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Oluwaseyi Aderonke - AI-generated fantasy Character

Oluwaseyi Aderonke

Elf, Drow Lineage · Sorcerer (Draconic Sorcery) · Level 17 · Sage

Oluwaseyi Aderonke

Oluwaseyi is patient, observant, and unnervingly courteous.
AC10
HP116/116
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 10 · HP 116 · 30 ft.
AlignmentChaotic EvilGenderFemaleAge125 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • ArcanaINT
  • AthleticsSTR
  • DeceptionCHA
  • HistoryINT
  • InsightWIS
  • InvestigationINT
  • MedicineWIS
  • PerceptionWIS
  • PerformanceCHA
  • PersuasionCHA
  • ReligionINT
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Weapons

Daggers,
Darts,
Slings,
Quarterstaffs,
Light Crossbows

Tools

Calligrapher's Supplies

Languages

Common,
Elvish,
Undercommon,
Celestial,
Draconic

Features

29 features

Bonus action

  • Quickened Spell

    When When you cast a spell with a casting time of an Action

    You can spend 2 Sorcery Points to cast a prepared spell with a casting time of an Action as a Bonus Action.

  • Innate SorceryLevel 3

    You can empower your magic for 1 minute as a Bonus Action. During that time, your spell save DC increases by 1, and you have Advantage on Sorcerer spell attack rolls. You can use this feature twice per Long Rest.

  • Font of Magic ImprovementsLevel 4

    You can use a Bonus Action to expend Sorcery Points to create spell slots, or sacrifice spell slots to gain Sorcery Points. Created spell slots vanish when you finish a Long Rest.

  • Dragon WingsLevel 14

    You can use a Bonus Action to manifest spectral dragon wings for 1 hour, gaining a Fly Speed of 60 feet. You can use this feature once per Long Rest, or expend 3 Sorcery Points to use it again.

Always on

  • Subtle Spell

    When When you cast a spell

    You can spend 1 Sorcery Point to cast a spell without Verbal or Somatic components.

  • Heightened Spell

    When When you cast a spell that forces a saving throw

    You can spend 1 Sorcery Point to impose Disadvantage on the first saving throw made against a spell you cast this turn.

  • Transmuted Spell

    When When you cast a spell that deals acid, cold, fire, lightning, poison, or thunder damage

    You can spend 1 Sorcery Point to change the damage type of a spell to acid, cold, fire, lightning, poison, or thunder.

  • SpellcastingLevel 1

    You can cast prepared sorcerer spells using Charisma as your spellcasting ability. You can use a spellcasting focus or an arcane focus for your sorcerer spells.

  • Font of MagicLevel 2

    You can channel innate magic through a pool of 17 Sorcery Points. You regain all expended points when you finish a Long Rest.

  • MetamagicLevel 2

    You gain two Metamagic options. You can use only one Metamagic option on a spell unless otherwise noted. At 10th level, you gain two additional options.

  • Sorcerous OriginLevel 3

    You gain the Draconic Sorcery subclass and its features.

  • Draconic ResilienceLevel 3

    Your Hit Point maximum increases by 3, and increases by 1 whenever you gain another Sorcerer level. While not wearing armor, your base Armor Class equals 10 plus your Dexterity modifier.

  • Ability Score ImprovementLevel 4

    You gain an Ability Score Improvement or another feat for which you qualify.

  • Sorcerous VersatilityLevel 5

    You gain one additional prepared Sorcerer spell whenever you gain a Sorcerer level.

  • Elemental AffinityLevel 6

    Choose one damage type associated with your draconic ancestor. When you cast a spell that deals that damage type, you add your Charisma modifier to one damage roll of that spell. You also gain Resistance to that damage type.

  • Sorcery IncarnateLevel 7

    You can regain expended Sorcery Points by performing a brief magical meditation during a Short Rest.

  • Ability Score ImprovementLevel 8

    You gain an Ability Score Improvement or another feat for which you qualify.

  • Sorcerous RestorationLevel 10

    You can cast Sorcerer spells without material components unless they are consumed by the spell or have a listed cost.

  • Metamagic ImprovementLevel 10

    You gain two additional Metamagic options.

  • Ability Score ImprovementLevel 12

    You gain an Ability Score Improvement or another feat for which you qualify.

  • Ability Score ImprovementLevel 16

    You gain an Ability Score Improvement or another feat for which you qualify.

  • Sorcerous Restoration ImprovementLevel 17

    You can recover 4 expended Sorcery Points whenever you finish a Short Rest.

  • TraitElf, Drow LineageDarkvision, you can see in dim light within 120 feet as if it were bright light, and in darkness as if it were dim light.
  • TraitElf, Drow LineageFey Ancestry, you have Advantage on saving throws you make to avoid or end the Charmed condition.
  • TraitElf, Drow LineageKeen Senses, you have proficiency in the Perception skill.
  • TraitElf, Drow LineageTrance, you do not need to sleep, and a Long Rest can be completed in 4 hours through meditation.
  • TraitElf, Drow LineageDrow lineage, you know the Dancing Lights cantrip. Starting at level 3, you can cast Faerie Fire once per Long Rest. Starting at level 5, you can cast Darkness once per Long Rest. You can use spell slots to cast these spells again.
  • TraitElf, Drow LineageElven lineage magic uses Charisma as its spellcasting ability for these spells.
  • ResearcherSage

    You have studied deeply and can recall lore about a wide range of subjects. If you do not know a piece of information, you often know where and from whom it can be obtained. You also gain the Magic Initiate origin feat, choosing Wizard as its spell list.

Spells

36 spells

Spellcasting. Oluwaseyi Aderonke casts with Charisma (spell save DC 14, to hit with spell attacks).

Cantrips (at will): , , , ,

1st level (4 slots): , , , ,

2nd level (3 slots): , , , , ,

3rd level (3 slots): , , ,

4th level (3 slots): , , ,

5th level (2 slots): , , ,

6th level (1 slot): , ,

7th level (1 slot): ,

8th level (1 slot): ,

9th level (1 slot):

Gear

11 items

Weapons

  • Light Crossbow
    A light crossbow with 20 bolts
  • 2×
    Dagger
    A dagger with a black glass blade

Tools

  • Small Knife
    A small knife used for etching symbols

Gear

  • Component Pouch
    A component pouch for spellcasting
  • Scholar's Pack
    A scholar's pack containing a backpack, books, ink, pens, parchment, and related supplies
  • Spellbook
    A spellbook containing research notes and formulae copied from her tutor
  • Ink
    A bottle of black ink
  • Quill
    A quill pen
  • Mysterious Letter
    A letter from a dead colleague posing an unanswered question
  • Fine Clothes
    A set of fine dark traveling clothes
  • Pouch
    A belt pouch containing 8 gold pieces

Appearance

A tall, powerfully built drow woman with deep umber skin, silver-white hair worn in heavy, meticulously oiled coils, and pale violet eyes that seem almost too calm. Her grooming is exacting, with polished nails, immaculate robes, and a narrow silver circlet set behind her ears. Within a minute of meeting her, most people notice her teeth, which are unusually small and even except for two slightly elongated canines. She smiles often while speaking, not from warmth, but to make sure others notice them.

Mannerisms

She maintains eye contact for an uncomfortable length of time, taps a fingernail against her teeth while thinking, and addresses books as if they were witnesses in a trial. When someone lies, she becomes perfectly still before answering.

Personality

Oluwaseyi is patient, observant, and unnervingly courteous. She prefers to win through preparation and psychological pressure rather than loud threats. She enjoys difficult questions, rare manuscripts, and people who believe they are too clever to be manipulated.

Ideals

Knowledge is the only honest form of power. Every secret exists to be opened, every mind exists to be tested, and every weakness exists to be exploited.

Bonds

Her former tutor, a disgraced arcanist named Ilyo, vanished after entrusting her with a collection of forbidden notes. Oluwaseyi believes the notes contain the means to transform her blood into a permanent draconic vessel. She will betray nearly anyone to recover them, then kill anyone who tries to keep her from using them.

Flaws

She mistakes endurance for superiority and assumes anyone who breaks under pressure deserves whatever follows. Oluwaseyi cannot resist correcting a scholar in public, even when silence would be safer. Her deepest fear is that her power is not a birthright at all, but merely borrowed from something that intends to reclaim it.

Quirks

She keeps a private index of every ally's most useful insecurity.
She tastes a drop of ink before beginning important research.
She gives names to particularly dangerous spells.
She counts stairs, doors, and windows whenever she enters a new building.

Background

Oluwaseyi Aderonke was born in a secluded drow enclave whose elders prized memory above mercy. She displayed little natural charm, but immense physical stamina and a volatile, scholarly gift for magic. While other students learned to flatter tutors and rivals, Oluwaseyi learned to endure pain, hunger, sleeplessness, and the backlash of spells that should have killed her. Her first sorcerous manifestation came during an examination of a petrified dragon heart. The relic cracked open, flooding her with ancient fire and leaving her able to shape magic through instinct rather than disciplined study.

“She displayed little natural charm, but immense physical stamina and a volatile, scholarly gift for magic.”
From their backstory
Background
Sage

Connections

Species

Elf, Drow Lineage

Media

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