing. He dresses like a country gentleman who learned stealth from necessity, in tailored but practical dark coats, soft boots, and gloves with hidden pockets. A polished signet ring and a fine waistcoat hint at noble upbringing, while a worn set of thieves' tools at his belt betrays his true profession.

Mannerisms

Speaks with perfect etiquette even while doing something dishonest. Adjusts his cuffs or signet ring when thinking, and taps two fingers against his chin before making a plan.

Personality

Polite, incisive, and dryly humorous, Tiber treats danger as a puzzle and aristocrats as a particularly lazy kind of puzzle. He is courteous to servants, skeptical of titles, and fiercely attentive to anyone who is overlooked, underestimated, or spoken over. He enjoys elegance, but only when it serves a purpose.

Ideals

Freedom. Birth should not decide destiny. A name may open doors, but skill, nerve, and wit should decide who walks through them.

Bonds

My family name matters, even when I pretend it does not. I will protect my house's honor, and I will expose anyone who tries to use nobility as a shield for cruelty.

Flaws

I cannot resist proving that I am the cleverest person in the room, even when silence would be wiser. I also keep too many secrets, and when pressed, I sometimes hide the truth behind courtesy until it becomes a problem.

Quirks

Keeps a coded notebook full of etiquette rules that are actually burglary routes.
Always counts exit routes in any room before sitting down.
Prefers tea served in the middle of an escape plan.
Uses elaborate courtesy names for people he dislikes.
Cannot resist straightening crooked paintings.

Background

Tiber Quill was born the second son of a respected gnomish house that valued contracts, silverware, and appearances in equal measure. From the moment he could speak, he was taught that every room had rules, every smile had a price, and every family feast concealed three arguments beneath the table. He excelled at manners, ledgers, and listening at doors, which pleased his tutors far more than it pleased his older brother. Tiber learned quickly that a noble title could open a gate, but curiosity could open the lock behind it. When a scandal threatened to ruin his family's name, Tiber did not wait for the matter to be resolved by speeches and duels. He stole the incriminating ledger, copied what he needed, and quietly delivered proof to the right people at the right time. The house was spared, but Tiber discovered he preferred solving problems from the shadows rather than the drawing room. Now he travels under his own name, still polite enough to pass among the upper crust, still agile enough to vanish through a servant passage, and increasingly convinced that a well-timed theft can sometimes serve justice better than a perfectly legal lie.

“He excelled at manners, ledgers, and listening at doors, which pleased his tutors far more than it pleased his older brother.”
From their backstory
Background
Noble

Connections

Species

Gnome

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