Skip to content
CreatePricing
Tavik Orzhet - AI-generated fantasy Character

Tavik Orzhet

Elf · Sorcerer (Draconic Bloodline) · Level 20 · Sage

Tavik Orzhet

Tavik is exacting, observant, and quietly intense.
AC14
HP126/126
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 14 · HP 126 · 30 ft.
AlignmentNeutral GoodGenderNonbinaryAgeAbout 730 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • MedicineWIS
  • NatureINT
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light crossbows,
Longswords,
Shortswords,
Shortbows,
Longbows

Languages

Common,
Elvish,
Draconic,
Dwarvish,
Persian-inspired scholarly cant

Features

30 features

Action

  • Draconic PresenceLevel 18

    As an action, you can spend 5 sorcery points to radiate an aura of awe or fear for 1 minute. Each hostile creature within 60 feet that starts its turn in the aura must succeed on a Wisdom saving throw against your spell save DC or be charmed or frightened until the aura ends. A creature that succeeds is immune to your aura for 24 hours.

Bonus action

  • Quickened Spell

    When After casting a spell with a casting time of 1 action or 1 bonus action

    You cast a spell with a casting time of 1 action or 1 bonus action, then spend 1 sorcery point to cast it as a bonus action or action, respectively.

  • Dragon WingsLevel 14

    You can spend 1 sorcery point to gain a flying speed of 60 feet for 1 hour. You can end this effect as a bonus action.

Always on

  • Heightened Spell

    When When casting a spell that requires a saving throw

    When you cast a spell that forces a creature to make a saving throw, you can spend 3 sorcery points to make one target of the spell have disadvantage on its first saving throw against the spell.

  • Twinned Spell

    When When casting a single-target spell

    When you cast a spell that targets only one creature and does not have a range of self, you can spend 1 sorcery point to target a second creature in range with the same spell.

  • Empowered Spell

    When When rolling damage for a spell

    When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of damage dice up to your Charisma modifier, minimum one die.

  • SpellcastingLevel 1

    You can speak, read, and write Common and two other languages of your choice. You can also choose two additional languages through the Sage background.

  • Draconic AncestorLevel 1

    You can speak, read, and write Draconic. Additionally, when you interact socially with dragons, your proficiency bonus is doubled for relevant Charisma checks.

  • Draconic ResilienceLevel 1

    Your hit point maximum increases by 1 at 1st level and by 1 again whenever you gain a sorcerer level.

  • Font of MagicLevel 2

    At 2nd level, you gain 2 sorcery points. You gain 1 additional point whenever you reach a sorcerer level that grants the Ability Score Improvement feature. You regain all expended sorcery points when you finish a long rest.

  • MetamagicLevel 3

    You gain two Metamagic options. You gain one additional option at 10th level and one additional option at 17th level.

  • Draconic Language StudyLevel 3

    You can choose one additional language at 3rd level.

  • Ability Score ImprovementLevel 4

    You can increase one ability score by 2 or two ability scores by 1. You may instead take a feat if using the optional feat rules.

  • Cantrip VersatilityLevel 4

    You learn one additional sorcerer cantrip.

  • Elemental AffinityLevel 6

    At 6th level, you gain resistance to the damage type associated with your draconic ancestry.

  • Elemental AffinityLevel 6

    When you cast a spell that deals damage of your associated elemental type, you can add your Charisma modifier to one damage roll. You can also spend 1 sorcery point to gain resistance to that damage type for 1 hour.

  • Draconic PresenceLevel 18

    You gain blindsight out to 60 feet. If you are incapacitated, this benefit ends.

  • MetamagicLevel 17

    You can choose one additional Metamagic option.

  • Ability Score ImprovementLevel 8

    You can increase one ability score by 2 or two ability scores by 1. You may instead take a feat if using the optional feat rules.

  • Ability Score ImprovementLevel 12

    You can increase one ability score by 2 or two ability scores by 1. You may instead take a feat if using the optional feat rules.

  • Ability Score ImprovementLevel 16

    You can increase one ability score by 2 or two ability scores by 1. You may instead take a feat if using the optional feat rules.

  • Additional Spell KnowledgeLevel 10

    You can learn one additional sorcerer spell. This feature represents the broader spell knowledge gained through experience.

  • Additional Spell KnowledgeLevel 18

    You can learn one additional sorcerer spell. This feature represents the broader spell knowledge gained through experience.

  • TraitElfDarkvision, 60 feet
  • TraitElfKeen Senses, proficiency in Perception
  • TraitElfFey Ancestry, advantage on saving throws against being charmed and immunity to magical sleep
  • TraitElfTrance, four hours of meditation can replace eight hours of sleep
  • TraitElfElf weapon training, proficiency with longswords, shortswords, shortbows, and longbows
  • TraitElfCommon and Elvish languages
  • ResearcherSage

    When you attempt to learn or recall a piece of lore, you know where and from whom you can obtain it. Usually this information comes from a library, a scriptorium, a university, a sage, or another learned person or creature.

Spells

24 spells

Spellcasting. Tavik Orzhet casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , , ,

1st level (4 slots): , , ,

2nd level (3 slots): , ,

3rd level (3 slots): , , ,

4th level (3 slots): ,

5th level (3 slots): ,

6th level (2 slots):

7th level (2 slots):

8th level (1 slot): no spells

9th level (1 slot):

Gear

12 items

Weapons

  • Light crossbow
    A light crossbow with 20 bolts
  • 2×
    Dagger
    A small knife

Tools

  • Small knife
    A small knife for trimming quills and cutting parchment

Gear

  • Component pouch
    A component pouch used as a spellcasting focus
  • Scholar's pack
    A scholar's pack containing a backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife
  • Ink
    A bottle of black ink
  • Ink pen
    A quill suitable for writing in ink
  • Book of lore
    A dead language text concerning ancient dragon cults
  • 10×
    Parchment
    Loose parchment for notes and copied texts
  • Bag of sand
    Fine sand used in scholarly rituals and ink preparation
  • Bronze scale pendant
    A small keepsake from the ruined cedar archive

Purse

  • 10×
    Gold pieces
    Coin remaining after selecting starting equipment

Appearance

A tall, fine-boned elf with muted bronze skin, straight black hair braided with small copper rings, and pale green eyes that seem brighter near open flame. Their clothing is practical but meticulously layered, with a dark blue scholar's coat over fitted traveling garments. A faint pattern of bronze scales appears along the backs of their hands when their sorcery intensifies. They carry themselves with an unconscious, commanding stillness, often standing closer to others than expected while adjusting the copper rings in their hair.

Mannerisms

Tavik speaks in precise, carefully separated sentences and often steps within arm's reach of a conversational partner without noticing. While thinking, they rotate the copper rings in their hair one by one. When casting, they count under their breath in Draconic, then abruptly stop just before the spell takes effect.

Personality

Tavik is exacting, observant, and quietly intense. They prefer questions to declarations, but once they reach a conclusion they defend it with startling force. They are kinder than they appear, especially toward apprentices, frightened villagers, and anyone whose knowledge has been dismissed by a powerful institution.

Ideals

Knowledge is a shelter. The truth may wound, but ignorance leaves people defenseless against those who would use them.

Bonds

The cedar archive was destroyed by a fire that left no ash, and Tavik has sworn to recover every lost text and identify the force that erased it.

Flaws

I treat every mystery as an obligation, even when solving it will put innocent people at risk. I also become cold and dismissive when someone challenges a conclusion I have spent years building.

Quirks

Counts the rings in their hair whenever entering an unfamiliar room.
Corrects inaccurate dates even during emergencies.
Keeps scraps of parchment in every pocket and writes observations upside down when no desk is available.
Refuses to burn old books, even when the fire would be safer.
Whispers the final syllable of a spell only after its visible effect has begun.

Background

Tavik Orzhet was born in an elven archive built beneath the roots of an ancient cedar, where generations of sages preserved histories that no living kingdom remembered. Tavik showed little promise as a traditional scholar. Their handwriting was cramped, their memory unreliable, and their voice carried no natural authority. What they did possess was an unsettling sensitivity to hidden power. Old draconic inscriptions made their teeth ache. Sealed relics whispered in dreams. By adulthood, Tavik had learned that the magic moving through their blood was not inherited from a noble dragon line, but awakened when they accidentally translated a fragment of a dead wyrm's final confession.

“Tavik showed little promise as a traditional scholar.”
From their backstory
Background
Sage

Connections

Species

Elf

Media

0 images

No images yet.

Visual sheet

Turn Tavik Orzhet into a sheet

A high-res, share-ready sheet you can post or print.