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nisril - AI-generated fantasy Character

nisril

Aasimar · Fighter (Battle Master) · Level 12 · Sage

nisril

Nisril is patient, observant, and intensely practical.
AC17
HP100/100
Init
STR
DEX
CON
INT
WIS
CHA
ConditionsNone

Sheet

AC 17 · HP 100 · 30 ft.
AlignmentLawful NeutralGenderFemaleAge27 years old
STR
DEX
CON
INT
WIS
CHA

Saving throws

STRDEXCONINTWISCHA

Skills

  • AcrobaticsDEX
  • Animal HandlingWIS
  • ArcanaINT
  • AthleticsSTR
  • HistoryINT
  • InsightWIS
  • IntimidationCHA
  • InvestigationINT
  • PerceptionWIS
  • PersuasionCHA
  • Sleight of HandDEX
  • StealthDEX
  • SurvivalWIS

Armor

Light armor,
Medium armor,
Heavy armor,
Shields

Weapons

Simple weapons,
Martial weapons

Tools

Calligrapher's Supplies

Languages

Common,
Celestial,
Draconic,
Elvish

Features

34 features

Action

  • Two Extra AttacksLevel 11

    Nisril can take the Attack action three times instead of once whenever she takes the Attack action on her turn.

Bonus action

  • Second WindLevel 1

    As a Bonus Action, regain 1d10 + 12 Hit Points. Nisril has four uses, regaining one use on a Short Rest and all uses on a Long Rest.

  • Tactical ShiftLevel 5

    Whenever Nisril uses Second Wind as a Bonus Action, she can move up to half her Speed without provoking Opportunity Attacks.

  • Ability Score ImprovementLevel 12

    Nisril gains one feat of her choice. She selected Observant, gaining proficiency in Investigation if not already proficient, the ability to search as a Bonus Action, and a +5 bonus to her Passive Perception and Passive Investigation.

  • Celestial RevelationAasimarStarting at level 3, as a Bonus Action once per Long Rest, Nisril can reveal her celestial nature for 1 minute. She has a Fly Speed equal to her Speed and once on each of her turns can deal extra Radiant damage equal to her Proficiency Bonus when she deals damage with an attack or spell. She chose Radiant Soul, causing bright light in a 10-foot radius and dim light for an additional 10 feet.

Reaction

  • Shield

    When Nisril is hit by an attack.

    Nisril can cast Shield as a Reaction when hit by an attack, gaining a +5 bonus to AC until the start of her next turn, potentially causing the attack to miss. Usable once per Long Rest without a spell slot.

  • Ability Score ImprovementLevel 8

    Nisril gains one feat of her choice. She selected Mage Slayer, gaining Advantage on saving throws caused by creatures within 5 feet and the ability to make a weapon attack as a Reaction when a nearby creature uses a spell.

Always on

  • Riposte

    When A creature misses Nisril with a melee attack.

    When a creature misses Nisril with a melee attack, she can use her Reaction and expend one Superiority Die to make a melee weapon attack, adding the die to the damage on a hit.

  • Disarming Attack

    When Nisril hits with a weapon attack.

    When Nisril hits with a weapon attack, she can expend one Superiority Die to add it to the damage and force the target to make a Strength saving throw or drop one object it is holding.

  • Distracting Strike

    When Nisril hits a creature with a weapon attack.

    When Nisril hits a creature, she can expend one Superiority Die to add it to the damage and grant the next attack against that creature Advantage.

  • Menacing Attack

    When Nisril hits with a weapon attack.

    When Nisril hits with a weapon attack, she can expend one Superiority Die to add it to the damage and force a Wisdom saving throw or cause the target to have the Frightened condition until the end of Nisril's next turn.

  • Precision Attack

    When Nisril makes an attack roll.

    Nisril can expend one Superiority Die after making an attack roll but before knowing whether it hits, adding the die to the roll.

  • Pushing Attack

    When Nisril hits a creature with a weapon attack.

    When Nisril hits a creature with a weapon attack, she can expend one Superiority Die to add it to the damage and force the target to make a Strength saving throw or be pushed up to 15 feet.

  • Sweeping Attack

    When Nisril hits a creature with a weapon attack.

    When Nisril hits a creature with a weapon attack, she can expend one Superiority Die to add it to the damage and force the target to make a Strength saving throw or fall Prone.

  • Tactical Assessment

    When Nisril makes an Intelligence, Wisdom, or Charisma ability check.

    Nisril can expend one Superiority Die and add it to an Intelligence, Wisdom, or Charisma ability check. She can also gain proficiency with History, Investigation, or Persuasion for that check if she lacks it.

  • Fighting StyleLevel 1

    You gain a Fighting Style feat. Nisril has Defense, granting a +1 bonus to AC while wearing armor.

  • Weapon MasteryLevel 1

    Nisril can use the mastery properties of five Simple or Martial weapons. Her prepared mastery weapons are quarterstaff, longsword, maul, javelin, and longbow.

  • Action SurgeLevel 2

    Nisril can take one additional action on her turn, except the Magic action. Usable once per Short or Long Rest.

  • Tactical MindLevel 2

    When she fails an ability check, Nisril can expend a Second Wind use to add 1d10 to the check. If the check still fails, the use is not expended.

  • Fighter SubclassLevel 3

    Nisril gains the Battle Master subclass, learning combat maneuvers fueled by Superiority Dice.

  • Ability Score ImprovementLevel 4

    Nisril gains one feat of her choice. She selected Alert, granting a +5 bonus to Initiative, immunity to being Surprised while conscious, and the ability to swap Initiative with a willing ally at the start of combat.

  • Ability Score ImprovementLevel 6

    Nisril gains one feat of her choice. She selected Skilled, gaining proficiency in Persuasion, Religion, and Survival.

  • Student of WarLevel 7

    Nisril gains Student of War, proficiency with Calligrapher's Supplies, and learns two additional Battle Master maneuvers.

  • IndomitableLevel 9

    Nisril can reroll a failed saving throw and add her Fighter level to the roll. Usable once per Long Rest.

  • Tactical MasterLevel 9

    When attacking with a weapon whose mastery property she can use, Nisril can replace that property's effect with Push, Sap, or Slow for that attack.

  • Improved Combat SuperiorityLevel 10

    Nisril's Superiority Dice become d10s. She knows eight maneuvers and has four Superiority Dice, regained on a Short or Long Rest. Her maneuvers are Commander's Strike, Disarming Attack, Distracting Strike, Menacing Attack, Precision Attack, Riposte, Sweeping Attack, and Tactical Assessment.

  • Creature TypeAasimarHumanoid.
  • SizeAasimarMedium or Small, chosen when selecting the species. Nisril is Medium.
  • SpeedAasimar30 feet.
  • DarkvisionAasimarNisril can see in Dim Light within 60 feet as if it were Bright Light and in Darkness as if it were Dim Light.
  • Celestial ResistanceAasimarResistance to Necrotic and Radiant damage.
  • Healing HandsAasimarAs a Magic action, Nisril can touch a creature and restore Hit Points equal to her Proficiency Bonus. Usable a number of times equal to her Proficiency Bonus per Long Rest.
  • Light BearerAasimarNisril knows the Light cantrip, using Charisma as its spellcasting ability.
  • Magic Initiate (Wizard)Sage

    Magic Initiate (Wizard). Nisril knows the Light and Message cantrips and can cast Shield once per Long Rest without a spell slot. Intelligence is her spellcasting ability for these spells.

Spells

4 spells

Spellcasting. nisril casts with Intelligence (spell save DC 11, to hit with spell attacks).

Cantrips (at will): ,

1st level:

3rd level:

Gear

12 items

Weapons

  • Longsword
    A versatile martial weapon used with one or two hands. Weapon mastery property: Sap.
  • Maul
    A broad-headed martial weapon. Weapon mastery property: Topple.
  • 8×
    Javelin
    A simple ranged weapon suitable for throwing. Weapon mastery property: Slow.
  • Annotated Quarterstaff
    A wooden quarterstaff marked with coded ink notations. Weapon mastery property: Topple.

Armor

  • Chain Mail
    Heavy armor made of interlocking metal rings. Base AC 16, Strength requirement 13, disadvantage on Dexterity (Stealth) checks.

Tools

  • Calligrapher's Supplies
    Ink, quills, pens, sand, sealing wax, and a small knife for preparing documents.

Gear

  • Dungeoneer's Pack
    A pack containing practical adventuring gear, including a bedroll, mess kit, tinderbox, torches, rope, rations, and waterskin.
  • Book of History
    A history book containing copied accounts of forgotten wars and extinct kingdoms.
  • 8×
    Parchment
    Sheets used for notes, translations, rubbings, and battlefield diagrams.
  • Robe
    A practical scholar's robe, shortened and repaired for movement.
  • Battlefield Journal
    A narrow iron-bound journal containing Nisril's tactical observations and celestial research.

Purse

  • 8×
    Gold Pieces
    Coin remaining from starting equipment and years of careful saving.

Appearance

Nisril is a medium-height aasimar woman with warm brown skin, dark silver hair usually braided close to the scalp, and luminous amber eyes that brighten when she invokes her celestial nature. She wears well-maintained chain mail beneath a faded scholar's robe, with the robe's sleeves shortened and repeatedly resewn for practical sword work. Her quarterstaff is covered in tiny ink marks recording battle observations, while a pristine calligrapher's kit hangs at her belt. Before speaking, she pauses as if arranging her thoughts into columns, then clears her throat once.

Mannerisms

Nisril counts under her breath when assessing a battlefield, taps the ferrule of her staff three times before making a difficult decision, and unconsciously straightens crooked books, weapons, and table settings. She speaks in a precise academic cadence, but her voice becomes unexpectedly warm when discussing ordinary acts of courage.

Personality

Nisril is patient, observant, and intensely practical. She prefers a clean diagram to a stirring speech and believes most disasters begin with someone refusing to write down an inconvenient detail. In company she is reserved but not cold, offering precise help instead of easy reassurance. Her celestial presence makes strangers expect grand wisdom, which she finds embarrassing and occasionally answers with dry humor.

Ideals

Truth is a form of protection. A fact recorded clearly can outlive tyrants, saints, and even the people who first discovered it.

Bonds

The monastery library sheltered a sealed chronicle that vanished during a mercenary attack. Nisril believes the book contains the true name of the celestial power connected to her bloodline, and she will risk almost anything to recover it. She also sends a portion of every reward home to preserve the library and protect its youngest scribes.

Flaws

Nisril treats uncertainty as a personal failure and will sometimes delay action while searching for one more fact. She is quietly contemptuous of people who rely on prophecy, including celestial beings, yet she desperately wants her own visions to mean something. When frightened, she becomes pedantic and corrects harmless details rather than admitting fear.

Quirks

She labels mundane objects with tiny ink symbols, including mugs, door keys, and borrowed cloaks.
She keeps a running list of every enemy who has surprised her, including the date and location.
She refuses to burn a book, even when it would be tactically sensible, unless someone else has copied it first.
She gives people nicknames based on their handwriting.
She sleeps with one hand resting on her battlefield journal.

Background

Nisril was raised in a remote monastery library where her aasimar heritage was treated less as a blessing than as a research problem. The monks catalogued the subtle changes in her eyes, voice, and shadow whenever celestial power stirred, while Nisril copied damaged histories and translated battle reports for room and board. She became fascinated by the difference between heroic legend and the practical decisions that actually kept people alive. Her first weapon was a quarterstaff used to reach high shelves, but years of guarding the archive during raids taught her to wield it with disciplined precision.

“She became fascinated by the difference between heroic legend and the practical decisions that actually kept people alive.”
From their backstory
Background
Sage

Connections

Species

Aasimar

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