Captain Elara Vane
Captain Elara Vane
Sheet
AC 17 · HP 203 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- AthleticsSTR
- DeceptionCHA
- InsightWIS
- PerceptionWIS
- PersuasionCHA
- StealthDEX
Armor
Weapons
Tools
Languages
Features
17 featuresBonus action
- Cunning ActionLevel 2
Take a bonus action on each of your turns in combat to Dash, Disengage, or Hide.
- Elegant ManeuverLevel 13
Use a bonus action to gain advantage on the next Athletics or Acrobatics check you make during the same turn.
Reaction
- Uncanny DodgeLevel 5
When an attacker that you can see hits you with an attack, use your reaction to halve the attack's damage.
Always on
- ExpertiseLevel 1
Double proficiency bonus for Deception, Insight, Persuasion, and Thieves' Tools.
- Sneak AttackLevel 1
Deal 10d6 extra damage once per turn to a target you hit with an attack if you have advantage or if conditions of Rakish Audacity are met.
- Fancy FootworkLevel 3
If you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.
- Rakish AudacityLevel 3
Add Charisma mod to initiative. You can use Sneak Attack if you are within 5 feet of your target, no other creatures are within 5 feet of you, and you don't have disadvantage.
- EvasionLevel 7
When subjected to an effect that allows a Dex save for half damage, you take no damage on a success and half on a failure.
- Reliable TalentLevel 11
When you make an ability check that lets you add your proficiency bonus, treat a d20 roll of 9 or lower as a 10.
- PanacheLevel 9
Make a Charisma (Persuasion) check vs Wisdom (Insight). Success charms a friendly creature or taunts a hostile one into attacking only you.
- BlindsenseLevel 14
If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.
- Slippery MindLevel 15
Gain proficiency in Wisdom saving throws.
- ElusiveLevel 18
No attack roll has advantage against you while you aren't incapacitated.
- Master DuelistLevel 17
If you miss with an attack roll, you can roll again with advantage. Once used, cannot be used again until a short or long rest.
- Stroke of LuckLevel 20
If your attack misses, you can turn it into a hit. If you fail an ability check, you can treat the d20 roll as a 20. Once used, cannot be used again until a short or long rest.
- Ability Score IncreaseHumanAll ability scores increase by 1.
- Ship's PassageSailor
You can secure free passage on a sailing ship for yourself and your companions.
Gear
7 itemsWeapons
- RapierA fine, slender blade balanced for the duel.
- ShortbowStandard shortbow with a quiver of 20 arrows.
- Belaying Pin (Club)A wooden pin used on ships, functions as a club.
Armor
- Studded Leather ArmorMade from tough but flexible leather, reinforced with close-set rivets.
Tools
- Thieves' ToolsA set of lockpicks, mirrors, and files.
- Merchant's ScaleUsed to maintain her disguise as a legitimate trader.
Gear
- Silk Rope (50 ft)Strong, light rope made of silk.
Appearance
Elara is a striking woman with sun-bronzed skin and wind-tousled mahogany hair usually tied back in a practical braid. She wears high-quality navy and gold embroidered coats over her studded leather, appearing more like a wealthy merchant captain than a renegade. A pair of sharp, intelligent amber eyes scan her surroundings constantly, and a signature silver rapier with a basket hilt shaped like a sea serpent hangs at her hip.
Mannerisms
She has a habit of adjusting her cuffs when she is lying and speaks with a polished, aristocratic accent that she can instantly drop for a rougher sailor's grit.
Personality
Elara is a master of the double life. In port, she is the picture of professional charm, possessing a silver tongue that can talk a harbor master out of a tax or a merchant into a bad deal. At sea, she is a fierce and decisive leader who demands absolute loyalty and returns it in kind. She is witty, dangerously confident, and possesses a theatrical flair that she uses to distract her enemies before she strikes.
Ideals
Freedom. The sea offers a life without the stifling laws of land dwellers, and I will never let a crown or a cult chain me again.
Bonds
My ship, the Cerulean Crest, is my true home, and my crew is the only family I have ever truly chosen.
Flaws
My pride is my greatest weakness. If someone mocks my reputation or my ship, I find it impossible to let the insult go unpaid.
Quirks
Background
Born in the cutthroat city of Westgate, Elara learned early that the only difference between a merchant and a pirate was the color of their flag and the legality of their papers. She spent her youth serving on legitimate galleons before realizing that the real profit lay in the shadows between ports. She eventually led a mutiny against a cruel captain and took command of the Cerulean Crest. Under her leadership, the ship was modified with secret compartments and a modular aesthetic that allows it to appear as a harmless cargo vessel from a distance. For years, she has terrorized the shipping lanes while maintaining a flawless reputation in major ports as 'Captain Vane of the Vane Trading Company.' She uses her legitimate business to launder her illicit gains and gather intelligence on high-value targets. Her dual identity has made her one of the most successful and elusive captains in the Sea of Fallen Stars. She views herself not as a common thief, but as a sovereign of the waves who simply collects the taxes the world owes her.
“She spent her youth serving on legitimate galleons before realizing that the real profit lay in the shadows between ports.”
- Background
- Sailor
Connections
Species
Human
Media
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