Brug Torvik
Brug Torvik
Sheet
AC 18 · HP 25 · 25 ft.Saving throws
Skills
- AcrobaticsDEX
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Armor
Weapons
Tools
Languages
Features
12 featuresBonus action
- Second WindLevel 1
When On your turn when you need to recover hit points
On your turn, you can use a bonus action to regain 1d10 + 3 hit points. Available once per short or long rest.
Always on
- Action SurgeLevel 2
When On your turn when an additional action could change the outcome
Take one additional action on your turn. Available once per short or long rest.
- Fighting Style, DuelingLevel 1
You can draw or stow two one-handed weapons when you would normally be able to draw or stow only one.
- Improved CriticalLevel 3
When you score a critical hit with a weapon attack on a roll of 19 or 20.
- TraitHill DwarfDarkvision, you can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light.
- TraitHill DwarfDwarven Resilience, you have advantage on saving throws against poison, and resistance against poison damage.
- TraitHill DwarfDwarven Combat Training, you are proficient with the battleaxe, handaxe, light hammer, and warhammer.
- TraitHill DwarfDwarven Toughness, your hit point maximum increases by 1, and it increases by 1 whenever you gain a level.
- TraitHill DwarfStonecunning, whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient and add double your proficiency bonus.
- TraitHill DwarfDwarven Constitution, your Constitution score increases by 2.
- TraitHill DwarfDwarven Wisdom, your Wisdom score increases by 1.
- Military RankSoldier
Brug can find the common soldiers, mercenaries, and veterans of nearly any army, and can secure simple lodging and limited assistance from them when needed.
Spells
Spellcasting. Brug Torvik casts with None ( to hit with spell attacks).
Gear
11 itemsWeapons
- BattleaxeMartial melee weapon, used with the shield for AC 18.
- Light crossbowRanged weapon with 20 bolts.
Armor
- Chain mailHeavy armor providing AC 16. Wearing it does not reduce Brug's speed because dwarves are not slowed by heavy armor.
- ShieldA shield bearing the worn emblem of Brug's former company.
Tools
- Gaming setA bone gaming set used by soldiers during long watches.
Gear
- 20×Crossbow boltsAmmunition for the light crossbow.
- Dungeoneer's packContains a bedroll, mess kit, tinderbox, ten torches, ten days of rations, and a waterskin.
- Insignia of rankA small metal emblem displaying Brug's former military rank.
- Trophy from a fallen enemyA battlefield trophy, a broken arrowhead from Kestrel Pass.
- Common clothesA set of common clothes.
Purse
- 10×Gold piecesLoose coins kept in a plain leather pouch.
Appearance
Brug Torvik is a compact, broad-shouldered hill dwarf with a square beard bound in three plain iron rings. He stands with both feet planted as if braced against a slope, and when waiting he rests his weight evenly rather than leaning on his weapon. His work-worn hands are heavily callused, and his dark brown hair is clipped close at the sides. Within a minute of meeting him, people notice that his eyes travel constantly around the room, checking doorways, windows, hands, and the spaces behind furniture before settling on whoever is speaking.
Mannerisms
Brug pauses before answering difficult questions and looks toward the nearest exit first. He speaks in short, practical sentences, taps two fingers against his shield when thinking, and checks the straps on his armor whenever a conversation becomes tense.
Personality
Brug is restrained, observant, and dependable. He dislikes boasting and distrusts anyone who explains a plan without naming what could go wrong. He is patient with frightened people, blunt with liars, and quietly generous toward laborers, guards, and anyone carrying more than they should.
Ideals
Duty. A promise made to the fallen is still a promise, even when no one living is left to enforce it.
Bonds
I carry the names of the soldiers abandoned at Kestrel Pass, and I will not let their families be lied to.
Flaws
Once Brug decides that someone is hiding the truth, he becomes difficult to persuade otherwise. He can mistake caution for cowardice and often keeps investigating a matter long after prudence says to let it go.
Quirks
Background
Brug Torvik was raised in a hill-fort where every household kept a spear by the door and every child learned the names of the watch captains. He served first as a shield bearer, then as a line soldier, earning trust not through grand speeches but by being exactly where the wall was weakest. During a border campaign, his unit was ordered to hold a narrow pass while their commander negotiated a retreat. The retreat never came. Brug survived by organizing the remaining soldiers into a disciplined knot, carrying three wounded comrades out one at a time while the pass burned around them. He returned home to find the fort's council eager to call the defeat a victory and quietly erase the names of those who had been lost. Brug refused to let the dead become a convenient story. He left the garrison with his old shield, his service insignia, and a private list of every soldier who never came home. Now he travels as a professional warrior, seeking honest work and searching for evidence that the failed campaign was engineered by someone who profited from the deaths. He has no taste for revenge as a performance, but he will follow the truth until it reaches the person who thought a dwarf's memory could be outlasted.
“He served first as a shield bearer, then as a line soldier, earning trust not through grand speeches but by being exactly where the wall was weakest.”
- Background
- Soldier
Connections
Species
Hill Dwarf
Media
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