Parthunum
Parthunum
Sheet
AC 18 · HP 164 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- AthleticsSTR
- DeceptionCHA
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
31 featuresBonus action
- Second WindLevel 1
When On his turn when injured
Parthunum can spend a bonus action to regain 1d10 + 20 hit points.
- Butt-End Strike
When After taking the Attack action with a qualifying weapon
Parthunum can make a bonus action attack with the opposite end of a glaive, halberd, quarterstaff, or spear after attacking with that weapon.
- Cleave Through
When Critical hit or reducing a creature to 0 hit points
Parthunum can make a bonus action melee attack after scoring a critical hit or reducing a creature to 0 hit points.
- Ability Score Improvement: Polearm MasterLevel 8
Parthunum gains the Polearm Master feat. When he takes the Attack action with a glaive, halberd, quarterstaff, or spear, he can use a bonus action to make a melee attack with the opposite end. Creatures provoke an opportunity attack when they enter his reach.
- Ability Score Improvement: Great Weapon MasterLevel 12
Parthunum gains the Great Weapon Master feat. On his turn, before making an attack with a heavy weapon, he can take a -5 penalty to the attack roll to gain +10 damage on a hit. A critical hit or reducing a creature to 0 hit points grants one additional melee weapon attack as a bonus action.
Reaction
- Polearm Sentinel Strike
When A creature enters his reach
When a creature enters his reach while he wields a glaive, halberd, quarterstaff, or spear, Parthunum can make an opportunity attack.
Always on
- Veteran's Assault
When On his turn when taking the Attack action
Parthunum makes four weapon attacks when he takes the Attack action. He can use Action Surge once per short or long rest to take an additional action.
- Great Weapon Master
When Before making an attack with a heavy weapon
Parthunum may accept a -5 penalty to a heavy weapon attack roll for +10 damage on a hit.
- Fighting Style: DefenseLevel 1
Parthunum adopts the Defense fighting style. While wearing armor, he gains a +1 bonus to AC.
- Action SurgeLevel 2
Once per short or long rest, Parthunum can take one additional action on his turn.
- Martial Archetype: ChampionLevel 3
Parthunum chooses the Champion martial archetype.
- Improved CriticalLevel 3
Parthunum scores a critical hit on a weapon attack roll of 19 or 20.
- Ability Score ImprovementLevel 4
Parthunum gains an Ability Score Improvement at fighter levels 4, 6, 8, 12, 14, 16, and 19. His choices are Strength +2 at level 4, Strength +2 at level 6, Polearm Master at level 8, Great Weapon Master at level 12, Constitution +2 at level 14, Alert at level 16, and Constitution +2 at level 19.
- Extra AttackLevel 5
Parthunum can attack twice, instead of once, whenever he takes the Attack action on his turn.
- Ability Score ImprovementLevel 6
Parthunum gains another Ability Score Improvement, increasing Strength by 2 to 20.
- Remarkable AthleteLevel 7
Parthunum can add half his proficiency bonus, rounded up, to any Strength, Dexterity, or Constitution check that does not already include his proficiency bonus. He also gains proficiency in Strength (Athletics).
- Indomitable, One UseLevel 9
Parthunum can reroll a failed saving throw. He must use the new roll and cannot use this feature again until he finishes a long rest.
- Indomitable, Two UsesLevel 13
Parthunum gains a second use of Indomitable between long rests.
- Ability Score ImprovementLevel 14
Parthunum gains another Ability Score Improvement, increasing Constitution by 2 to 16.
- Superior CriticalLevel 15
Parthunum scores a critical hit on a weapon attack roll of 18, 19, or 20.
- Ability Score Improvement: AlertLevel 16
Parthunum gains the Alert feat. He gains +5 to initiative, cannot be surprised while conscious, and unseen attackers do not gain advantage against him merely for being unseen.
- Indomitable, Three UsesLevel 17
Parthunum gains a third use of Indomitable between long rests.
- SurvivorLevel 18
Parthunum regains 5 + his Constitution modifier hit points at the start of each of his turns if he has no more than half his hit points remaining and is not incapacitated.
- Ability Score ImprovementLevel 19
Parthunum gains another Ability Score Improvement, increasing Constitution by 2 to 18.
- Extra Attack, Three Additional AttacksLevel 20
Parthunum can attack four times whenever he takes the Attack action on his turn.
- Ability Score IncreaseHuman+1 to all ability scores
- SizeHumanMedium
- SpeedHuman30 feet
- LanguagesHumanCommon and one extra language
- VersatileHumanHumans receive broad training and adaptability across many fields.
- WandererOutlander
Parthunum has an excellent memory for maps and geography, and can find food and fresh water for himself and up to five other people each day, provided the land offers natural resources.
Gear
12 itemsWeapons
- LongswordVersatile martial melee weapon used as Parthunum's primary sidearm.
- Light crossbowRanged martial weapon with 20 bolts.
- 2×HandaxeSimple hand axes useful for hunting, throwing, and camp work.
Armor
- Chain mailHeavy armor providing AC 16 before the Defense fighting style and shield bonus.
- ShieldA sturdy shield bearing a simple mountain hawk emblem. It contributes +2 AC.
Tools
- StaffA simple staff used for walking and measuring snow depth.
- Hunting trapA metal hunting trap maintained with practiced care.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packContains a backpack, bedroll, mess kit, tinderbox, ten torches, ten days of rations, waterskin, and 50 feet of hempen rope.
- TrophyA trophy taken from a defeated mountain predator.
- Traveler's clothesPractical clothing suited for long travel.
Purse
- 10×Gold piecesCoins saved from years of frontier work.
Appearance
Parthunum is a broad-shouldered human man with weathered bronze skin, iron-gray hair braided close to the scalp, and a neatly trimmed beard marked by a single white streak. His dark eyes are patient and watchful. He wears battered chain mail beneath a green traveling cloak, and carries a longsword whose pommel is carved like a mountain hawk. Old scars cross his left forearm and right cheek, reminders of battles fought to protect isolated settlements rather than win glory.
Mannerisms
Parthunum studies the horizon whenever someone speaks, as though listening for distant weather. Before entering a room, he touches two fingers to the doorframe. When making a difficult decision, he quietly names the nearest source of water, the safest exit, and the person most likely to be overlooked.
Personality
Parthunum is calm, observant, and quietly compassionate. He speaks plainly, dislikes boasting, and remembers the names of stable hands, cooks, guides, and villagers long after forgetting the names of decorated officers. He prefers prevention to heroics, but once danger appears, he becomes relentless and frighteningly precise.
Ideals
Protection. Strength is valuable only when it is used to shelter those who have less of it. No victory is honorable if it requires treating ordinary people as expendable.
Bonds
The people of his birth valley are his family, and he sends part of every reward home to maintain their defenses. He also carries a small wooden token from his mother, promising to return it only after he has made the roads safer for others.
Flaws
Parthunum is slow to trust commanders, nobles, and anyone who speaks too casually about acceptable losses. He can become controlling during a crisis, believing that his experience gives him the right to decide for everyone. He also has difficulty abandoning a threatened settlement, even when doing so is tactically wise.
Quirks
Background
Parthunum was born in a remote human settlement hidden among high valleys where winter arrived early and roads were little more than suggestions. His father was a trail keeper, his mother a healer, and both taught him that survival was not an individual achievement. A person who found shelter was expected to share it, and anyone who carried a weapon was responsible for those who could not. Parthunum learned to read weather, stone, animal tracks, and the silence that falls before an ambush. He became the settlement's strongest hunter and its most reliable defender, wielding a sword in one hand and a torch in the other when raiders came through the mountain passes. Years later, a military expedition discovered the valley and attempted to claim it as a strategic outpost. Parthunum initially guided the soldiers through the wilderness, believing their presence might protect his people from monsters and bandits. When their commander began forcing the villagers from their homes, Parthunum turned against the expedition. He led a retreat through a blizzard, rescued dozens of families, and spent the following years traveling from frontier to frontier as a sellsword, scout, and protector. He joined formal armies only long enough to learn their tactics, then returned to the roads. Now a seasoned fighter, Parthunum seeks threats before they reach the helpless, and measures victory by the number of people who survive to see the next sunrise.
“His father was a trail keeper, his mother a healer, and both taught him that survival was not an individual achievement.”
- Background
- Outlander
Connections
Species
Human
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