Vaelis Copperquill
Vaelis Copperquill
Sheet
AC 13 · HP 12 · 30 ft.Saving throws
Skills
- AcrobaticsDEX
- Animal HandlingWIS
- ArcanaINT
- AthleticsSTR
- DeceptionSTR
- HistoryINT
- InsightWIS
- IntimidationCHA
- InvestigationINT
- MedicineWIS
- NatureINT
- PerceptionWIS
- PerformanceCHA
- PersuasionCHA
- ReligionINT
- Sleight of HandDEX
- StealthDEX
- SurvivalWIS
Weapons
Tools
Languages
Features
16 featuresAlways on
- SpellcastingLevel 1
When When you have a spell prepared and the required components are available.
Cast a wizard cantrip or a prepared 1st-level spell using Intelligence as the spellcasting ability.
- Arcane RecoveryLevel 1
When After completing a short rest, once per day.
Recover one expended 1st-level spell slot after a short rest once per day.
- Arcane Tradition Feature PlaceholderLevel 1
You can add your proficiency bonus to saving throws you make to maintain concentration on a spell.
- High Elf CantripLevel 1
You can speak, read, and write Common and Elvish, and one additional language of your choice. You also know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
- DarkvisionLevel 1
You can see in dim light within 60 feet as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.
- Fey AncestryLevel 1
You have advantage on saving throws against being charmed, and magic cannot put you to sleep.
- TranceLevel 1
You do not need to sleep. You can finish a long rest in four hours by meditating deeply, remaining semiconscious during the trance.
- Arcane TraditionLevel 2
You can choose an additional skill from the wizard skill list, gaining proficiency in it.
- TraitHigh ElfDarkvision
- TraitHigh ElfFey Ancestry
- TraitHigh ElfTrance
- TraitHigh ElfKeen Senses
- TraitHigh ElfElf Weapon Training
- TraitHigh ElfHigh Elf Cantrip
- TraitHigh ElfExtra Language
- Guild MembershipGuild Artisan
As a member of an artisans' guild, you can secure lodging, food, and basic support from other guild members. The guild can also provide legal and professional assistance, though it expects dues and respect for its rules.
Spells
9 spellsSpellcasting. Vaelis Copperquill casts with Intelligence (spell save DC 13, to hit with spell attacks).
Cantrips (at will): , ,
1st level (3 slots): , , , , ,
Gear
8 itemsWeapons
- DaggerA finely balanced blade used for self-defense and cutting magical components.
Tools
- Calligrapher's suppliesA set of calligrapher's supplies used to create illuminated documents and magical inscriptions.
Gear
- Component pouchA leather pouch containing the material components required for many wizard spells.
- Scholar's packA backpack containing a spellbook, ink, quills, parchment, small tools, books, and other scholarly supplies.
- SpellbookA personal spellbook containing six 1st-level wizard spells.
- Letter of introductionA letter of introduction from the guild, identifying Vaelis as a member in good standing.
- Traveler's clothesSimple but well-made clothes suitable for travel and guild business.
Purse
- Pouch with 15 gpMoney pouch containing starting funds from the Guild Artisan background.
Appearance
A slender high elf with warm bronze skin, long silver-black hair braided with copper wire, and pale violet eyes that gleam when they cast a spell. They wear finely maintained blue robes beneath a practical traveling cloak, with ink-stained fingers, a brass monocle, and a spellbook secured by several colorful ribbons. Their movements are graceful but precise, like someone accustomed to working at a delicate craft bench.
Mannerisms
Vaelis rolls a quill between their fingers while thinking, adjusts their brass monocle before making an important observation, and speaks of spells as though they are pieces of fine workmanship. When nervous, they quietly count under their breath in Elvish.
Personality
Curious, meticulous, and unfailingly polite until someone mishandles a book, tool, or magical object. Vaelis enjoys explaining complex ideas through craft metaphors and treats every new spell as a design problem waiting to be solved.
Ideals
Craftsmanship. Anything worth doing deserves care, precision, and the willingness to revise one's work until it is worthy of trust.
Bonds
The Copperquill Illuminators gave Vaelis their first real chance, and they will defend the guild's reputation and members even at great personal risk. They also carry their mentor's damaged spellbook, hoping to restore the missing pages and discover why the mentor vanished.
Flaws
Vaelis cannot resist correcting sloppy craftsmanship, even when doing so is tactless or dangerous. They are also overly confident that every problem can be solved with enough research, and they become secretive when their mistakes threaten their reputation.
Quirks
Background
Vaelis Copperquill was born into a respected high elven family of calligraphers and magical illuminators, but they never possessed the patience for ornamental work alone. While studying enchanted inks, Vaelis discovered that the same principles used to bind color to parchment could shape fire, force, and illusion. Their first successful spell burned a perfect arc across a guild ledger, earning them both a reprimand and an invitation to apprentice under a wizard who recognized their talent. Now Vaelis travels as a licensed guild artisan and fledgling wizard, selling illuminated contracts, repairing damaged spellbooks, and taking commissions that allow them to study unusual magical phenomena. They believe magic should be crafted with care, like a fine blade or a masterwork manuscript. Their current journey began after a mysterious symbol appeared in the margins of several unrelated guild documents. Vaelis suspects the mark is connected to a forgotten magical workshop, and they are determined to find it before someone uses its secrets carelessly.
“While studying enchanted inks, Vaelis discovered that the same principles used to bind color to parchment could shape fire, force, and illusion.”
- Background
- Guild Artisan
Connections
Species
High Elf
Media
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